1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef SHERLOCK_UI_H
24 #define SHERLOCK_UI_H
25 
26 #include "common/scummsys.h"
27 #include "common/events.h"
28 #include "sherlock/surface.h"
29 #include "sherlock/objects.h"
30 #include "sherlock/resources.h"
31 #include "sherlock/fixed_text.h"
32 
33 namespace Sherlock {
34 
35 #define CONTROLS_Y  138
36 #define CONTROLS_Y1 151
37 
38 enum MenuMode {
39 	STD_MODE		=  0,
40 	LOOK_MODE		=  1,
41 	MOVE_MODE		=  2,
42 	TALK_MODE		=  3,
43 	PICKUP_MODE		=  4,
44 	OPEN_MODE		=  5,
45 	CLOSE_MODE		=  6,
46 	INV_MODE		=  7,
47 	USE_MODE		=  8,
48 	GIVE_MODE		=  9,
49 	JOURNAL_MODE	= 10,
50 	FILES_MODE		= 11,
51 	SETUP_MODE		= 12,
52 
53 	// Rose Tattoo specific
54 	LAB_MODE		= 20,
55 	MESSAGE_MODE	= 21,
56 	VERB_MODE		= 22,
57 	OPTION_MODE		= 23,
58 	QUIT_MODE		= 24,
59 	FOOLSCAP_MODE	= 25,
60 	PASSWORD_MODE	= 26
61 };
62 
63 class UserInterface {
64 protected:
65 	SherlockEngine *_vm;
66 
67 	UserInterface(SherlockEngine *vm);
68 public:
69 	MenuMode _menuMode;
70 	int _menuCounter;
71 	bool _infoFlag;
72 	bool _windowOpen;
73 	bool _endKeyActive;
74 	int _invLookFlag;
75 	bool _slideWindows;
76 	bool _helpStyle;
77 	Common::Rect _windowBounds;
78 	bool _lookScriptFlag;
79 	int _bgFound, _oldBgFound;
80 	int _exitZone;
81 
82 	// TODO: Not so sure these should be in the base class. May want to refactor them to SherlockEngine, or refactor
83 	// various Scalpel dialogs to keep their own private state of key/selections
84 	signed char _key, _oldKey;
85 	int _selector, _oldSelector;
86 	int _temp, _oldTemp;
87 	int _temp1;
88 	int _lookHelp;
89 public:
90 	static UserInterface *init(SherlockEngine *vm);
~UserInterface()91 	virtual ~UserInterface() {}
92 
93 	/**
94 	 * Called for OPEN, CLOSE, and MOVE actions are being done
95 	 */
96 	void checkAction(ActionType &action, int objNum, FixedTextActionId fixedTextActionId = kFixedTextAction_Invalid);
97 public:
98 	/**
99 	 * Resets the user interface
100 	 */
101 	virtual void reset();
102 
103 	/**
104 	 * Draw the user interface onto the screen's back buffers
105 	 */
106 	virtual void drawInterface(int bufferNum = 3) {}
107 
108 	/**
109 	 * Main input handler for the user interface
110 	 */
handleInput()111 	virtual void handleInput() {}
112 
113 	/**
114 	 * Displays a passed window by gradually scrolling it vertically on-screen
115 	 */
116 	virtual void summonWindow(const Surface &bgSurface, bool slideUp = true) {}
117 
118 	/**
119 	 * Slide the window stored in the back buffer onto the screen
120 	 */
121 	virtual void summonWindow(bool slideUp = true, int height = CONTROLS_Y) {}
122 
123 	/**
124 	 * Close a currently open window
125 	 * @param flag	0 = slide old window down, 1 = slide prior UI back up
126 	 */
127 	virtual void banishWindow(bool slideUp = true) {}
128 
129 	/**
130 	 * Clears the info line of the screen
131 	 */
clearInfo()132 	virtual void clearInfo() {}
133 
134 	/**
135 	 * Clear any active text window
136 	 */
clearWindow()137 	virtual void clearWindow() {}
138 };
139 
140 } // End of namespace Sherlock
141 
142 #endif
143