1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Handles timers. 22 */ 23 24 #ifndef TINSEL_TIMERS_H // prevent multiple includes 25 #define TINSEL_TIMERS_H 26 27 #include "common/scummsys.h" 28 #include "tinsel/dw.h" 29 30 namespace Common { 31 class Serializer; 32 } 33 34 namespace Tinsel { 35 36 #define ONE_SECOND 24 37 38 uint32 DwGetCurrentTime(); 39 40 void RebootTimers(); 41 42 void syncTimerInfo(Common::Serializer &s); 43 44 void FettleTimers(); 45 46 void StartTimer(int num, int sval, bool up, bool frame); 47 48 int Timer(int num); 49 50 } // End of namespace Tinsel 51 52 #endif 53