1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  * Data structures used by the fader and flasher processes
22  */
23 
24 #ifndef TINSEL_FADERS_H		// prevent multiple includes
25 #define TINSEL_FADERS_H
26 
27 #include "tinsel/dw.h"	// for SCNHANDLE
28 #include "tinsel/tinsel.h"
29 
30 namespace Tinsel {
31 
32 /**
33  * Number of iterations in a fade out.
34  */
35 // FIXME: There seems to be some confusion in Tinsel 2 whether this should be 9 or 6
36 #define COUNTOUT_COUNT 6
37 
38 /*----------------------------------------------------------------------*\
39 |*                      Fader Function Prototypes                       *|
40 \*----------------------------------------------------------------------*/
41 
42 void FadeOutMedium();
43 void FadeOutFast();
44 void FadeInMedium();
45 void FadeInFast();
46 void PokeInTagColor();
47 
48 } // End of namespace Tinsel
49 
50 #endif		// TINSEL_FADERS_H
51