1 /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
2 /*
3  *  Main authors:
4  *     Christian Schulte <schulte@gecode.org>
5  *     Vincent Barichard <Vincent.Barichard@univ-angers.fr>
6  *
7  *  Copyright:
8  *     Christian Schulte, 2002
9  *     Vincent Barichard, 2012
10  *
11  *  This file is part of Gecode, the generic constraint
12  *  development environment:
13  *     http://www.gecode.org
14  *
15  *  Permission is hereby granted, free of charge, to any person obtaining
16  *  a copy of this software and associated documentation files (the
17  *  "Software"), to deal in the Software without restriction, including
18  *  without limitation the rights to use, copy, modify, merge, publish,
19  *  distribute, sublicense, and/or sell copies of the Software, and to
20  *  permit persons to whom the Software is furnished to do so, subject to
21  *  the following conditions:
22  *
23  *  The above copyright notice and this permission notice shall be
24  *  included in all copies or substantial portions of the Software.
25  *
26  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
27  *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
28  *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
29  *  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
30  *  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
31  *  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
32  *  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33  *
34  */
35 
36 namespace Gecode {
37 
38   forceinline void
_init(Space & home,FloatNum min,FloatNum max)39   FloatVar::_init(Space& home, FloatNum min, FloatNum max) {
40     x = new (home) Float::FloatVarImp(home,FloatVal(min,max));
41   }
42 
43   forceinline
FloatVar(void)44   FloatVar::FloatVar(void) {}
45   forceinline
FloatVar(const FloatVar & y)46   FloatVar::FloatVar(const FloatVar& y)
47     : VarImpVar<Float::FloatVarImp>(y.varimp()) {}
48   forceinline
FloatVar(const Float::FloatView & y)49   FloatVar::FloatVar(const Float::FloatView& y)
50     : VarImpVar<Float::FloatVarImp>(y.varimp()) {}
51 
52   forceinline FloatVal
val(void) const53   FloatVar::val(void) const {
54     if (!x->assigned())
55       throw Float::ValOfUnassignedVar("FloatVar::val");
56     return x->val();
57   }
58   forceinline FloatNum
min(void) const59   FloatVar::min(void) const {
60     return x->min();
61   }
62   forceinline FloatNum
med(void) const63   FloatVar::med(void) const {
64     return x->med();
65   }
66   forceinline FloatNum
max(void) const67   FloatVar::max(void) const {
68     return x->max();
69   }
70 
71   forceinline FloatVal
domain(void) const72   FloatVar::domain(void) const {
73     return x->domain();
74   }
75 
76   forceinline FloatNum
size(void) const77   FloatVar::size(void) const {
78     return x->size();
79   }
80 
81   forceinline bool
in(const FloatVal & n) const82   FloatVar::in(const FloatVal& n) const {
83     return x->in(n);
84   }
85 
86 }
87 
88 // STATISTICS: float-var
89 
90