1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * Additional copyright for this file: 8 * Copyright (C) 1994-1998 Revolution Software Ltd. 9 * 10 * This program is free software; you can redistribute it and/or 11 * modify it under the terms of the GNU General Public License 12 * as published by the Free Software Foundation; either version 2 13 * of the License, or (at your option) any later version. 14 * 15 * This program is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18 * GNU General Public License for more details. 19 * 20 * You should have received a copy of the GNU General Public License 21 * along with this program; if not, write to the Free Software 22 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 23 */ 24 25 #ifndef SWORD2_SAVELOAD_H 26 #define SWORD2_SAVELOAD_H 27 28 namespace Sword2 { 29 30 #define SAVE_DESCRIPTION_LEN 64 31 32 // Save & Restore error codes 33 34 enum { 35 SR_OK, // No worries 36 SR_ERR_FILEOPEN, // Can't open file - Couldn't create file for 37 // saving, or couldn't find file for loading. 38 SR_ERR_INCOMPATIBLE, // (Restore) Incompatible savegame data. 39 // Savegame file is obsolete. (Won't happen 40 // after development stops) 41 SR_ERR_READFAIL, // (Restore) Failed on reading savegame file - 42 // Something screwed up during the read 43 SR_ERR_WRITEFAIL // (Save) Failed on writing savegame file - 44 // Something screwed up during the write - 45 // could be hard-drive full..? 46 }; 47 48 } // End of namespace Sword2 49 50 #endif 51