1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1994-1998 Revolution Software Ltd.
9  *
10  * This program is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU General Public License
12  * as published by the Free Software Foundation; either version 2
13  * of the License, or (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
23  */
24 
25 #ifndef	SWORD2_MEMORY_H
26 #define	SWORD2_MEMORY_H
27 
28 enum {
29 	MAX_MEMORY_BLOCKS = 999
30 };
31 
32 namespace Sword2 {
33 
34 struct MemBlock {
35 	int16 id;
36 	int16 uid;
37 	byte *ptr;
38 	uint32 size;
39 };
40 
41 class MemoryManager {
42 private:
43 	MemBlock *_memBlocks;
44 	MemBlock **_memBlockIndex;
45 	int16 _numBlocks;
46 
47 	uint32 _totAlloc;
48 
49 	int16 *_idStack;
50 	int16 _idStackPtr;
51 
52 	int16 findExactPointerInIndex(byte *ptr);
53 	int16 findPointerInIndex(byte *ptr);
54 	int16 findInsertionPointInIndex(byte *ptr);
55 
56 public:
57 	MemoryManager();
58 	~MemoryManager();
59 
getNumBlocks()60 	int16 getNumBlocks() { return _numBlocks; }
getTotAlloc()61 	uint32 getTotAlloc() { return _totAlloc; }
getMemBlocks()62 	MemBlock *getMemBlocks() { return _memBlocks; }
63 
64 	int32 encodePtr(byte *ptr);
65 	byte *decodePtr(int32 n);
66 
67 	byte *memAlloc(uint32 size, int16 uid);
68 	void memFree(byte *ptr);
69 };
70 
71 } // End of namespace Sword2
72 
73 #endif
74