1MILKDROP_PRESET_VERSION=201
2PSVERSION=2
3PSVERSION_WARP=2
4PSVERSION_COMP=2
5[preset00]
6fRating=2.000000
7fGammaAdj=1.000
8fDecay=1.000
9fVideoEchoZoom=2.000
10fVideoEchoAlpha=0.000
11nVideoEchoOrientation=0
12nWaveMode=6
13bAdditiveWaves=1
14bWaveDots=0
15bWaveThick=0
16bModWaveAlphaByVolume=1
17bMaximizeWaveColor=0
18bTexWrap=0
19bDarkenCenter=0
20bRedBlueStereo=0
21bBrighten=0
22bDarken=0
23bSolarize=0
24bInvert=0
25fWaveAlpha=100.000
26fWaveScale=2.905
27fWaveSmoothing=0.360
28fWaveParam=0.000
29fModWaveAlphaStart=0.500
30fModWaveAlphaEnd=1.000
31fWarpAnimSpeed=0.010
32fWarpScale=0.010
33fZoomExponent=1.00000
34fShader=0.000
35zoom=1.00000
36rot=0.00000
37cx=0.500
38cy=0.500
39dx=0.00000
40dy=0.00000
41warp=0.01000
42sx=1.00000
43sy=1.00000
44wave_r=0.500
45wave_g=0.500
46wave_b=0.500
47wave_x=0.500
48wave_y=0.500
49ob_size=0.000
50ob_r=0.110
51ob_g=0.000
52ob_b=0.100
53ob_a=0.000
54ib_size=0.000
55ib_r=0.000
56ib_g=0.000
57ib_b=0.000
58ib_a=0.000
59nMotionVectorsX=0.000
60nMotionVectorsY=0.000
61mv_dx=0.000
62mv_dy=0.000
63mv_l=1.000
64mv_r=1.000
65mv_g=1.000
66mv_b=1.000
67mv_a=0.000
68b1n=0.000
69b2n=0.000
70b3n=0.000
71b1x=1.000
72b2x=1.000
73b3x=1.000
74b1ed=0.250
75wavecode_0_enabled=0
76wavecode_0_samples=512
77wavecode_0_sep=0
78wavecode_0_bSpectrum=0
79wavecode_0_bUseDots=0
80wavecode_0_bDrawThick=0
81wavecode_0_bAdditive=0
82wavecode_0_scaling=1.00000
83wavecode_0_smoothing=0.50000
84wavecode_0_r=1.000
85wavecode_0_g=1.000
86wavecode_0_b=1.000
87wavecode_0_a=1.000
88wavecode_1_enabled=0
89wavecode_1_samples=512
90wavecode_1_sep=0
91wavecode_1_bSpectrum=0
92wavecode_1_bUseDots=0
93wavecode_1_bDrawThick=0
94wavecode_1_bAdditive=0
95wavecode_1_scaling=1.00000
96wavecode_1_smoothing=0.50000
97wavecode_1_r=1.000
98wavecode_1_g=1.000
99wavecode_1_b=1.000
100wavecode_1_a=1.000
101wavecode_2_enabled=0
102wavecode_2_samples=512
103wavecode_2_sep=0
104wavecode_2_bSpectrum=0
105wavecode_2_bUseDots=0
106wavecode_2_bDrawThick=0
107wavecode_2_bAdditive=0
108wavecode_2_scaling=1.00000
109wavecode_2_smoothing=0.50000
110wavecode_2_r=1.000
111wavecode_2_g=1.000
112wavecode_2_b=1.000
113wavecode_2_a=1.000
114wavecode_3_enabled=0
115wavecode_3_samples=512
116wavecode_3_sep=0
117wavecode_3_bSpectrum=0
118wavecode_3_bUseDots=0
119wavecode_3_bDrawThick=0
120wavecode_3_bAdditive=0
121wavecode_3_scaling=1.00000
122wavecode_3_smoothing=0.50000
123wavecode_3_r=1.000
124wavecode_3_g=1.000
125wavecode_3_b=1.000
126wavecode_3_a=1.000
127shapecode_0_enabled=0
128shapecode_0_sides=4
129shapecode_0_additive=0
130shapecode_0_thickOutline=0
131shapecode_0_textured=0
132shapecode_0_num_inst=1
133shapecode_0_x=0.500
134shapecode_0_y=0.500
135shapecode_0_rad=0.10000
136shapecode_0_ang=0.00000
137shapecode_0_tex_ang=0.00000
138shapecode_0_tex_zoom=1.00000
139shapecode_0_r=1.000
140shapecode_0_g=0.000
141shapecode_0_b=0.000
142shapecode_0_a=1.000
143shapecode_0_r2=0.000
144shapecode_0_g2=1.000
145shapecode_0_b2=0.000
146shapecode_0_a2=0.000
147shapecode_0_border_r=1.000
148shapecode_0_border_g=1.000
149shapecode_0_border_b=1.000
150shapecode_0_border_a=0.100
151shapecode_1_enabled=0
152shapecode_1_sides=4
153shapecode_1_additive=0
154shapecode_1_thickOutline=0
155shapecode_1_textured=0
156shapecode_1_num_inst=1
157shapecode_1_x=0.500
158shapecode_1_y=0.500
159shapecode_1_rad=0.10000
160shapecode_1_ang=0.00000
161shapecode_1_tex_ang=0.00000
162shapecode_1_tex_zoom=1.00000
163shapecode_1_r=1.000
164shapecode_1_g=0.000
165shapecode_1_b=0.000
166shapecode_1_a=1.000
167shapecode_1_r2=0.000
168shapecode_1_g2=1.000
169shapecode_1_b2=0.000
170shapecode_1_a2=0.000
171shapecode_1_border_r=1.000
172shapecode_1_border_g=1.000
173shapecode_1_border_b=1.000
174shapecode_1_border_a=0.100
175shapecode_2_enabled=0
176shapecode_2_sides=4
177shapecode_2_additive=0
178shapecode_2_thickOutline=0
179shapecode_2_textured=0
180shapecode_2_num_inst=1
181shapecode_2_x=0.500
182shapecode_2_y=0.500
183shapecode_2_rad=0.10000
184shapecode_2_ang=0.00000
185shapecode_2_tex_ang=0.00000
186shapecode_2_tex_zoom=1.00000
187shapecode_2_r=1.000
188shapecode_2_g=0.000
189shapecode_2_b=0.000
190shapecode_2_a=1.000
191shapecode_2_r2=0.000
192shapecode_2_g2=1.000
193shapecode_2_b2=0.000
194shapecode_2_a2=0.000
195shapecode_2_border_r=1.000
196shapecode_2_border_g=1.000
197shapecode_2_border_b=1.000
198shapecode_2_border_a=0.100
199shapecode_3_enabled=0
200shapecode_3_sides=4
201shapecode_3_additive=0
202shapecode_3_thickOutline=0
203shapecode_3_textured=0
204shapecode_3_num_inst=1
205shapecode_3_x=0.500
206shapecode_3_y=0.500
207shapecode_3_rad=0.10000
208shapecode_3_ang=0.00000
209shapecode_3_tex_ang=0.00000
210shapecode_3_tex_zoom=1.00000
211shapecode_3_r=1.000
212shapecode_3_g=0.000
213shapecode_3_b=0.000
214shapecode_3_a=1.000
215shapecode_3_r2=0.000
216shapecode_3_g2=1.000
217shapecode_3_b2=0.000
218shapecode_3_a2=0.000
219shapecode_3_border_r=1.000
220shapecode_3_border_g=1.000
221shapecode_3_border_b=1.000
222shapecode_3_border_a=0.100
223per_frame_init_1=mv_x=64;mv_y=48;
224per_frame_init_2=nut=0;
225per_frame_init_3=stp=0;stq=0;
226per_frame_init_4=rtp=0;rtq=0;
227per_frame_init_5=wvr=0;
228per_frame_init_6=decay=0;
229per_frame_init_7=dcsp=0;
230per_frame_init_8=q1=0;q2=0;q3=0
231per_frame_1=decay=0.96;
232per_frame_2=
233per_frame_3=speed=0.900;
234per_frame_4=speedinv=1-speed;
235per_frame_5=q1=(qa*speed + bass*speedinv);
236per_frame_6=q2=(qb*speed + mid *speedinv);
237per_frame_7=q3=(qc*speed + treb*speedinv);
238per_frame_8=qa=q1;
239per_frame_9=qb=q2;
240per_frame_10=qc=q3;
241per_frame_11=
242per_frame_12=
243per_pixel_1=rot=sin(rad*14 +time)*0.001;
244per_pixel_2=rot=rot + sin(ang*8 +time)*0.001;
245per_pixel_3=dx=sin(rad*48 + time)*0.002;
246per_pixel_4=dy=cos(ang*48 +time)*0.002;
247per_pixel_5=zoom=1 + sin(x*44 + time)*0.034 + cos(y*44 + time)*0.034;
248warp_1=`shader_body
249warp_2=`{
250warp_3=`    // sample previous frame
251warp_4=`    ret = tex2D( sampler_main, uv ).xyz;
252warp_5=`    float3 ret2 = tex2D( sampler_fc_main, uv ).xyz;
253warp_6=`
254warp_7=`    ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x;
255warp_8=`    ret.y = tex2D( sampler_main, (uv-0.5)*0.98+0.5 ).y;
256warp_9=`    ret.z = tex2D( sampler_main, (uv-0.5)*0.96+0.5 ).z;
257warp_10=`
258warp_11=`    // darken (decay) over time
259warp_12=`    ret = ret- (ret*.5);
260warp_13=`    ret = ret*(abs(GetBlur2(uv)-.5))*5;
261warp_14=`    ret = ret - .01;
262warp_15=`}
263comp_1=`shader_body
264comp_2=`{
265comp_3=`    float rad_lq = rad * length(texsize.xy)*0.5;
266comp_4=`    float ang_lq = ang;
267comp_5=`    float2 uv_temp1 = (uv - 0.5) * texsize.xy;
268comp_6=`    float rad_hq = length(uv_temp1);
269comp_7=`    float ang_hq = atan2(-uv_temp1.y, uv_temp1.x);
270comp_8=`
271comp_9=`    float2 uv2 = (uv - 0.5);
272comp_10=`    float rad2 = rad_lq*0.8;
273comp_11=`    float ang2 = ang_lq * M_INV_PI_2;
274comp_12=`
275comp_13=`        // ROTATION OVER TIME
276comp_14=`        #if 1
277comp_15=`          ang2 += time*0.025;   //rotate over time
278comp_16=`        #endif
279comp_17=`
280comp_18=`        // FIN TYPE
281comp_19=`        float fins = 3 + floor(rand_preset.z*5.95);
282comp_20=`        #if 1     // SHARP FINS
283comp_21=`          ang2 = frac(ang2*fins)/fins;
284comp_22=`              // ENABLE THIS TO MAKE THE FINS ALTERNATE: (seamless!)
285comp_23=`              ang2 = abs(ang2 - 0.5/fins);
286comp_24=`        #else     // COSINE FINS - a bit slow
287comp_25=`          ang2 = cos(ang2*M_PI_2*fins) * 0.023;
288comp_26=`        #endif
289comp_27=`
290comp_28=`        // RADIAL KALEIDOSCOPING?
291comp_29=`        #if 0
292comp_30=`          rad2 *= g_fTexSize.z;
293comp_31=`            // choose one:
294comp_32=`            //rad2 = lerp(rad2, frac(rad2*3)/3.0, 0.5);
295comp_33=`            rad2 = cos(rad2*5);
296comp_34=`            //rad2 = sqrt(rad2)*0.5;
297comp_35=`            //rad2 += abs(frac(rad2*7)-0.5)/7.0 * 1.15;  // stepifier
298comp_36=`            //rad2 += cos(rad2*61)*0.02;
299comp_37=`          rad2 *= g_fTexSize.x;
300comp_38=`        #endif
301comp_39=`
302comp_40=`    ang2 *= M_PI_2;
303comp_41=`    uv2 = 0.5 + rad2*float2(cos(ang2),sin(ang2))*texsize.zw;
304comp_42=`
305comp_43=`    ret = tex2D(sampler_main, uv2).xyz;
306comp_44=`    ret *= 1.333; // a little bit of overbright
307comp_45=`}
308