1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GUI_KEY_H 24 #define GUI_KEY_H 25 26 #include "common/scummsys.h" 27 #include "common/system.h" 28 29 namespace GUI { 30 31 // TODO/FIXME: Make use of Common::KeyState from common/keyboard.h, 32 // or even better, just completely replace this by it. 33 // To be able to do that, though, the code using GUI::Key would need to 34 // be adopted -- right now it uses SDL keycodes, and uses SDL_PushEvent 35 // to generated fake events. 36 37 class Key { 38 public: 39 Key(int ascii); 40 Key(int ascii, int keycode, int flags = 0); 41 Key(); 42 43 void setKey(int ascii); 44 void setKey(int ascii, int keycode); 45 void setKey(int ascii, int keycode, int flags); 46 47 int ascii(); 48 int keycode(); 49 int flags(); 50 private: 51 int _ascii; 52 int _keycode; 53 int _flags; 54 }; 55 56 } // namespace GUI 57 58 #endif 59