1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef TSAGE_RINGWORLD_SCENES2_H 24 #define TSAGE_RINGWORLD_SCENES2_H 25 26 #include "common/scummsys.h" 27 #include "tsage/ringworld/ringworld_logic.h" 28 #include "tsage/ringworld/ringworld_speakers.h" 29 #include "tsage/events.h" 30 #include "tsage/core.h" 31 #include "tsage/scenes.h" 32 #include "tsage/globals.h" 33 34 namespace TsAGE { 35 36 namespace Ringworld { 37 38 using namespace TsAGE; 39 40 class Scene1000 : public Scene { 41 /* Actions */ 42 class Action1 : public Action { 43 public: 44 virtual void signal(); 45 }; 46 class Action2 : public Action { 47 public: 48 virtual void signal(); 49 }; 50 class Action3 : public Action { 51 private: 52 void zoom(bool up); 53 public: 54 virtual void signal(); 55 }; 56 57 public: 58 SceneObject _object1, _object2, _object3, _object4; 59 Action1 _action1; 60 Action2 _action2; 61 Action3 _action3; 62 63 virtual void postInit(SceneObjectList *OwnerList = NULL); 64 }; 65 66 class Scene1001 : public Scene { 67 /* Actions */ 68 class Action1 : public Action { 69 public: 70 virtual void signal(); 71 }; 72 public: 73 SpeakerQText _speakerQText; 74 SpeakerSL _speakerSL; 75 SpeakerCText _speakerCText; 76 SpeakerCR _speakerCR; 77 Action1 _action1; 78 SceneObject _object1, _object2, _object3, _object4; 79 SceneObject _object5, _object6, _object7; 80 ASound _soundHandler1, _soundHandler2; 81 82 virtual void postInit(SceneObjectList *OwnerList = NULL); 83 }; 84 85 class Scene1250 : public Scene { 86 public: 87 /* Actions */ 88 class Action1 : public Action { 89 public: 90 virtual void signal(); 91 }; 92 class Action2 : public Action { 93 public: 94 virtual void signal(); 95 }; 96 class Action3 : public Action { 97 public: 98 virtual void signal(); 99 }; 100 class Action4 : public Action { 101 public: 102 virtual void signal(); 103 }; 104 public: 105 SpeakerQText _speakerQText; 106 Action1 _action1; 107 Action2 _action2; 108 Action3 _action3; 109 Action4 _action4; 110 SceneObject _object1, _object2; 111 112 virtual void postInit(SceneObjectList *OwnerList = NULL); 113 }; 114 115 class Scene1400 : public Scene { 116 public: 117 /* Actions */ 118 class Action1 : public Action { 119 public: 120 virtual void signal(); 121 virtual void dispatch(); 122 }; 123 public: 124 Action1 _action1; 125 126 virtual void postInit(SceneObjectList *OwnerList = NULL); 127 128 }; 129 130 class Scene1500 : public Scene { 131 public: 132 /* Actions */ 133 class Action1 : public Action { 134 public: 135 virtual void signal(); 136 }; 137 class Action2 : public Action { 138 public: 139 virtual void signal(); 140 }; 141 public: 142 ASound _soundHandler; 143 Action1 _action1; 144 Action2 _action2; 145 SceneObject _object1, _object2, _object3; 146 147 virtual void postInit(SceneObjectList *OwnerList = NULL); 148 }; 149 150 } // End of namespace Ringworld 151 152 } // End of namespace TsAGE 153 154 #endif 155