1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Data structures used by the fader and flasher processes 22 */ 23 24 #ifndef TINSEL_FADERS_H // prevent multiple includes 25 #define TINSEL_FADERS_H 26 27 #include "tinsel/dw.h" // for SCNHANDLE 28 #include "tinsel/tinsel.h" 29 30 namespace Tinsel { 31 32 /** 33 * Number of iterations in a fade out. 34 */ 35 // FIXME: There seems to be some confusion in Tinsel 2 whether this should be 9 or 6 36 #define COUNTOUT_COUNT 6 37 38 /*----------------------------------------------------------------------*\ 39 |* Fader Function Prototypes *| 40 \*----------------------------------------------------------------------*/ 41 42 void FadeOutMedium(); 43 void FadeOutFast(); 44 void FadeInMedium(); 45 void FadeInFast(); 46 void PokeInTagColor(); 47 48 } // End of namespace Tinsel 49 50 #endif // TINSEL_FADERS_H 51