reset(int started)1 void reset(int started)
2 {
3     if (!started)
4 	set_light(1);
5 }
6 
init()7 void init()
8 {
9     add_action("south", "south");
10     add_action("east", "east");
11     add_action("west", "west");
12 }
13 
14 string short()
15 {
16     return "A dimly lit forest";
17 }
18 
19 void long()
20 {
21     write("You are in part of a dimly lit forest.\n" +
22 	  "Trails lead south, east and west\n");
23 }
24 
south()25 int south()
26 {
27     this_player()->move_player("south#room/south/sforst46");
28     return 1;
29 }
30 
east()31 int east()
32 {
33     this_player()->move_player("east#room/south/sforst47");
34     return 1;
35 }
36 
west()37 int west()
38 {
39     this_player()->move_player("west#room/south/sforst49");
40     return 1;
41 }
42