1MILKDROP_PRESET_VERSION=201
2PSVERSION=2
3PSVERSION_WARP=2
4PSVERSION_COMP=2
5[preset00]
6fRating=4.000000
7fGammaAdj=1.780
8fDecay=0.500
9fVideoEchoZoom=1.000
10fVideoEchoAlpha=0.500
11nVideoEchoOrientation=3
12nWaveMode=1
13bAdditiveWaves=0
14bWaveDots=0
15bWaveThick=0
16bModWaveAlphaByVolume=0
17bMaximizeWaveColor=1
18bTexWrap=1
19bDarkenCenter=0
20bRedBlueStereo=0
21bBrighten=0
22bDarken=1
23bSolarize=0
24bInvert=0
25fWaveAlpha=0.001
26fWaveScale=1.000
27fWaveSmoothing=0.750
28fWaveParam=0.000
29fModWaveAlphaStart=0.750
30fModWaveAlphaEnd=0.950
31fWarpAnimSpeed=1.459
32fWarpScale=2.007
33fZoomExponent=1.00000
34fShader=0.000
35zoom=0.99990
36rot=0.00000
37cx=0.500
38cy=0.500
39dx=0.00000
40dy=0.00000
41warp=0.01000
42sx=0.99990
43sy=1.00000
44wave_r=0.000
45wave_g=0.000
46wave_b=0.000
47wave_x=0.500
48wave_y=0.500
49ob_size=0.110
50ob_r=0.000
51ob_g=0.000
52ob_b=0.000
53ob_a=0.000
54ib_size=0.260
55ib_r=0.250
56ib_g=0.250
57ib_b=0.250
58ib_a=0.000
59nMotionVectorsX=64.000
60nMotionVectorsY=48.000
61mv_dx=0.000
62mv_dy=0.000
63mv_l=4.950
64mv_r=0.000
65mv_g=1.000
66mv_b=1.000
67mv_a=0.000
68b1n=0.000
69b2n=0.000
70b3n=0.000
71b1x=0.700
72b2x=1.000
73b3x=1.000
74b1ed=0.000
75wavecode_0_enabled=1
76wavecode_0_samples=512
77wavecode_0_sep=0
78wavecode_0_bSpectrum=1
79wavecode_0_bUseDots=0
80wavecode_0_bDrawThick=1
81wavecode_0_bAdditive=1
82wavecode_0_scaling=1.00000
83wavecode_0_smoothing=0.50000
84wavecode_0_r=0.000
85wavecode_0_g=0.000
86wavecode_0_b=0.000
87wavecode_0_a=0.100
88wave_0_per_point1=//q1 = state;
89wave_0_per_point2=//q2 = basstime;
90wave_0_per_point3=
91wave_0_per_point4=q1 = 0;
92wave_0_per_point5=speed = bass_att*0.3;
93wave_0_per_point6=v = sample*10000 + value2*bass*0.1;
94wave_0_per_point7=
95wave_0_per_point8=//state 0 elipse
96wave_0_per_point9=xs = xs + sin(v*0.1 + sin(v)*0.1)*speed*atan(v*1.51);
97wave_0_per_point10=ys = ys + sin(v*0.1 + cos(v)*0.1)*speed*atan(v);
98wave_0_per_point11=
99wave_0_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*1 + ys);
100wave_0_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*1.1 + xs);
101wave_0_per_point14=
102wave_0_per_point15=
103wave_0_per_point16=r = 0.5 + 0.5*sin(q1*0.22);
104wave_0_per_point17=g = 0.5 + 0.5*sin(q1*0.307) + x;
105wave_0_per_point18=//b = 0.4 + 0.4*sin(time*0.959);
106wave_0_per_point19=
107wave_0_per_point20=
108wave_0_per_point21=xs = if(above(xs,1000),0 ,xs);
109wave_0_per_point22=ys = if(above(ys,1000),0 ,ys);
110wavecode_1_enabled=0
111wavecode_1_samples=512
112wavecode_1_sep=0
113wavecode_1_bSpectrum=1
114wavecode_1_bUseDots=1
115wavecode_1_bDrawThick=1
116wavecode_1_bAdditive=1
117wavecode_1_scaling=1.00000
118wavecode_1_smoothing=0.50000
119wavecode_1_r=1.000
120wavecode_1_g=1.000
121wavecode_1_b=1.000
122wavecode_1_a=1.000
123wavecode_2_enabled=0
124wavecode_2_samples=512
125wavecode_2_sep=0
126wavecode_2_bSpectrum=1
127wavecode_2_bUseDots=1
128wavecode_2_bDrawThick=1
129wavecode_2_bAdditive=1
130wavecode_2_scaling=1.00000
131wavecode_2_smoothing=0.50000
132wavecode_2_r=1.000
133wavecode_2_g=1.000
134wavecode_2_b=1.000
135wavecode_2_a=1.000
136wavecode_3_enabled=0
137wavecode_3_samples=512
138wavecode_3_sep=0
139wavecode_3_bSpectrum=1
140wavecode_3_bUseDots=1
141wavecode_3_bDrawThick=1
142wavecode_3_bAdditive=1
143wavecode_3_scaling=1.00000
144wavecode_3_smoothing=0.50000
145wavecode_3_r=1.000
146wavecode_3_g=1.000
147wavecode_3_b=1.000
148wavecode_3_a=1.000
149wave_3_per_point1=//apply zoom burst on beat
150wave_3_per_point2=flag = above(q3,2);
151wave_3_per_point3=//state zero is ready state
152wave_3_per_point4=state = state + flag*equal(state,0);
153wave_3_per_point5=
154wave_3_per_point6=//upwards flight
155wave_3_per_point7=yval = if(equal(state,0),0, yval);
156wave_3_per_point8=yval = yval + 0.00004*equal(state,1);
157wave_3_per_point9=ymax = if(equal(state,0),int(rand(100))*0.004,ymax);
158wave_3_per_point10=
159wave_3_per_point11=//hit apogee
160wave_3_per_point12=state = if(above(yval,0.5+ymax),2,state);
161wave_3_per_point13=
162wave_3_per_point14=//reset variable
163wave_3_per_point15=yval = if(equal(state,0),0, yval);
164wave_3_per_point16=burst = if(equal(state,0),0.001,burst);
165wave_3_per_point17=alphax = if(equal(state,0),1,alphax);
166wave_3_per_point18=xdriftinc = if(equal(state,0),0,xdriftinc);
167wave_3_per_point19=
168wave_3_per_point20=burstspeed = if(equal(state,0),int(rand(10)),burstspeed);
169wave_3_per_point21=xdrift = if(equal(state,0),int(rand(20)),xdrift);
170wave_3_per_point22=//to get the numbers small enough have to use constants
171wave_3_per_point23=xdriftinc = xdriftinc
172wave_3_per_point24=+ equal(xdrift,0)*equal(state,1)*0.00002
173wave_3_per_point25=+ equal(xdrift,1)*equal(state,1)*0.000018
174wave_3_per_point26=+ equal(xdrift,2)*equal(state,1)*0.000016
175wave_3_per_point27=+ equal(xdrift,3)*equal(state,1)*0.000014
176wave_3_per_point28=+ equal(xdrift,4)*equal(state,1)*0.000012
177wave_3_per_point29=+ equal(xdrift,5)*equal(state,1)*0.00001
178wave_3_per_point30=+ equal(xdrift,6)*equal(state,1)*0.000008
179wave_3_per_point31=+ equal(xdrift,7)*equal(state,1)*0.000006
180wave_3_per_point32=+ equal(xdrift,8)*equal(state,1)*0.000004
181wave_3_per_point33=+ equal(xdrift,9)*equal(state,1)*0.000002
182wave_3_per_point34=+ equal(xdrift,11)*equal(state,1)*-0.000002
183wave_3_per_point35=+ equal(xdrift,12)*equal(state,1)*-0.000004
184wave_3_per_point36=+ equal(xdrift,13)*equal(state,1)*-0.000006
185wave_3_per_point37=+ equal(xdrift,14)*equal(state,1)*-0.000008
186wave_3_per_point38=+ equal(xdrift,15)*equal(state,1)*-0.00001
187wave_3_per_point39=+ equal(xdrift,16)*equal(state,1)*-0.000012
188wave_3_per_point40=+ equal(xdrift,17)*equal(state,1)*-0.000014
189wave_3_per_point41=+ equal(xdrift,18)*equal(state,1)*-0.000016
190wave_3_per_point42=+ equal(xdrift,19)*equal(state,1)*-0.000018;
191wave_3_per_point43=
192wave_3_per_point44=burst = burst
193wave_3_per_point45=+ equal(burstspeed,0)*equal(state,2)*0.000024
194wave_3_per_point46=+ equal(burstspeed,1)*equal(state,2)*0.000022
195wave_3_per_point47=+ equal(burstspeed,2)*equal(state,2)*0.00002
196wave_3_per_point48=+ equal(burstspeed,3)*equal(state,2)*0.000018
197wave_3_per_point49=+ equal(burstspeed,4)*equal(state,2)*0.000016
198wave_3_per_point50=+ equal(burstspeed,5)*equal(state,2)*0.000014
199wave_3_per_point51=+ equal(burstspeed,6)*equal(state,2)*0.000012
200wave_3_per_point52=+ equal(burstspeed,7)*equal(state,2)*0.00001
201wave_3_per_point53=+ equal(burstspeed,8)*equal(state,2)*0.000008
202wave_3_per_point54=+ equal(burstspeed,9)*equal(state,2)*0.000008;
203wave_3_per_point55=
204wave_3_per_point56=alphax = alphax - 0.00004*equal(state,2);
205wave_3_per_point57=state = if(below(alphax,0),0,state);
206wave_3_per_point58=
207wave_3_per_point59=
208wave_3_per_point60=s = sample*3.14*100;
209wave_3_per_point61=ss = sample*6.28*1000;
210wave_3_per_point62=
211wave_3_per_point63=//draw torus
212wave_3_per_point64=xs = (burst + 0.0001*cos(s))*cos(ss);
213wave_3_per_point65=ys = (burst + 0.0001*cos(s))*sin(ss);
214wave_3_per_point66=zs = 0.1*burst*sin(s);
215wave_3_per_point67=
216wave_3_per_point68=
217wave_3_per_point69=//rotate x axis
218wave_3_per_point70=angle = sin(-q1*0.035)*6.28;
219wave_3_per_point71=yx = ys*cos(angle) - zs*sin(angle);
220wave_3_per_point72=zx = ys*sin(angle) + zs*cos(angle);
221wave_3_per_point73=xx = xs;
222wave_3_per_point74=
223wave_3_per_point75=//rotate y axis
224wave_3_per_point76=angle2 = sin(-q1*0.03)*6.28;
225wave_3_per_point77=xd = xx*cos(angle2) - zx*sin(angle2);
226wave_3_per_point78=zd = xx*sin(angle2) + zx*cos(angle2);
227wave_3_per_point79=yd = yx;
228wave_3_per_point80=
229wave_3_per_point81=//rotaye z axis
230wave_3_per_point82=angle3 = sin(-q1*0.022)*6.28;
231wave_3_per_point83=xn = xd*cos(angle3) - yd*sin(angle3);
232wave_3_per_point84=yn = xd*sin(angle3) + yd*cos(angle3);
233wave_3_per_point85=
234wave_3_per_point86=zd = zd + 2;
235wave_3_per_point87=
236wave_3_per_point88=x = xn*zd*0.3 + 0.5;
237wave_3_per_point89=y = yn*zd*0.3*1.2;
238wave_3_per_point90=
239wave_3_per_point91=
240wave_3_per_point92=x = x + xdriftinc;
241wave_3_per_point93=y = y + sin(yval*1.5) - 0.18;
242wave_3_per_point94=
243wave_3_per_point95=
244wave_3_per_point96=r = 0.5 + 0.5*sin(q1*1.3 + x + x);
245wave_3_per_point97=g = 0.5 + 0.5*sin(q1*1.1 + x + y);
246wave_3_per_point98=b = 0.5 + 0.5*sin(q1*1.66 + y + y);
247shapecode_0_enabled=0
248shapecode_0_sides=4
249shapecode_0_additive=0
250shapecode_0_thickOutline=0
251shapecode_0_textured=1
252shapecode_0_num_inst=1
253shapecode_0_x=0.500
254shapecode_0_y=0.500
255shapecode_0_rad=2.66718
256shapecode_0_ang=0.00000
257shapecode_0_tex_ang=0.00000
258shapecode_0_tex_zoom=0.45112
259shapecode_0_r=1.000
260shapecode_0_g=1.000
261shapecode_0_b=0.000
262shapecode_0_a=0.150
263shapecode_0_r2=0.000
264shapecode_0_g2=0.000
265shapecode_0_b2=0.000
266shapecode_0_a2=0.050
267shapecode_0_border_r=1.000
268shapecode_0_border_g=1.000
269shapecode_0_border_b=1.000
270shapecode_0_border_a=0.100
271shapecode_1_enabled=0
272shapecode_1_sides=100
273shapecode_1_additive=0
274shapecode_1_thickOutline=0
275shapecode_1_textured=0
276shapecode_1_num_inst=1
277shapecode_1_x=0.350
278shapecode_1_y=0.000
279shapecode_1_rad=0.09959
280shapecode_1_ang=0.00000
281shapecode_1_tex_ang=0.00000
282shapecode_1_tex_zoom=0.42497
283shapecode_1_r=0.000
284shapecode_1_g=0.000
285shapecode_1_b=1.000
286shapecode_1_a=1.000
287shapecode_1_r2=0.000
288shapecode_1_g2=0.000
289shapecode_1_b2=0.000
290shapecode_1_a2=1.000
291shapecode_1_border_r=1.000
292shapecode_1_border_g=1.000
293shapecode_1_border_b=1.000
294shapecode_1_border_a=0.000
295shapecode_2_enabled=0
296shapecode_2_sides=100
297shapecode_2_additive=0
298shapecode_2_thickOutline=0
299shapecode_2_textured=0
300shapecode_2_num_inst=1
301shapecode_2_x=0.500
302shapecode_2_y=0.000
303shapecode_2_rad=0.10201
304shapecode_2_ang=0.00000
305shapecode_2_tex_ang=0.00000
306shapecode_2_tex_zoom=1.00000
307shapecode_2_r=1.000
308shapecode_2_g=0.000
309shapecode_2_b=0.000
310shapecode_2_a=1.000
311shapecode_2_r2=0.000
312shapecode_2_g2=1.000
313shapecode_2_b2=0.000
314shapecode_2_a2=1.000
315shapecode_2_border_r=1.000
316shapecode_2_border_g=1.000
317shapecode_2_border_b=1.000
318shapecode_2_border_a=0.000
319shapecode_3_enabled=0
320shapecode_3_sides=100
321shapecode_3_additive=0
322shapecode_3_thickOutline=0
323shapecode_3_textured=0
324shapecode_3_num_inst=1
325shapecode_3_x=0.650
326shapecode_3_y=0.000
327shapecode_3_rad=0.10000
328shapecode_3_ang=0.00000
329shapecode_3_tex_ang=0.00000
330shapecode_3_tex_zoom=1.00000
331shapecode_3_r=1.000
332shapecode_3_g=1.000
333shapecode_3_b=1.000
334shapecode_3_a=1.000
335shapecode_3_r2=1.000
336shapecode_3_g2=0.000
337shapecode_3_b2=1.000
338shapecode_3_a2=1.000
339shapecode_3_border_r=1.000
340shapecode_3_border_g=1.000
341shapecode_3_border_b=1.000
342shapecode_3_border_a=0.100
343per_frame_init_1=p1 = int(rand(16));
344per_frame_init_2=p2 = p1;
345per_frame_1=dec_med = pow (0.96, 30/fps);
346per_frame_2=dec_slow = pow (0.99, 30/fps);
347per_frame_3=beat = max (max (bass, mid), treb);
348per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
349per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
350per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
351per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
352per_frame_8=index = (index + is_beat) %8;
353per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
354per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
355per_frame_11=
356per_frame_12=
357per_frame_13=q20 = avg;
358per_frame_14=q21 = beat;
359per_frame_15=q22 = peak;
360per_frame_16=q23 = index;
361per_frame_17=q24 = is_beat;
362per_frame_18=q26 = bass + mid + treb;
363per_frame_19=
364per_frame_20=//k1 =  is_beat*bnot(index)*bnot(index2);
365per_frame_21=
366per_frame_22=k1 =  is_beat*equal(index,0);
367per_frame_23=p1 =  k1*(p1+1) + (1-k1)*p1;
368per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
369per_frame_25=rott = p2 * 3.14159265359/4;
370per_frame_26=
371per_frame_27=q27 = 8-index;
372per_frame_28=q28 = sin(time/7);
373per_frame_29=q29 = index4;
374per_frame_30=
375per_frame_31=q1 = cos(rott);
376per_frame_32=q2 = sin(rott);
377per_frame_33=q3 = -q2;
378per_frame_34=q4 = q1;
379per_frame_35=
380per_frame_36=mv_a = .5 * q1;
381per_frame_37=
382per_frame_38=movez = movez + .01 * 30/fps ;
383per_frame_39=q29 = movez;
384per_frame_40=
385per_frame_41=movex = movex + .003 * 30/fps *q2;
386per_frame_42=q30 = movex;
387per_frame_43=
388per_frame_44=q31 = sqr(sin(time/17));
389per_frame_45=q32 = sqr(cos(time/17));
390per_frame_46=
391per_frame_47=zoom = 1.0;
392per_frame_48=rot = .0;
393per_frame_49=dx = .0;
394per_frame_50=warp = .2;
395warp_1=`shader_body {
396warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
397warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
398warp_4=`
399warp_5=`
400warp_6=`float2 zz = uv1 *texsize.xy *.01;
401warp_7=`zz =mul(zz,float2x2(_qa));
402warp_8=`zz = -zz.yx;
403warp_9=`float2 h1 = clamp(tan(zz.yx),-8,8) * cos(4*zz);
404warp_10=`
405warp_11=`uv += h1*texsize.zw * 16;
406warp_12=`float3 crisp = tex2D(sampler_main,uv);
407warp_13=`
408warp_14=`ret = crisp*.99-.01;
409warp_15=`}
410comp_1=`shader_body
411comp_2=`{
412comp_3=`    float srad = sqrt(rad)+ 0.05;
413comp_4=`    ret = tex2D(sampler_main, uv).xyz;
414comp_5=`    ret = max(ret, tex2D(sampler_main, uv + 0.06*float2(cos(uv.y*27*0.5),sin(uv.x*39*0.5))).xyz);
415comp_6=`}
416