1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  * Handles timers.
22  */
23 
24 #ifndef TINSEL_TIMERS_H	// prevent multiple includes
25 #define TINSEL_TIMERS_H
26 
27 #include "common/scummsys.h"
28 #include "tinsel/dw.h"
29 
30 namespace Common {
31 class Serializer;
32 }
33 
34 namespace Tinsel {
35 
36 #define ONE_SECOND 24
37 
38 uint32 DwGetCurrentTime();
39 
40 void RebootTimers();
41 
42 void syncTimerInfo(Common::Serializer &s);
43 
44 void FettleTimers();
45 
46 void StartTimer(int num, int sval, bool up, bool frame);
47 
48 int Timer(int num);
49 
50 } // End of namespace Tinsel
51 
52 #endif
53