1MILKDROP_PRESET_VERSION=201 2PSVERSION=3 3PSVERSION_WARP=3 4PSVERSION_COMP=3 5[preset00] 6fRating=4.000000 7fGammaAdj=2.000 8fDecay=0.980 9fVideoEchoZoom=2.000 10fVideoEchoAlpha=0.000 11nVideoEchoOrientation=0 12nWaveMode=0 13bAdditiveWaves=0 14bWaveDots=0 15bWaveThick=0 16bModWaveAlphaByVolume=0 17bMaximizeWaveColor=1 18bTexWrap=1 19bDarkenCenter=0 20bRedBlueStereo=0 21bBrighten=0 22bDarken=0 23bSolarize=0 24bInvert=0 25fWaveAlpha=0.001 26fWaveScale=1.000 27fWaveSmoothing=0.750 28fWaveParam=0.000 29fModWaveAlphaStart=0.750 30fModWaveAlphaEnd=0.950 31fWarpAnimSpeed=1.000 32fWarpScale=1.000 33fZoomExponent=1.00000 34fShader=0.000 35zoom=0.99990 36rot=0.63000 37cx=0.500 38cy=0.500 39dx=0.00000 40dy=0.00000 41warp=0.01000 42sx=1.00000 43sy=1.00000 44wave_r=0.000 45wave_g=0.000 46wave_b=0.000 47wave_x=0.000 48wave_y=0.000 49ob_size=0.010 50ob_r=0.000 51ob_g=0.000 52ob_b=0.000 53ob_a=0.000 54ib_size=0.010 55ib_r=0.250 56ib_g=0.250 57ib_b=0.250 58ib_a=0.000 59nMotionVectorsX=12.000 60nMotionVectorsY=9.000 61mv_dx=0.000 62mv_dy=0.000 63mv_l=0.900 64mv_r=1.000 65mv_g=1.000 66mv_b=1.000 67mv_a=0.000 68b1n=0.000 69b2n=0.000 70b3n=0.000 71b1x=1.000 72b2x=1.000 73b3x=1.000 74b1ed=0.250 75wavecode_0_enabled=0 76wavecode_0_samples=512 77wavecode_0_sep=0 78wavecode_0_bSpectrum=0 79wavecode_0_bUseDots=0 80wavecode_0_bDrawThick=0 81wavecode_0_bAdditive=0 82wavecode_0_scaling=1.00000 83wavecode_0_smoothing=0.50000 84wavecode_0_r=1.000 85wavecode_0_g=1.000 86wavecode_0_b=1.000 87wavecode_0_a=1.000 88wavecode_1_enabled=0 89wavecode_1_samples=512 90wavecode_1_sep=0 91wavecode_1_bSpectrum=0 92wavecode_1_bUseDots=0 93wavecode_1_bDrawThick=0 94wavecode_1_bAdditive=0 95wavecode_1_scaling=1.00000 96wavecode_1_smoothing=0.50000 97wavecode_1_r=1.000 98wavecode_1_g=1.000 99wavecode_1_b=1.000 100wavecode_1_a=1.000 101wavecode_2_enabled=0 102wavecode_2_samples=512 103wavecode_2_sep=0 104wavecode_2_bSpectrum=0 105wavecode_2_bUseDots=0 106wavecode_2_bDrawThick=0 107wavecode_2_bAdditive=0 108wavecode_2_scaling=1.00000 109wavecode_2_smoothing=0.50000 110wavecode_2_r=1.000 111wavecode_2_g=1.000 112wavecode_2_b=1.000 113wavecode_2_a=1.000 114wavecode_3_enabled=0 115wavecode_3_samples=512 116wavecode_3_sep=0 117wavecode_3_bSpectrum=0 118wavecode_3_bUseDots=0 119wavecode_3_bDrawThick=0 120wavecode_3_bAdditive=0 121wavecode_3_scaling=1.00000 122wavecode_3_smoothing=0.50000 123wavecode_3_r=1.000 124wavecode_3_g=1.000 125wavecode_3_b=1.000 126wavecode_3_a=1.000 127shapecode_0_enabled=1 128shapecode_0_sides=3 129shapecode_0_additive=1 130shapecode_0_thickOutline=0 131shapecode_0_textured=0 132shapecode_0_num_inst=20 133shapecode_0_x=0.500 134shapecode_0_y=0.500 135shapecode_0_rad=0.44484 136shapecode_0_ang=0.00000 137shapecode_0_tex_ang=0.00000 138shapecode_0_tex_zoom=1.00000 139shapecode_0_r=0.500 140shapecode_0_g=0.500 141shapecode_0_b=0.040 142shapecode_0_a=0.170 143shapecode_0_r2=0.700 144shapecode_0_g2=0.300 145shapecode_0_b2=0.060 146shapecode_0_a2=0.000 147shapecode_0_border_r=0.000 148shapecode_0_border_g=0.000 149shapecode_0_border_b=0.140 150shapecode_0_border_a=0.000 151shape_0_per_frame1=ins = instance/num_inst; 152shape_0_per_frame2=nq = if(equal(instance,0), 1, n); 153shape_0_per_frame3=ac = 18; 154shape_0_per_frame4=bc = 1; 155shape_0_per_frame5=m = 100; 156shape_0_per_frame6=rad = bass_att *0.1 + n * 0.002; 157shape_0_per_frame7=n = (ac * nq + bc) % m; 158shape_0_per_frame8=b = treb * 0.2; 159shape_0_per_frame9= 160shape_0_per_frame10=ang = n; 161shape_0_per_frame11=//ang = 0.5 * time * ins + ins * 6.28; 162shape_0_per_frame12=theta = if(1-equal(q1, 0), theta + 0.2, theta); 163shape_0_per_frame13=x = 0.5 + 0.3 * sin(theta);// + 0.01*sin(ins*time*4.7); 164shape_0_per_frame14=y = 0.5 + 0.3 * cos(theta);// + 0.01*cos(ins*time*7.9); 165shape_0_per_frame15= 166shape_0_per_frame16= 167shape_0_per_frame17=a = mid*0.2; 168shapecode_1_enabled=1 169shapecode_1_sides=8 170shapecode_1_additive=0 171shapecode_1_thickOutline=0 172shapecode_1_textured=1 173shapecode_1_num_inst=3 174shapecode_1_x=0.660 175shapecode_1_y=0.500 176shapecode_1_rad=0.73160 177shapecode_1_ang=1.44513 178shapecode_1_tex_ang=0.00000 179shapecode_1_tex_zoom=0.68515 180shapecode_1_r=1.000 181shapecode_1_g=1.000 182shapecode_1_b=0.000 183shapecode_1_a=1.000 184shapecode_1_r2=1.000 185shapecode_1_g2=1.000 186shapecode_1_b2=0.000 187shapecode_1_a2=0.000 188shapecode_1_border_r=1.000 189shapecode_1_border_g=0.000 190shapecode_1_border_b=1.000 191shapecode_1_border_a=0.000 192shape_1_per_frame1=y = 0.5 + 0.1 * sin(time*3); 193shape_1_per_frame2=ang = time; 194shape_1_per_frame3= 195shape_1_per_frame4=//a2 = max((bass -0.7)* 0.1,0); 196shape_1_per_frame5= 197shape_1_per_frame6=g = 0.6+treb_att * 0.4; 198shapecode_2_enabled=0 199shapecode_2_sides=4 200shapecode_2_additive=0 201shapecode_2_thickOutline=0 202shapecode_2_textured=0 203shapecode_2_num_inst=1 204shapecode_2_x=0.500 205shapecode_2_y=0.500 206shapecode_2_rad=0.10000 207shapecode_2_ang=0.00000 208shapecode_2_tex_ang=0.00000 209shapecode_2_tex_zoom=1.00000 210shapecode_2_r=1.000 211shapecode_2_g=0.000 212shapecode_2_b=0.000 213shapecode_2_a=1.000 214shapecode_2_r2=0.000 215shapecode_2_g2=1.000 216shapecode_2_b2=0.000 217shapecode_2_a2=0.000 218shapecode_2_border_r=1.000 219shapecode_2_border_g=1.000 220shapecode_2_border_b=1.000 221shapecode_2_border_a=0.100 222shapecode_3_enabled=0 223shapecode_3_sides=4 224shapecode_3_additive=0 225shapecode_3_thickOutline=0 226shapecode_3_textured=0 227shapecode_3_num_inst=1 228shapecode_3_x=0.500 229shapecode_3_y=0.500 230shapecode_3_rad=0.10000 231shapecode_3_ang=0.00000 232shapecode_3_tex_ang=0.00000 233shapecode_3_tex_zoom=1.00000 234shapecode_3_r=1.000 235shapecode_3_g=0.000 236shapecode_3_b=0.000 237shapecode_3_a=1.000 238shapecode_3_r2=0.000 239shapecode_3_g2=1.000 240shapecode_3_b2=0.000 241shapecode_3_a2=0.000 242shapecode_3_border_r=1.000 243shapecode_3_border_g=1.000 244shapecode_3_border_b=1.000 245shapecode_3_border_a=0.100 246per_frame_init_1=q1 = 1; 247per_frame_1=q1 = q1 * - above(bass, 2.3); 248per_frame_2=rot = 0.6; 249per_frame_3=monitor = q1; 250warp_1=`shader_body 251warp_2=`{ 252warp_3=` // sample previous frame 253warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz; 254warp_5=` 255warp_6=` ret = lerp(ret, 0.1-ret,0.04); 256warp_7=` 257warp_8=` 258warp_9=` // darken (decay) over time 259warp_10=` ret *= 0.98; //or try: ret -= 0.004; 260warp_11=` 261warp_12=`} 262comp_1=`shader_body 263comp_2=`{ 264comp_3=` ret = tex2D(sampler_fc_main, uv * 0.75 + 0.2).xyz * 0.6; 265comp_4=` ret += tex2D(sampler_fc_main, float2(1-uv.x*0.8, uv.y*0.8)).xyz * 0.6; 266comp_5=` ret += GetBlur1(uv) * 0.5; 267comp_6=` ret = 1/(1+pow(2,-ret*3.5+3))*2 -0.2; 268comp_7=` ret *= 2.00; //gamma 269comp_8=`} 270