1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "backends/keymapper/keymapper.h"
24 
25 #ifdef ENABLE_KEYMAPPER
26 
27 #include "common/config-manager.h"
28 #include "common/system.h"
29 
30 namespace Common {
31 
32 // These magic numbers are provided by fuzzie and WebOS
33 static const uint32 kDelayKeyboardEventMillis = 250;
34 static const uint32 kDelayMouseEventMillis = 50;
35 
addKeymap(Keymap * map)36 void Keymapper::Domain::addKeymap(Keymap *map) {
37 	iterator it = find(map->getName());
38 
39 	if (it != end())
40 		delete it->_value;
41 
42 	setVal(map->getName(), map);
43 }
44 
deleteAllKeyMaps()45 void Keymapper::Domain::deleteAllKeyMaps() {
46 	for (iterator it = begin(); it != end(); ++it)
47 		delete it->_value;
48 
49 	clear();
50 }
51 
getKeymap(const String & name)52 Keymap *Keymapper::Domain::getKeymap(const String& name) {
53 	iterator it = find(name);
54 
55 	if (it != end())
56 		return it->_value;
57 	else
58 		return 0;
59 }
60 
Keymapper(EventManager * evtMgr)61 Keymapper::Keymapper(EventManager *evtMgr)
62 	: _eventMan(evtMgr), _enabled(true), _remapping(false), _hardwareInputs(0), _actionToRemap(0) {
63 	ConfigManager::Domain *confDom = ConfMan.getDomain(ConfigManager::kKeymapperDomain);
64 
65 	_globalDomain.setConfigDomain(confDom);
66 }
67 
~Keymapper()68 Keymapper::~Keymapper() {
69 	delete _hardwareInputs;
70 }
71 
registerHardwareInputSet(HardwareInputSet * inputs)72 void Keymapper::registerHardwareInputSet(HardwareInputSet *inputs) {
73 	if (_hardwareInputs)
74 		error("Hardware input set already registered");
75 
76 	if (!inputs) {
77 		warning("No hardware input were defined, using defaults");
78 		inputs = new HardwareInputSet(true);
79 	}
80 
81 	_hardwareInputs = inputs;
82 }
83 
addGlobalKeymap(Keymap * keymap)84 void Keymapper::addGlobalKeymap(Keymap *keymap) {
85 	initKeymap(_globalDomain, keymap);
86 }
87 
addGameKeymap(Keymap * keymap)88 void Keymapper::addGameKeymap(Keymap *keymap) {
89 	if (ConfMan.getActiveDomain() == 0)
90 		error("Call to Keymapper::addGameKeymap when no game loaded");
91 
92 	// Detect whether the active game changed since last call.
93 	// If so, flush the game key configuration.
94 	if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) {
95 		cleanupGameKeymaps();
96 		_gameDomain.setConfigDomain(ConfMan.getActiveDomain());
97 	}
98 
99 	initKeymap(_gameDomain, keymap);
100 }
101 
initKeymap(Domain & domain,Keymap * map)102 void Keymapper::initKeymap(Domain &domain, Keymap *map) {
103 	if (!_hardwareInputs) {
104 		warning("No hardware inputs were registered yet (%s)", map->getName().c_str());
105 		return;
106 	}
107 
108 	map->setConfigDomain(domain.getConfigDomain());
109 	map->loadMappings(_hardwareInputs);
110 
111 	if (map->isComplete(_hardwareInputs) == false) {
112 		map->saveMappings();
113 		ConfMan.flushToDisk();
114 	}
115 
116 	domain.addKeymap(map);
117 }
118 
cleanupGameKeymaps()119 void Keymapper::cleanupGameKeymaps() {
120 	// Flush all game specific keymaps
121 	_gameDomain.deleteAllKeyMaps();
122 
123 	// Now restore the stack of active maps. Re-add all global keymaps, drop
124 	// the game specific (=deleted) ones.
125 	Stack<MapRecord> newStack;
126 
127 	for (Stack<MapRecord>::size_type i = 0; i < _activeMaps.size(); i++) {
128 		if (_activeMaps[i].global)
129 			newStack.push(_activeMaps[i]);
130 	}
131 
132 	_activeMaps = newStack;
133 }
134 
getKeymap(const String & name,bool * globalReturn)135 Keymap *Keymapper::getKeymap(const String& name, bool *globalReturn) {
136 	Keymap *keymap = _gameDomain.getKeymap(name);
137 	bool global = false;
138 
139 	if (!keymap) {
140 		keymap = _globalDomain.getKeymap(name);
141 		global = true;
142 	}
143 
144 	if (globalReturn)
145 		*globalReturn = global;
146 
147 	return keymap;
148 }
149 
pushKeymap(const String & name,bool transparent)150 bool Keymapper::pushKeymap(const String& name, bool transparent) {
151 	bool global;
152 
153 	assert(!name.empty());
154 	Keymap *newMap = getKeymap(name, &global);
155 
156 	if (!newMap) {
157 		warning("Keymap '%s' not registered", name.c_str());
158 		return false;
159 	}
160 
161 	pushKeymap(newMap, transparent, global);
162 
163 	return true;
164 }
165 
pushKeymap(Keymap * newMap,bool transparent,bool global)166 void Keymapper::pushKeymap(Keymap *newMap, bool transparent, bool global) {
167 	MapRecord mr = {newMap, transparent, global};
168 
169 	_activeMaps.push(mr);
170 }
171 
popKeymap(const char * name)172 void Keymapper::popKeymap(const char *name) {
173 	if (!_activeMaps.empty()) {
174 		if (name) {
175 			String topKeymapName = _activeMaps.top().keymap->getName();
176 			if (topKeymapName.equals(name))
177 				_activeMaps.pop();
178 			else
179 				warning("An attempt to pop wrong keymap was blocked (expected %s but was %s)", name, topKeymapName.c_str());
180 		} else {
181 			_activeMaps.pop();
182 		}
183 	}
184 
185 }
186 
mapEvent(const Event & ev,EventSource * source)187 List<Event> Keymapper::mapEvent(const Event &ev, EventSource *source) {
188 	if (source && !source->allowMapping()) {
189 		return DefaultEventMapper::mapEvent(ev, source);
190 	}
191 	List<Event> mappedEvents;
192 
193 	if (_remapping)
194 		mappedEvents = remap(ev);
195 	else if (ev.type == Common::EVENT_KEYDOWN)
196 		mappedEvents = mapKeyDown(ev.kbd);
197 	else if (ev.type == Common::EVENT_KEYUP)
198 		mappedEvents = mapKeyUp(ev.kbd);
199 	else if (ev.type == Common::EVENT_CUSTOM_BACKEND_HARDWARE)
200 		mappedEvents = mapNonKey(ev.customType);
201 
202 	if (!mappedEvents.empty())
203 		return mappedEvents;
204 	else
205 		return DefaultEventMapper::mapEvent(ev, source);
206 }
207 
startRemappingMode(Action * actionToRemap)208 void Keymapper::startRemappingMode(Action *actionToRemap) {
209 	assert(!_remapping);
210 
211 	_remapping = true;
212 	_actionToRemap = actionToRemap;
213 }
214 
mapKeyDown(const KeyState & key)215 List<Event> Keymapper::mapKeyDown(const KeyState& key) {
216 	return mapKey(key, true);
217 }
218 
mapKeyUp(const KeyState & key)219 List<Event> Keymapper::mapKeyUp(const KeyState& key) {
220 	return mapKey(key, false);
221 }
222 
mapKey(const KeyState & key,bool keyDown)223 List<Event> Keymapper::mapKey(const KeyState& key, bool keyDown) {
224 	if (!_enabled || _activeMaps.empty())
225 		return List<Event>();
226 
227 	Action *action = 0;
228 
229 	if (keyDown) {
230 		// Search for key in active keymap stack
231 		for (int i = _activeMaps.size() - 1; i >= 0; --i) {
232 			MapRecord mr = _activeMaps[i];
233 			debug(5, "Keymapper::mapKey keymap: %s", mr.keymap->getName().c_str());
234 			action = mr.keymap->getMappedAction(key);
235 
236 			if (action || !mr.transparent)
237 				break;
238 		}
239 
240 		if (action)
241 			_keysDown[key] = action;
242 	} else {
243 		HashMap<KeyState, Action *>::iterator it = _keysDown.find(key);
244 
245 		if (it != _keysDown.end()) {
246 			action = it->_value;
247 			_keysDown.erase(key);
248 		}
249 	}
250 
251 	if (!action)
252 		return List<Event>();
253 
254 	return executeAction(action, keyDown ? kIncomingKeyDown : kIncomingKeyUp);
255 }
256 
257 
mapNonKey(const HardwareInputCode code)258 List<Event> Keymapper::mapNonKey(const HardwareInputCode code) {
259 	if (!_enabled || _activeMaps.empty())
260 		return List<Event>();
261 
262 	Action *action = 0;
263 
264 	// Search for nonkey in active keymap stack
265 	for (int i = _activeMaps.size() - 1; i >= 0; --i) {
266 		MapRecord mr = _activeMaps[i];
267 		debug(5, "Keymapper::mapKey keymap: %s", mr.keymap->getName().c_str());
268 		action = mr.keymap->getMappedAction(code);
269 
270 		if (action || !mr.transparent)
271 			break;
272 	}
273 
274 	if (!action)
275 		return List<Event>();
276 
277 	return executeAction(action);
278 }
279 
getAction(const KeyState & key)280 Action *Keymapper::getAction(const KeyState& key) {
281 	Action *action = 0;
282 
283 	return action;
284 }
285 
executeAction(const Action * action,IncomingEventType incomingType)286 List<Event> Keymapper::executeAction(const Action *action, IncomingEventType incomingType) {
287 	List<Event> mappedEvents;
288 	List<Event>::const_iterator it;
289 	Event evt;
290 	for (it = action->events.begin(); it != action->events.end(); ++it) {
291 		evt = Event(*it);
292 		EventType convertedType = convertDownToUp(evt.type);
293 
294 		// hardware keys need to send up instead when they are up
295 		if (incomingType == kIncomingKeyUp) {
296 			if (convertedType == EVENT_INVALID)
297 				continue; // don't send any non-down-converted events on up they were already sent on down
298 			evt.type = convertedType;
299 		}
300 
301 		evt.mouse = _eventMan->getMousePos();
302 
303 		// Check if the event is coming from a non-key hardware event
304 		// that is mapped to a key event
305 		if (incomingType == kIncomingNonKey && convertedType != EVENT_INVALID)
306 			// WORKAROUND: Delay the down events coming from non-key hardware events
307 			// with a zero delay. This is to prevent DOWN1 DOWN2 UP1 UP2.
308 			addDelayedEvent(0, evt);
309 		else
310 			mappedEvents.push_back(evt);
311 
312 		// non-keys need to send up as well
313 		if (incomingType == kIncomingNonKey && convertedType != EVENT_INVALID) {
314 			// WORKAROUND: Delay the up events coming from non-key hardware events
315 			// This is for engines that run scripts that check on key being down
316 			evt.type = convertedType;
317 			const uint32 delay = (convertedType == EVENT_KEYUP ? kDelayKeyboardEventMillis : kDelayMouseEventMillis);
318 			addDelayedEvent(delay, evt);
319 		}
320 	}
321 	return mappedEvents;
322 }
323 
convertDownToUp(EventType type)324 EventType Keymapper::convertDownToUp(EventType type) {
325 	EventType result = EVENT_INVALID;
326 	switch (type) {
327 	case EVENT_KEYDOWN:
328 		result = EVENT_KEYUP;
329 		break;
330 	case EVENT_LBUTTONDOWN:
331 		result = EVENT_LBUTTONUP;
332 		break;
333 	case EVENT_RBUTTONDOWN:
334 		result = EVENT_RBUTTONUP;
335 		break;
336 	case EVENT_MBUTTONDOWN:
337 		result = EVENT_MBUTTONUP;
338 		break;
339 	default:
340 		break;
341 	}
342 	return result;
343 }
344 
findHardwareInput(const KeyState & key)345 const HardwareInput *Keymapper::findHardwareInput(const KeyState& key) {
346 	return (_hardwareInputs) ? _hardwareInputs->findHardwareInput(key) : 0;
347 }
348 
findHardwareInput(const HardwareInputCode code)349 const HardwareInput *Keymapper::findHardwareInput(const HardwareInputCode code) {
350 	return (_hardwareInputs) ? _hardwareInputs->findHardwareInput(code) : 0;
351 }
352 
remap(const Event & ev)353 List<Event> Keymapper::remap(const Event &ev) {
354 	assert(_remapping);
355 	assert(_actionToRemap);
356 
357 	List<Event> list;
358 
359 	const HardwareInput *hwInput = 0;
360 	Event mappedEvent;
361 
362 	switch (ev.type) {
363 	case EVENT_KEYDOWN:
364 		// eat the event by returning an event invalid
365 		mappedEvent.type = EVENT_INVALID;
366 		list.push_back(mappedEvent);
367 		break;
368 	case EVENT_KEYUP:
369 		hwInput = findHardwareInput(ev.kbd);
370 		break;
371 	case EVENT_CUSTOM_BACKEND_HARDWARE:
372 		hwInput = findHardwareInput(ev.customType);
373 		break;
374 	default:
375 		break;
376 	}
377 	if (hwInput) {
378 		_actionToRemap->mapInput(hwInput);
379 		_actionToRemap->getParent()->saveMappings();
380 		_remapping = false;
381 		_actionToRemap = 0;
382 		mappedEvent.type = EVENT_GUI_REMAP_COMPLETE_ACTION;
383 		list.push_back(mappedEvent);
384 	}
385 	return list;
386 }
387 
388 } // End of namespace Common
389 
390 #endif // #ifdef ENABLE_KEYMAPPER
391