1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * Additional copyright for this file: 8 * Copyright (C) 1994-1998 Revolution Software Ltd. 9 * 10 * This program is free software; you can redistribute it and/or 11 * modify it under the terms of the GNU General Public License 12 * as published by the Free Software Foundation; either version 2 13 * of the License, or (at your option) any later version. 14 * 15 * This program is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18 * GNU General Public License for more details. 19 * 20 * You should have received a copy of the GNU General Public License 21 * along with this program; if not, write to the Free Software 22 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 23 */ 24 25 #ifndef SWORD2_ANIMATION_H 26 #define SWORD2_ANIMATION_H 27 28 #include "sword2/screen.h" 29 30 namespace Graphics { 31 struct Surface; 32 } 33 34 namespace Video { 35 class VideoDecoder; 36 } 37 38 namespace Sword2 { 39 40 enum DecoderType { 41 kVideoDecoderDXA = 0, 42 kVideoDecoderSMK = 1, 43 kVideoDecoderPSX = 2, 44 kVideoDecoderMP2 = 3 45 }; 46 47 struct MovieText { 48 uint16 _startFrame; 49 uint16 _endFrame; 50 uint32 _textNumber; 51 byte *_textMem; 52 SpriteInfo _textSprite; 53 uint16 _speechId; 54 bool _played; 55 resetMovieText56 void reset() { 57 _textMem = NULL; 58 _speechId = 0; 59 _played = false; 60 } 61 }; 62 63 class MoviePlayer { 64 public: 65 MoviePlayer(Sword2Engine *vm, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType); 66 virtual ~MoviePlayer(); 67 68 bool load(const char *name); 69 void play(MovieText *movieTexts, uint32 numMovieTexts, uint32 leadIn, uint32 leadOut); 70 71 protected: 72 Sword2Engine *_vm; 73 OSystem *_system; 74 MovieText *_movieTexts; 75 uint32 _numMovieTexts; 76 uint32 _currentMovieText; 77 byte *_textSurface; 78 int _textX, _textY; 79 byte _white, _black; 80 DecoderType _decoderType; 81 82 Video::VideoDecoder *_decoder; 83 84 uint32 _leadOut; 85 int _leadOutFrame; 86 87 void performPostProcessing(Graphics::Surface *screen, uint16 pitch); 88 bool playVideo(); 89 void drawFramePSX(const Graphics::Surface *frame); 90 91 void openTextObject(uint32 index); 92 void closeTextObject(uint32 index, Graphics::Surface *screen, uint16 pitch); 93 void drawTextObject(uint32 index, Graphics::Surface *screen, uint16 pitch); 94 95 uint32 getBlackColor(); 96 uint32 getWhiteColor(); 97 }; 98 99 MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, OSystem *system, uint32 frameCount); 100 101 } // End of namespace Sword2 102 103 #endif 104