1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "mohawk/riven_stacks/rspit.h"
24 
25 #include "mohawk/riven.h"
26 #include "mohawk/riven_card.h"
27 #include "mohawk/riven_graphics.h"
28 #include "mohawk/riven_inventory.h"
29 #include "mohawk/riven_video.h"
30 
31 namespace Mohawk {
32 namespace RivenStacks {
33 
RSpit(MohawkEngine_Riven * vm)34 RSpit::RSpit(MohawkEngine_Riven *vm) :
35 		RivenStack(vm, kStackRspit) {
36 
37 	REGISTER_COMMAND(RSpit, xrshowinventory);
38 	REGISTER_COMMAND(RSpit, xrhideinventory);
39 	REGISTER_COMMAND(RSpit, xrcredittime);
40 	REGISTER_COMMAND(RSpit, xrwindowsetup);
41 }
42 
xrcredittime(const ArgumentArray & args)43 void RSpit::xrcredittime(const ArgumentArray &args) {
44 	// Nice going, you used the trap book on Tay.
45 
46 	// The game chooses what ending based on agehn for us,
47 	// so we just have to play the video and credits.
48 	// For the record, when agehn == 4, Gehn will thank you for
49 	// showing him the rebel age and then leave you to die.
50 	// Otherwise, the rebels burn the book. Epic fail either way.
51 
52 	if (_vm->_vars["agehn"] == 4) {
53 		runEndGame(1, 1500, 712);
54 	} else {
55 		runEndGame(1, 1500, 0);
56 	}
57 }
58 
xrshowinventory(const ArgumentArray & args)59 void RSpit::xrshowinventory(const ArgumentArray &args) {
60 }
61 
xrhideinventory(const ArgumentArray & args)62 void RSpit::xrhideinventory(const ArgumentArray &args) {
63 }
64 
rebelPrisonWindowTimer()65 void RSpit::rebelPrisonWindowTimer() {
66 	// Randomize a video out in the middle of Tay
67 	uint16 movie = _vm->_rnd->getRandomNumberRng(2, 13);
68 	_vm->getCard()->playMovie(movie);
69 	RivenVideo *video = _vm->_video->openSlot(movie);
70 	video->playBlocking();
71 
72 	// Ensure the next video starts after this one ends
73 	uint32 timeUntilNextVideo = _vm->_rnd->getRandomNumberRng(38, 58) * 1000;
74 
75 	// Save the time in case we leave the card and return
76 	_vm->_vars["rvillagetime"] = timeUntilNextVideo + _vm->getTotalPlayTime();
77 
78 	// Reinstall this timer with the new time
79 	installTimer(TIMER(RSpit, rebelPrisonWindowTimer), timeUntilNextVideo);
80 }
81 
xrwindowsetup(const ArgumentArray & args)82 void RSpit::xrwindowsetup(const ArgumentArray &args) {
83 	// Randomize what effect happens when you look out into the middle of Tay
84 
85 	uint32 villageTime = _vm->_vars["rvillagetime"];
86 
87 	// If we have time leftover from a previous run, set up the timer again
88 	if (_vm->getTotalPlayTime() < villageTime) {
89 		installTimer(TIMER(RSpit, rebelPrisonWindowTimer), villageTime - _vm->getTotalPlayTime());
90 		return;
91 	}
92 
93 	uint32 timeUntilNextVideo;
94 
95 	// Randomize the time until the next video
96 	if (_vm->_rnd->getRandomNumber(2) == 0 && _vm->_vars["rrichard"] == 0) {
97 		// In this case, a rebel is placed on a bridge
98 		// The video itself is handled by the scripts later on
99 		_vm->_vars["rrebelview"] = 0;
100 		timeUntilNextVideo = _vm->_rnd->getRandomNumberRng(38, 58) * 1000;
101 	} else {
102 		// Otherwise, just a random video from the timer
103 		_vm->_vars["rrebelview"] = 1;
104 		timeUntilNextVideo = _vm->_rnd->getRandomNumber(20) * 1000;
105 	}
106 
107 	// We don't set rvillagetime here because the scripts later just reset it to 0
108 	// Of course, because of this, you can't return to the window twice and expect
109 	// the timer to reinstall itself...
110 
111 	// Install our timer and we're on our way
112 	installTimer(TIMER(RSpit, rebelPrisonWindowTimer), timeUntilNextVideo);
113 }
114 
115 } // End of namespace RivenStacks
116 } // End of namespace Mohawk
117