1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef MUTATIONOFJB_INVENTORY_H 24 #define MUTATIONOFJB_INVENTORY_H 25 26 #include "common/array.h" 27 #include "common/serializer.h" 28 #include "common/scummsys.h" 29 #include "common/str.h" 30 31 namespace MutationOfJB { 32 33 class Game; 34 35 class InventoryObserver { 36 public: 37 virtual void onInventoryChanged() = 0; ~InventoryObserver()38 virtual ~InventoryObserver() {} 39 }; 40 41 class Inventory : public Common::Serializable { 42 public: 43 enum { 44 VISIBLE_ITEMS = 6 45 }; 46 47 typedef Common::Array<Common::String> Items; 48 Inventory()49 Inventory() : _observer(nullptr) {} 50 51 const Items &getItems() const; 52 bool hasItem(const Common::String &item) const; 53 void addItem(const Common::String &item); 54 void removeItem(const Common::String &item); 55 void removeAllItems(); 56 void renameItem(const Common::String &oldName, const Common::String &newName); 57 58 void scrollLeft(); 59 void scrollRight(); 60 61 void setObserver(InventoryObserver *observer); 62 63 virtual void saveLoadWithSerializer(Common::Serializer &sz) override; 64 65 private: 66 void rotateItemsRight(uint n); 67 void rotateItemsLeft(uint n); 68 void reverseItems(uint from, uint to); 69 70 Items _items; 71 InventoryObserver *_observer; 72 }; 73 74 } 75 76 #endif 77