1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GUI_KEY_H
24 #define GUI_KEY_H
25 
26 #include "common/scummsys.h"
27 #include "common/system.h"
28 
29 namespace GUI {
30 
31 // TODO/FIXME: Make use of Common::KeyState from common/keyboard.h,
32 // or even better, just completely replace this by it.
33 // To be able to do that, though, the code using GUI::Key would need to
34 // be adopted -- right now it uses SDL keycodes, and uses SDL_PushEvent
35 // to generated fake events.
36 
37 class Key {
38 public:
39 	Key(int ascii);
40 	Key(int ascii, int keycode, int flags = 0);
41 	Key();
42 
43 	void setKey(int ascii);
44 	void setKey(int ascii, int keycode);
45 	void setKey(int ascii, int keycode, int flags);
46 
47 	int ascii();
48 	int keycode();
49 	int flags();
50 private:
51 	int _ascii;
52 	int _keycode;
53 	int _flags;
54 };
55 
56 } // namespace GUI
57 
58 #endif
59