1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef PINK_CURSOR_ACTOR_H 24 #define PINK_CURSOR_ACTOR_H 25 26 #include "common/debug.h" 27 28 #include "pink/pink.h" 29 #include "pink/objects/actions/action_cel.h" 30 #include "pink/objects/actors/actor.h" 31 32 namespace Pink { 33 34 class CursorActor : public Actor { 35 public: toConsole()36 void toConsole() override { 37 debugC(6, kPinkDebugLoadingObjects, "CursorActor: _name = %s", _name.c_str()); 38 for (uint i = 0; i < _actions.size(); ++i) { 39 _actions[i]->toConsole(); 40 } 41 } 42 isCursor()43 bool isCursor() override { 44 return true; 45 } 46 setCursorItem(const Common::String & name,const Common::Point point)47 void setCursorItem(const Common::String &name, const Common::Point point) { 48 if (!_action || _action->getName() != name) 49 setAction(name); 50 static_cast<ActionCEL*>(_action)->setCenter(point); 51 } 52 }; 53 54 } // End of namespace Pink 55 56 #endif 57