1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef TINSEL_MOVE_H	// prevent multiple includes
24 #define TINSEL_MOVE_H
25 
26 #include "tinsel/dw.h"	// for SCNHANDLE
27 #include "tinsel/rince.h"
28 
29 namespace Tinsel {
30 
31 struct MOVER;
32 
33 typedef enum { YB_X2, YB_X1_5 } YBIAS;
34 
35 int SetActorDest(MOVER *pMover, int x, int y, bool igPath, SCNHANDLE film);
36 void SSetActorDest(MOVER *pActor);
37 void DoMoveActor(MOVER *pMover);
38 
39 void SetDefaultRefer(int32 defRefer);
40 int GetLastLeadXdest();
41 int GetLastLeadYdest();
42 
43 DIRECTION GetDirection(int fromx, int fromy, int tox, int toy, DIRECTION lastreel,
44 							  HPOLYGON hPath, YBIAS yBias = YB_X2);
45 } // End of namespace Tinsel
46 
47 #endif /* TINSEL_MOVE_H */
48