1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "bladerunner/ui/ui_check_box.h"
24
25 #include "bladerunner/audio_player.h"
26 #include "bladerunner/bladerunner.h"
27 #include "bladerunner/game_constants.h"
28 #include "bladerunner/game_info.h"
29 #include "bladerunner/shape.h"
30 #include "bladerunner/time.h"
31 #include "bladerunner/ui/kia.h"
32
33 namespace BladeRunner {
34
UICheckBox(BladeRunnerEngine * vm,UIComponentCallback * valueChangedCallback,void * callbackData,Common::Rect rect,int style,bool isChecked)35 UICheckBox::UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int style, bool isChecked)
36 : UIComponent(vm) {
37
38 _valueChangedCallback = valueChangedCallback;
39 _callbackData = callbackData;
40
41 _isEnabled = true;
42 _hasFocus = false;
43 _isPressed = false;
44 _style = style;
45
46 if (isChecked) {
47 _frame = 5u;
48 } else {
49 _frame = 0u;
50 }
51
52 _timeLast = _vm->_time->currentSystem();
53 _rect = rect;
54 _isChecked = isChecked;
55 }
56
57
draw(Graphics::Surface & surface)58 void UICheckBox::draw(Graphics::Surface &surface) {
59 if (_rect.right > _rect.left && _rect.bottom > _rect.top) {
60 uint32 shapeId;
61
62 uint32 timeNow = _vm->_time->currentSystem();
63 // unsigned difference is intentional
64 if (timeNow - _timeLast > 67u) {
65 // unsigned difference is intentional
66 uint32 frameDelta = (timeNow - _timeLast) / 67u;
67 _timeLast = timeNow;
68
69 if (_isChecked) {
70 _frame = MIN<uint32>(_frame + frameDelta, 5u);
71 } else {
72 _frame = (_frame < frameDelta) ? 0 : MAX<uint32>(_frame - frameDelta, 0u);
73 }
74 }
75
76 if (_style) {
77 if (_frame || (_hasFocus && !_isPressed && _isEnabled)) {
78 if (_frame != 5u || (_hasFocus && !_isPressed && _isEnabled)) {
79 shapeId = _frame + 54u;
80 } else {
81 shapeId = 53u;
82 }
83 } else {
84 shapeId = 52u;
85 }
86 } else {
87 if (_frame || (_hasFocus && !_isPressed && _isEnabled)) {
88 if (_frame != 5u || (_hasFocus && !_isPressed && _isEnabled)) {
89 shapeId = _frame + 62u;
90 } else {
91 shapeId = 61u;
92 }
93 } else {
94 shapeId = 60u;
95 }
96 }
97
98 _vm->_kia->_shapes->get(shapeId)->draw(surface, _rect.left, _rect.top + 1);
99 }
100 }
101
enable()102 void UICheckBox::enable() {
103 _isEnabled = true;
104 _isPressed = false;
105 _hasFocus = false;
106 }
107
disable()108 void UICheckBox::disable() {
109 _isEnabled = false;
110 }
111
setChecked(bool isChecked)112 void UICheckBox::setChecked(bool isChecked) {
113 _isChecked = isChecked;
114 }
115
handleMouseMove(int mouseX,int mouseY)116 void UICheckBox::handleMouseMove(int mouseX, int mouseY) {
117 if (_rect.contains(mouseX, mouseY)) {
118 if (!_hasFocus && _isEnabled && !_isPressed ) {
119 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0);
120 }
121 _hasFocus = true;
122 } else {
123 _hasFocus = false;
124 }
125 }
126
handleMouseDown(bool alternateButton)127 void UICheckBox::handleMouseDown(bool alternateButton) {
128 if (!alternateButton) {
129 if (_isEnabled && _hasFocus) {
130 _isChecked = !_isChecked;
131 if (_valueChangedCallback) {
132 _valueChangedCallback(_callbackData, this);
133 }
134 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP10), 100, 0, 0, 50, 0);
135 } else {
136 _isPressed = true;
137 }
138 }
139 }
140
handleMouseUp(bool alternateButton)141 void UICheckBox::handleMouseUp(bool alternateButton) {
142 _isPressed = false;
143 }
144
145 } // End of namespace BladeRunner
146