1[preset00] 2fRating=2.000000 3fGammaAdj=1.000000 4fDecay=0.997000 5fVideoEchoZoom=1.000000 6fVideoEchoAlpha=0.270000 7nVideoEchoOrientation=3 8nWaveMode=7 9bAdditiveWaves=1 10bWaveDots=0 11bWaveThick=0 12bModWaveAlphaByVolume=0 13bMaximizeWaveColor=0 14bTexWrap=1 15bDarkenCenter=0 16bRedBlueStereo=0 17bBrighten=0 18bDarken=1 19bSolarize=0 20bInvert=0 21fWaveAlpha=0.817900 22fWaveScale=4.141529 23fWaveSmoothing=0.180000 24fWaveParam=0.000000 25fModWaveAlphaStart=0.750000 26fModWaveAlphaEnd=0.950000 27fWarpAnimSpeed=5.995700 28fWarpScale=1.331000 29fZoomExponent=1.000000 30fShader=0.000000 31zoom=1.007985 32rot=-0.760000 33cx=0.500000 34cy=0.500000 35dx=0.000000 36dy=0.000000 37warp=0.350495 38sx=1.000000 39sy=1.000000 40wave_r=1.000000 41wave_g=1.000000 42wave_b=1.000000 43wave_x=0.500000 44wave_y=0.500000 45ob_size=0.000000 46ob_r=0.000000 47ob_g=0.000000 48ob_b=0.000000 49ob_a=1.000000 50ib_size=0.000000 51ib_r=0.500000 52ib_g=0.900000 53ib_b=0.500000 54ib_a=0.000000 55nMotionVectorsX=31.999994 56nMotionVectorsY=28.799999 57mv_dx=0.000000 58mv_dy=0.000000 59mv_l=0.850000 60mv_r=0.499900 61mv_g=0.499900 62mv_b=0.499900 63mv_a=1.000000 64per_frame_1=warp=0; 65per_frame_2=rot=0; 66per_frame_3=old_bass_flop=bass_flop; 67per_frame_4=old_treb_flop=treb_flop; 68per_frame_5=old_mid_flop=mid_flop; 69per_frame_6=chaos=.1+.1*sin(pulse); 70per_frame_7=bass_thresh =if(above(bass_att,bass_thresh),3,bass_thresh-chaos); 71per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,3)); 72per_frame_9=treb_thresh=if(above(treb_att,treb_thresh),3,treb_thresh-chaos); 73per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,3)); 74per_frame_11=mid_thresh=if(above(mid_att,mid_thresh),3,mid_thresh-chaos); 75per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,3)); 76per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop)); 77per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop)); 78per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop)); 79per_frame_16=bass_residual = bass_changed*sin(pulse*3) + bnot(bass_changed)*bass_residual; 80per_frame_17=treb_residual = treb_changed*sin(pulse*3) + bnot(treb_changed)*treb_residual; 81per_frame_18=mid_residual = mid_changed*sin(pulse*3) + bnot(mid_changed)*mid_residual; 82per_frame_19=pulse=if(above(abs(pulse),3.14),-3.14,pulse+(bass_thresh+mid_thresh+treb_thresh)*.032); 83per_frame_20=entropy=if(equal(pulse,-3.14),bass_flop+mid_flop+treb_flop+rand(5),entropy); 84per_frame_21=q1=mid_residual; 85per_frame_22=q2=bass_residual; 86per_frame_23=q3=treb_residual; 87per_frame_24=q4=sin(pulse); 88per_frame_25=q5=cos(pulse*(.5+.1*entropy)); 89per_frame_26=q6=sin(pulse*(.5+pow(.25,entropy))); 90per_frame_27=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop; 91per_frame_28=q8=entropy; 92per_frame_29= 93per_frame_30=ob_r=.5+.5*sin(time*2.157+q6); 94per_frame_31=ob_b=.5+.5*sin(time*1.689+q5); 95per_frame_32=ob_g=.5+.5*sin(time*.413+q4); 96per_frame_33=ib_r=.8+.2*cos(time*1.2+q1*.1); 97per_frame_34=ib_b=.2+.2*cos(time*2.811+q2*.1); 98per_frame_35=ib_g=.7+.3*cos(time*1.666+q3*.1); 99per_frame_36=ib_size=.03+.02*q2; 100per_frame_37=ob_size=.03+.02*sin(time*2.321+q2*.2); 101per_frame_38=ob_a=.75+.25*q3; 102per_frame_39=ib_a=.8+.2*sin(q2*.3+q4+q1*.5); 103per_frame_40=mv_r=mv_r+.5*sin(q4+time*.678); 104per_frame_41=mv_b=mv_b+.5*sin(q4+time*.789); 105per_frame_42=mv_g=mv_g+.5*sin(q5+time*.456); 106per_frame_43=mv_a=.2+.2*sin(time*1.178+q5*1.14); 107per_frame_44=wave_r=if(treb_changed,.5+.5*q3,if(bass_changed,.5+.5*q4,.5+.5*q1)); 108per_frame_45=wave_g=.5+if(bnot(q8%2),q1,if(bnot(q8%3),q2,q3))*.5; 109per_frame_46=wave_b=if(bnot(q8%6),.5+.5*q5,if(mid_changed,bass_changed,.5+.5*q1)); 110per_frame_47=wave_mode=q8-bass_changed+mid_changed+treb_changed; 111per_frame_48=wave_mystery=frame%2; 112per_frame_49=wave_x=wave_x+.02*q1; 113per_frame_50=wave_y=wave_y+.02*q2; 114per_pixel_1=yep=if(above(q5,0),above(x,.5),below(x,.5)); 115per_pixel_2=nope=if(above(q4,0),above(y,.5),below(y,.5)); 116per_pixel_3=maybe=if(above(q6,0),yep,nope); 117per_pixel_4=sometimes=if(above(q6,0),bnot(yep),bnot(nope)); 118per_pixel_5=grid=pow(x*3,3-q1)%q8 + pow(y*3,3-q3)%q8; 119per_pixel_6=bend = sin(x*(9.42-6.28*q2)*bnot(q8%3) 120per_pixel_7=+(rad*9.42-6.28*sin(time*(1.3+.3*q1)))*bnot(q8%4)+y*(9.42*q4-6.28*q3)*bnot(q8%5)); 121per_pixel_8=zoom = zoom+bend*.08*nope; 122per_pixel_9=sx=sx-if(above(q1,2),bnot(grid)*q3*.2,.1*q2*bnot(q8%5))*yep; 123per_pixel_10=sy=sy-if(above(q1,3),bnot(grid)*q2*.2,.1*q3*bnot(q8%2))*yep; 124per_pixel_11=rot=above(rad,.02)*sometimes; 125per_pixel_12=dx=dx+.01*q1*maybe; 126per_pixel_13=dy=dy+.01*q1*maybe; 127