1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef TINSEL_TINSEL_H
24 #define TINSEL_TINSEL_H
25 
26 #include "common/scummsys.h"
27 #include "common/system.h"
28 #include "common/error.h"
29 #include "common/events.h"
30 #include "common/keyboard.h"
31 #include "common/random.h"
32 #include "common/util.h"
33 
34 #include "engines/engine.h"
35 #include "gui/debugger.h"
36 
37 #include "tinsel/debugger.h"
38 #include "tinsel/graphics.h"
39 #include "tinsel/sound.h"
40 #include "tinsel/dw.h"
41 
42 /**
43  * This is the namespace of the Tinsel engine.
44  *
45  * Status of this engine: Complete
46  *
47  * Games using this engine:
48  * - Discworld
49  * - Discworld 2: Missing Presumed ...!?
50  */
51 namespace Tinsel {
52 
53 class BMVPlayer;
54 class Config;
55 class MidiDriver;
56 class MidiMusicPlayer;
57 class PCMMusicPlayer;
58 class SoundManager;
59 
60 typedef Common::List<Common::Rect> RectList;
61 
62 enum TinselGameID {
63 	GID_DW1 = 0,
64 	GID_DW2 = 1
65 };
66 
67 enum TinselGameFeatures {
68 	GF_SCNFILES = 1 << 0,
69 	GF_ENHANCED_AUDIO_SUPPORT = 1 << 1,
70 	GF_ALT_MIDI = 1 << 2,		// Alternate sequence in midi.dat file
71 
72 	// The GF_USE_?FLAGS values specify how many country flags are displayed
73 	// in the subtitles options dialog.
74 	// None of these defined -> 1 language, in ENGLISH.TXT
75 	GF_USE_3FLAGS = 1 << 3,	// French, German, Spanish
76 	GF_USE_4FLAGS = 1 << 4,	// French, German, Spanish, Italian
77 	GF_USE_5FLAGS = 1 << 5	// All 5 flags
78 };
79 
80 /**
81  * The following is the ScummVM definitions of the various Tinsel versions:
82  * TINSEL_V0 - This was an early engine version that was only used in the Discworld 1
83  *			demo.
84  * TINSEL_V1 - This was the engine version used by Discworld 1. Note that there were two
85  *			major releases: an earlier version that used *.gra files, and a later one that
86  *			used *.scn files, and contained certain script and engine bugfixes. In ScummVM,
87  *			we treat both releases as 'Tinsel 1', since the engine fixes from the later
88  *			version work equally well the earlier version data.
89  * TINSEL_V2 - This is the engine used for the Discworld 2 game.
90  */
91 enum TinselEngineVersion {
92 	TINSEL_V0 = 0,
93 	TINSEL_V1 = 1,
94 	TINSEL_V2 = 2
95 };
96 
97 enum {
98 	kTinselDebugAnimations = 1 << 0,
99 	kTinselDebugActions = 1 << 1,
100 	kTinselDebugSound = 1 << 2,
101 	kTinselDebugMusic = 2 << 3
102 };
103 
104 #define DEBUG_BASIC 1
105 #define DEBUG_INTERMEDIATE 2
106 #define DEBUG_DETAILED 3
107 
108 struct TinselGameDescription;
109 
110 enum TinselKeyDirection {
111 	MSK_LEFT = 1, MSK_RIGHT = 2, MSK_UP = 4, MSK_DOWN = 8,
112 	MSK_DIRECTION = MSK_LEFT | MSK_RIGHT | MSK_UP | MSK_DOWN
113 };
114 
115 typedef bool (*KEYFPTR)(const Common::KeyState &);
116 
117 #define	SCREEN_WIDTH	(_vm->screen().w)	// PC screen dimensions
118 #define	SCREEN_HEIGHT	(_vm->screen().h)
119 #define	SCRN_CENTER_X	((SCREEN_WIDTH  - 1) / 2)	// screen center x
120 #define	SCRN_CENTER_Y	((SCREEN_HEIGHT - 1) / 2)	// screen center y
121 #define UNUSED_LINES	48
122 #define EXTRA_UNUSED_LINES	3
123 //#define	SCREEN_BOX_HEIGHT1	(SCREEN_HEIGHT - UNUSED_LINES)
124 //#define	SCREEN_BOX_HEIGHT2	(SCREEN_BOX_HEIGHT1 - EXTRA_UNUSED_LINES)
125 #define	SCREEN_BOX_HEIGHT1	SCREEN_HEIGHT
126 #define	SCREEN_BOX_HEIGHT2	SCREEN_HEIGHT
127 
128 #define GAME_FRAME_DELAY (1000 / ONE_SECOND)
129 
130 #define TinselVersion (_vm->getVersion())
131 #define TinselV0 (TinselVersion == TINSEL_V0)
132 #define TinselV1 (TinselVersion == TINSEL_V1)
133 #define TinselV2 (TinselVersion == TINSEL_V2)
134 #define TinselV2Demo (TinselVersion == TINSEL_V2 && _vm->getIsADGFDemo())
135 #define TinselV1PSX (TinselVersion == TINSEL_V1 && _vm->getPlatform() == Common::kPlatformPSX)
136 #define TinselV1Mac (TinselVersion == TINSEL_V1 && _vm->getPlatform() == Common::kPlatformMacintosh)
137 
138 #define READ_16(v) (TinselV1Mac ? READ_BE_UINT16(v) : READ_LE_UINT16(v))
139 #define READ_32(v) (TinselV1Mac ? READ_BE_UINT32(v) : READ_LE_UINT32(v))
140 #define FROM_16(v) (TinselV1Mac ? FROM_BE_16(v) : FROM_LE_16(v))
141 #define FROM_32(v) (TinselV1Mac ? FROM_BE_32(v) : FROM_LE_32(v))
142 #define TO_32(v)   (TinselV1Mac ? TO_BE_32(v) : TO_LE_32(v))
143 
144 // Global reference to the TinselEngine object
145 extern TinselEngine *_vm;
146 
147 class TinselEngine : public Engine {
148 	int _gameId;
149 	Common::KeyState _keyPressed;
150 	Common::RandomSource _random;
151 	Graphics::Surface _screenSurface;
152 	Common::Point _mousePos;
153 	uint8 _dosPlayerDir;
154 	Console *_console;
getDebugger()155 	GUI::Debugger *getDebugger() { return _console; }
156 
157 	static const char *const _sampleIndices[][3];
158 	static const char *const _sampleFiles[][3];
159 	static const char *const _textFiles[][3];
160 
161 protected:
162 
163 	// Engine APIs
164 	virtual void initializePath(const Common::FSNode &gamePath);
165 	virtual Common::Error run();
166 	virtual bool hasFeature(EngineFeature f) const;
167 	Common::Error loadGameState(int slot);
168 #if 0
169 	Common::Error saveGameState(int slot, const Common::String &desc);
170 #endif
171 	bool canLoadGameStateCurrently();
172 #if 0
173 	bool canSaveGameStateCurrently();
174 #endif
175 
176 public:
177 	TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc);
178 	virtual ~TinselEngine();
getGameId()179 	int getGameId() {
180 		return _gameId;
181 	}
182 
183 	const TinselGameDescription *_gameDescription;
184 	uint32 getGameID() const;
185 	uint32 getFeatures() const;
186 	Common::Language getLanguage() const;
187 	uint16 getVersion() const;
188 	uint32 getFlags() const;
189 	Common::Platform getPlatform() const;
190 	bool getIsADGFDemo() const;
191 	bool isV1CD() const;
192 
193 	const char *getSampleIndex(LANGUAGE lang);
194 	const char *getSampleFile(LANGUAGE lang);
195 	const char *getTextFile(LANGUAGE lang);
196 
197 	MidiDriver *_driver;
198 	SoundManager *_sound;
199 	MidiMusicPlayer *_midiMusic;
200 	PCMMusicPlayer *_pcmMusic;
201 	BMVPlayer *_bmv;
202 
203 	Config *_config;
204 
205 	KEYFPTR _keyHandler;
206 
207 	/** Stack of pending mouse button events. */
208 	Common::List<Common::EventType> _mouseButtons;
209 
210 	/** Stack of pending keypresses. */
211 	Common::List<Common::Event> _keypresses;
212 
213 
214 	/** List of all clip rectangles. */
215 	RectList _clipRects;
216 
217 private:
218 	void NextGameCycle();
219 	void CreateConstProcesses();
220 	void RestartGame();
221 	void RestartDrivers();
222 	void ChopDrivers();
223 	void ProcessKeyEvent(const Common::Event &event);
224 	bool pollEvent();
225 
226 public:
getTargetName()227 	const Common::String getTargetName() const { return _targetName; }
228 	Common::String getSavegameFilename(int16 saveNum) const;
getSaveFileMan()229 	Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
screen()230 	Graphics::Surface &screen() { return _screenSurface; }
231 
getMousePosition()232 	Common::Point getMousePosition() const { return _mousePos; }
setMousePosition(Common::Point pt)233 	void setMousePosition(Common::Point pt) {
234 		// Clip mouse position to be within the screen coordinates
235 		pt.x = CLIP<int16>(pt.x, 0, SCREEN_WIDTH - 1);
236 		pt.y = CLIP<int16>(pt.y, 0, SCREEN_HEIGHT - 1);
237 
238 		int yOffset = TinselV2 ? (g_system->getHeight() - _screenSurface.h) / 2 : 0;
239 		g_system->warpMouse(pt.x, pt.y + yOffset);
240 		_mousePos = pt;
241 	}
divertKeyInput(KEYFPTR fptr)242 	void divertKeyInput(KEYFPTR fptr) { _keyHandler = fptr; }
getRandomNumber(int maxNumber)243 	int getRandomNumber(int maxNumber) { return _random.getRandomNumber(maxNumber); }
getKeyDirection()244 	uint8 getKeyDirection() const { return _dosPlayerDir; }
245 };
246 
247 // Externally available methods
248 void CuttingScene(bool bCutting);
249 void CDChangeForRestore(int cdNumber);
250 void CdHasChanged();
251 
252 } // End of namespace Tinsel
253 
254 #endif /* TINSEL_TINSEL_H */
255