1MILKDROP_PRESET_VERSION=201 2PSVERSION=2 3PSVERSION_WARP=2 4PSVERSION_COMP=2 5[preset00] 6fRating=2.000000 7fGammaAdj=1.000 8fDecay=1.000 9fVideoEchoZoom=2.000 10fVideoEchoAlpha=0.000 11nVideoEchoOrientation=0 12nWaveMode=6 13bAdditiveWaves=1 14bWaveDots=0 15bWaveThick=0 16bModWaveAlphaByVolume=1 17bMaximizeWaveColor=0 18bTexWrap=0 19bDarkenCenter=0 20bRedBlueStereo=0 21bBrighten=0 22bDarken=0 23bSolarize=0 24bInvert=0 25fWaveAlpha=100.000 26fWaveScale=2.905 27fWaveSmoothing=0.360 28fWaveParam=0.000 29fModWaveAlphaStart=0.500 30fModWaveAlphaEnd=1.000 31fWarpAnimSpeed=0.010 32fWarpScale=0.010 33fZoomExponent=1.00000 34fShader=0.000 35zoom=1.00000 36rot=0.00000 37cx=0.500 38cy=0.500 39dx=0.00000 40dy=0.00000 41warp=0.01000 42sx=1.00000 43sy=1.00000 44wave_r=0.500 45wave_g=0.500 46wave_b=0.500 47wave_x=0.500 48wave_y=0.500 49ob_size=0.000 50ob_r=0.110 51ob_g=0.000 52ob_b=0.100 53ob_a=0.000 54ib_size=0.000 55ib_r=0.000 56ib_g=0.000 57ib_b=0.000 58ib_a=0.000 59nMotionVectorsX=0.000 60nMotionVectorsY=0.000 61mv_dx=0.000 62mv_dy=0.000 63mv_l=1.000 64mv_r=1.000 65mv_g=1.000 66mv_b=1.000 67mv_a=0.000 68b1n=0.000 69b2n=0.000 70b3n=0.000 71b1x=1.000 72b2x=1.000 73b3x=1.000 74b1ed=0.250 75wavecode_0_enabled=0 76wavecode_0_samples=512 77wavecode_0_sep=0 78wavecode_0_bSpectrum=0 79wavecode_0_bUseDots=0 80wavecode_0_bDrawThick=0 81wavecode_0_bAdditive=0 82wavecode_0_scaling=1.00000 83wavecode_0_smoothing=0.50000 84wavecode_0_r=1.000 85wavecode_0_g=1.000 86wavecode_0_b=1.000 87wavecode_0_a=1.000 88wavecode_1_enabled=0 89wavecode_1_samples=512 90wavecode_1_sep=0 91wavecode_1_bSpectrum=0 92wavecode_1_bUseDots=0 93wavecode_1_bDrawThick=0 94wavecode_1_bAdditive=0 95wavecode_1_scaling=1.00000 96wavecode_1_smoothing=0.50000 97wavecode_1_r=1.000 98wavecode_1_g=1.000 99wavecode_1_b=1.000 100wavecode_1_a=1.000 101wavecode_2_enabled=0 102wavecode_2_samples=512 103wavecode_2_sep=0 104wavecode_2_bSpectrum=0 105wavecode_2_bUseDots=0 106wavecode_2_bDrawThick=0 107wavecode_2_bAdditive=0 108wavecode_2_scaling=1.00000 109wavecode_2_smoothing=0.50000 110wavecode_2_r=1.000 111wavecode_2_g=1.000 112wavecode_2_b=1.000 113wavecode_2_a=1.000 114wavecode_3_enabled=0 115wavecode_3_samples=512 116wavecode_3_sep=0 117wavecode_3_bSpectrum=0 118wavecode_3_bUseDots=0 119wavecode_3_bDrawThick=0 120wavecode_3_bAdditive=0 121wavecode_3_scaling=1.00000 122wavecode_3_smoothing=0.50000 123wavecode_3_r=1.000 124wavecode_3_g=1.000 125wavecode_3_b=1.000 126wavecode_3_a=1.000 127shapecode_0_enabled=0 128shapecode_0_sides=4 129shapecode_0_additive=0 130shapecode_0_thickOutline=0 131shapecode_0_textured=0 132shapecode_0_num_inst=1 133shapecode_0_x=0.500 134shapecode_0_y=0.500 135shapecode_0_rad=0.10000 136shapecode_0_ang=0.00000 137shapecode_0_tex_ang=0.00000 138shapecode_0_tex_zoom=1.00000 139shapecode_0_r=1.000 140shapecode_0_g=0.000 141shapecode_0_b=0.000 142shapecode_0_a=1.000 143shapecode_0_r2=0.000 144shapecode_0_g2=1.000 145shapecode_0_b2=0.000 146shapecode_0_a2=0.000 147shapecode_0_border_r=1.000 148shapecode_0_border_g=1.000 149shapecode_0_border_b=1.000 150shapecode_0_border_a=0.100 151shapecode_1_enabled=0 152shapecode_1_sides=4 153shapecode_1_additive=0 154shapecode_1_thickOutline=0 155shapecode_1_textured=0 156shapecode_1_num_inst=1 157shapecode_1_x=0.500 158shapecode_1_y=0.500 159shapecode_1_rad=0.10000 160shapecode_1_ang=0.00000 161shapecode_1_tex_ang=0.00000 162shapecode_1_tex_zoom=1.00000 163shapecode_1_r=1.000 164shapecode_1_g=0.000 165shapecode_1_b=0.000 166shapecode_1_a=1.000 167shapecode_1_r2=0.000 168shapecode_1_g2=1.000 169shapecode_1_b2=0.000 170shapecode_1_a2=0.000 171shapecode_1_border_r=1.000 172shapecode_1_border_g=1.000 173shapecode_1_border_b=1.000 174shapecode_1_border_a=0.100 175shapecode_2_enabled=0 176shapecode_2_sides=4 177shapecode_2_additive=0 178shapecode_2_thickOutline=0 179shapecode_2_textured=0 180shapecode_2_num_inst=1 181shapecode_2_x=0.500 182shapecode_2_y=0.500 183shapecode_2_rad=0.10000 184shapecode_2_ang=0.00000 185shapecode_2_tex_ang=0.00000 186shapecode_2_tex_zoom=1.00000 187shapecode_2_r=1.000 188shapecode_2_g=0.000 189shapecode_2_b=0.000 190shapecode_2_a=1.000 191shapecode_2_r2=0.000 192shapecode_2_g2=1.000 193shapecode_2_b2=0.000 194shapecode_2_a2=0.000 195shapecode_2_border_r=1.000 196shapecode_2_border_g=1.000 197shapecode_2_border_b=1.000 198shapecode_2_border_a=0.100 199shapecode_3_enabled=0 200shapecode_3_sides=4 201shapecode_3_additive=0 202shapecode_3_thickOutline=0 203shapecode_3_textured=0 204shapecode_3_num_inst=1 205shapecode_3_x=0.500 206shapecode_3_y=0.500 207shapecode_3_rad=0.10000 208shapecode_3_ang=0.00000 209shapecode_3_tex_ang=0.00000 210shapecode_3_tex_zoom=1.00000 211shapecode_3_r=1.000 212shapecode_3_g=0.000 213shapecode_3_b=0.000 214shapecode_3_a=1.000 215shapecode_3_r2=0.000 216shapecode_3_g2=1.000 217shapecode_3_b2=0.000 218shapecode_3_a2=0.000 219shapecode_3_border_r=1.000 220shapecode_3_border_g=1.000 221shapecode_3_border_b=1.000 222shapecode_3_border_a=0.100 223per_frame_init_1=mv_x=64;mv_y=48; 224per_frame_init_2=nut=0; 225per_frame_init_3=stp=0;stq=0; 226per_frame_init_4=rtp=0;rtq=0; 227per_frame_init_5=wvr=0; 228per_frame_init_6=decay=0; 229per_frame_init_7=dcsp=0; 230per_frame_init_8=q1=0;q2=0;q3=0 231per_frame_1=decay=0.96; 232per_frame_2= 233per_frame_3=speed=0.900; 234per_frame_4=speedinv=1-speed; 235per_frame_5=q1=(qa*speed + bass*speedinv); 236per_frame_6=q2=(qb*speed + mid *speedinv); 237per_frame_7=q3=(qc*speed + treb*speedinv); 238per_frame_8=qa=q1; 239per_frame_9=qb=q2; 240per_frame_10=qc=q3; 241per_frame_11= 242per_frame_12= 243per_pixel_1=rot=sin(rad*14 +time)*0.001; 244per_pixel_2=rot=rot + sin(ang*8 +time)*0.001; 245per_pixel_3=dx=sin(rad*48 + time)*0.002; 246per_pixel_4=dy=cos(ang*48 +time)*0.002; 247per_pixel_5=zoom=1 + sin(x*44 + time)*0.034 + cos(y*44 + time)*0.034; 248warp_1=`shader_body 249warp_2=`{ 250warp_3=` // sample previous frame 251warp_4=` ret = tex2D( sampler_main, uv ).xyz; 252warp_5=` float3 ret2 = tex2D( sampler_fc_main, uv ).xyz; 253warp_6=` 254warp_7=` ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x; 255warp_8=` ret.y = tex2D( sampler_main, (uv-0.5)*0.98+0.5 ).y; 256warp_9=` ret.z = tex2D( sampler_main, (uv-0.5)*0.96+0.5 ).z; 257warp_10=` 258warp_11=` // darken (decay) over time 259warp_12=` ret = ret- (ret*.5); 260warp_13=` ret = ret*(abs(GetBlur2(uv)-.5))*5; 261warp_14=` ret = ret - .01; 262warp_15=`} 263comp_1=`shader_body 264comp_2=`{ 265comp_3=` float rad_lq = rad * length(texsize.xy)*0.5; 266comp_4=` float ang_lq = ang; 267comp_5=` float2 uv_temp1 = (uv - 0.5) * texsize.xy; 268comp_6=` float rad_hq = length(uv_temp1); 269comp_7=` float ang_hq = atan2(-uv_temp1.y, uv_temp1.x); 270comp_8=` 271comp_9=` float2 uv2 = (uv - 0.5); 272comp_10=` float rad2 = rad_lq*0.8; 273comp_11=` float ang2 = ang_lq * M_INV_PI_2; 274comp_12=` 275comp_13=` // ROTATION OVER TIME 276comp_14=` #if 1 277comp_15=` ang2 += time*0.025; //rotate over time 278comp_16=` #endif 279comp_17=` 280comp_18=` // FIN TYPE 281comp_19=` float fins = 3 + floor(rand_preset.z*5.95); 282comp_20=` #if 1 // SHARP FINS 283comp_21=` ang2 = frac(ang2*fins)/fins; 284comp_22=` // ENABLE THIS TO MAKE THE FINS ALTERNATE: (seamless!) 285comp_23=` ang2 = abs(ang2 - 0.5/fins); 286comp_24=` #else // COSINE FINS - a bit slow 287comp_25=` ang2 = cos(ang2*M_PI_2*fins) * 0.023; 288comp_26=` #endif 289comp_27=` 290comp_28=` // RADIAL KALEIDOSCOPING? 291comp_29=` #if 0 292comp_30=` rad2 *= g_fTexSize.z; 293comp_31=` // choose one: 294comp_32=` //rad2 = lerp(rad2, frac(rad2*3)/3.0, 0.5); 295comp_33=` rad2 = cos(rad2*5); 296comp_34=` //rad2 = sqrt(rad2)*0.5; 297comp_35=` //rad2 += abs(frac(rad2*7)-0.5)/7.0 * 1.15; // stepifier 298comp_36=` //rad2 += cos(rad2*61)*0.02; 299comp_37=` rad2 *= g_fTexSize.x; 300comp_38=` #endif 301comp_39=` 302comp_40=` ang2 *= M_PI_2; 303comp_41=` uv2 = 0.5 + rad2*float2(cos(ang2),sin(ang2))*texsize.zw; 304comp_42=` 305comp_43=` ret = tex2D(sampler_main, uv2).xyz; 306comp_44=` ret *= 1.333; // a little bit of overbright 307comp_45=`} 308