1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef PINK_CURSOR_ACTOR_H
24 #define PINK_CURSOR_ACTOR_H
25 
26 #include "common/debug.h"
27 
28 #include "pink/pink.h"
29 #include "pink/objects/actions/action_cel.h"
30 #include "pink/objects/actors/actor.h"
31 
32 namespace Pink {
33 
34 class CursorActor : public Actor {
35 public:
toConsole()36 	void toConsole() override {
37 		debugC(6, kPinkDebugLoadingObjects, "CursorActor: _name = %s", _name.c_str());
38 		for (uint i = 0; i < _actions.size(); ++i) {
39 			_actions[i]->toConsole();
40 		}
41 	}
42 
isCursor()43 	bool isCursor() override {
44 		return true;
45 	}
46 
setCursorItem(const Common::String & name,const Common::Point point)47 	void setCursorItem(const Common::String &name, const Common::Point point) {
48 		if (!_action || _action->getName() != name)
49 			setAction(name);
50 		static_cast<ActionCEL*>(_action)->setCenter(point);
51 	}
52 };
53 
54 } // End of namespace Pink
55 
56 #endif
57