1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  * Text utility defines
22  */
23 
24 #ifndef TINSEL_TINLIB_H	// prevent multiple includes
25 #define TINSEL_TINLIB_H
26 
27 #include "tinsel/dw.h"
28 #include "tinsel/object.h"
29 #include "tinsel/palette.h"
30 
31 namespace Tinsel {
32 
33 enum EXTREME {
34 	EX_USEXY, EX_BOTTOM, EX_BOTTOMLEFT,
35 	EX_BOTTOMRIGHT, EX_LEFT, EX_RIGHT,
36 	EX_TOP, EX_TOPLEFT, EX_TOPRIGHT
37 };
38 
39 enum WHICH_VER {VER_GLITTER, VER_COMPILE};
40 #define VER_LEN 10
41 
42 // Support functions
43 void TinGetVersion(WHICH_VER which, char *buffer, int length);
44 
45 // Library functions in TINLIB.C
46 
47 void ActorBrightness(int actor, int brightness);
48 void ActorPalette(int actor, int startColor, int length);
49 void Control(int param);
50 void HookScene(SCNHANDLE scene, int entrance, int transition);
51 void NewScene(CORO_PARAM, SCNHANDLE scene, int entrance, int transition);
52 void Offset(EXTREME extreme, int x, int y);
53 void FnRestartGame();
54 void RestoreScene();
55 void ResumeLastGame();
56 void SaveScene(CORO_PARAM);
57 void Stand(CORO_PARAM, int actor, int x, int y, SCNHANDLE film);
58 void SetTextPal(COLORREF col);
59 
60 void KeepOnScreen(OBJECT *pText, int *pTextX, int *pTextY);
61 
62 enum SPEECH_TYPE { IS_SAY, IS_SAYAT, IS_TALK, IS_TALKAT };
63 
64 } // End of namespace Tinsel
65 
66 #endif		// TINSEL_TINLIB_H
67