1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1994-1998 Revolution Software Ltd.
9 *
10 * This program is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU General Public License
12 * as published by the Free Software Foundation; either version 2
13 * of the License, or (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
23 */
24
25
26 #include "common/textconsole.h"
27
28 #include "sword2/sword2.h"
29 #include "sword2/defs.h"
30 #include "sword2/header.h"
31 #include "sword2/logic.h"
32
33 namespace Sword2 {
34
35 /**
36 * Clear any syncs registered for this id. Call this just after the id has been
37 * processed. Theoretically there could be more than one sync waiting for us,
38 * so clear the lot.
39 */
40
clearSyncs(uint32 id)41 void Logic::clearSyncs(uint32 id) {
42 for (int i = 0; i < ARRAYSIZE(_syncList); i++) {
43 if (_syncList[i].id == id) {
44 debug(5, "removing sync %d for %d", i, id);
45 _syncList[i].id = 0;
46 }
47 }
48 }
49
sendSync(uint32 id,uint32 sync)50 void Logic::sendSync(uint32 id, uint32 sync) {
51 for (int i = 0; i < ARRAYSIZE(_syncList); i++) {
52 if (_syncList[i].id == 0) {
53 debug(5, "%d sends sync %d to %d", readVar(ID), sync, id);
54 _syncList[i].id = id;
55 _syncList[i].sync = sync;
56 return;
57 }
58 }
59
60 // The original code didn't even check for this condition, so maybe
61 // it should be a fatal error?
62
63 warning("No free sync slot");
64 }
65
66 /**
67 * Check for a sync waiting for this character. Called from fnAnim() to see if
68 * animation is to be finished. Returns an index into _syncList[], or -1.
69 */
70
getSync()71 int Logic::getSync() {
72 uint32 id = readVar(ID);
73
74 for (int i = 0; i < ARRAYSIZE(_syncList); i++) {
75 if (_syncList[i].id == id)
76 return i;
77 }
78
79 return -1;
80 }
81
82 } // End of namespace Sword2
83