1 // Licensed under the Apache License, Version 2.0
2 // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
3 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
4 // All files in the project carrying such notice may not be copied, modified, or distributed
5 // except according to those terms.
6 use ctypes::c_void;
7 use shared::basetsd::{INT8, LONG_PTR, SIZE_T, UINT16, UINT64, UINT8};
8 use shared::dxgiformat::DXGI_FORMAT;
9 use shared::dxgitype::DXGI_SAMPLE_DESC;
10 use shared::guiddef::{IID, REFGUID, REFIID};
11 use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, INT, LPCVOID, UINT};
12 use shared::windef::RECT;
13 use um::d3dcommon::{D3D_FEATURE_LEVEL, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, ID3DBlob};
14 use um::minwinbase::SECURITY_ATTRIBUTES;
15 use um::unknwnbase::{IUnknown, IUnknownVtbl};
16 use um::winnt::{HANDLE, HRESULT, LPCSTR, LPCWSTR, LUID};
17 pub const D3D12_16BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffff;
18 pub const D3D12_32BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffffffff;
19 pub const D3D12_8BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xff;
20 pub const D3D12_APPEND_ALIGNED_ELEMENT: UINT = 0xffffffff;
21 pub const D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: UINT = 9;
22 pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: UINT = 8;
23 pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: UINT = 2;
24 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: UINT = 14;
25 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: UINT = 4;
26 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: UINT = 32;
27 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: UINT = 15;
28 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: UINT = 16;
29 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4;
30 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 15;
31 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1;
32 pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1;
33 pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: UINT = 64;
34 pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4;
35 pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 1;
36 pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1;
37 pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1;
38 pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: UINT = 32;
39 pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: UINT = 1;
40 pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: UINT = 128;
41 pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: UINT = 1;
42 pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: UINT = 1;
43 pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: UINT = 128;
44 pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: UINT = 1;
45 pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: UINT = 16;
46 pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: UINT = 1;
47 pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: UINT = 1;
48 pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: UINT = 16;
49 pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: UINT = 32;
50 pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: UINT = 4;
51 pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
52 pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: UINT = 4096;
53 pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: UINT = 3;
54 pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: UINT = 3;
55 pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: INT = 10;
56 pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: INT = -10;
57 pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: INT = -8;
58 pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: INT = 7;
59 pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: UINT = 256;
60 pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 256;
61 pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: UINT = 64;
62 pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 240;
63 pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: UINT = 68;
64 pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 224;
65 pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: UINT = 72;
66 pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 208;
67 pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: UINT = 76;
68 pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 192;
69 pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: UINT = 84;
70 pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 176;
71 pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: UINT = 92;
72 pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 160;
73 pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: UINT = 100;
74 pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 144;
75 pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: UINT = 112;
76 pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 128;
77 pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: UINT = 128;
78 pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 112;
79 pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: UINT = 144;
80 pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 96;
81 pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: UINT = 168;
82 pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 80;
83 pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: UINT = 204;
84 pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 64;
85 pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: UINT = 256;
86 pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 48;
87 pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: UINT = 340;
88 pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 32;
89 pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: UINT = 512;
90 pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 16;
91 pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: UINT = 768;
92 pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: UINT = 1;
93 pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: UINT = 256;
94 pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 768;
95 pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: UINT = 768;
96 pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: UINT = 768;
97 pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: UINT = 1;
98 pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: UINT = 65535;
99 pub const D3D12_CS_TGSM_REGISTER_COUNT: UINT = 8192;
100 pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: UINT = 1;
101 pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: UINT = 1;
102 pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: UINT = 1;
103 pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: UINT = 3;
104 pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: UINT = 1;
105 pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: UINT = 1;
106 pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: UINT = 1;
107 pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: UINT = 3;
108 pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: UINT = 1;
109 pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: UINT = 3;
110 pub const D3D12_CS_THREADID_REGISTER_COUNT: UINT = 1;
111 pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 1024;
112 pub const D3D12_CS_THREAD_GROUP_MAX_X: UINT = 1024;
113 pub const D3D12_CS_THREAD_GROUP_MAX_Y: UINT = 1024;
114 pub const D3D12_CS_THREAD_GROUP_MAX_Z: UINT = 64;
115 pub const D3D12_CS_THREAD_GROUP_MIN_X: UINT = 1;
116 pub const D3D12_CS_THREAD_GROUP_MIN_Y: UINT = 1;
117 pub const D3D12_CS_THREAD_GROUP_MIN_Z: UINT = 1;
118 pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: UINT = 16384;
119 pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: FLOAT = 1.0;
120 pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: FLOAT = 1.0;
121 pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: FLOAT = 1.0;
122 pub const D3D12_DEFAULT_BLEND_FACTOR_RED: FLOAT = 1.0;
123 pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
124 pub const D3D12_DEFAULT_DEPTH_BIAS: UINT = 0;
125 pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: FLOAT = 0.0;
126 pub const D3D12_DEFAULT_MAX_ANISOTROPY: UINT = 16;
127 pub const D3D12_DEFAULT_MIP_LOD_BIAS: FLOAT = 0.0;
128 pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4194304;
129 pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: UINT = 0;
130 pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536;
131 pub const D3D12_DEFAULT_SAMPLE_MASK: UINT = 0xffffffff;
132 pub const D3D12_DEFAULT_SCISSOR_ENDX: UINT = 0;
133 pub const D3D12_DEFAULT_SCISSOR_ENDY: UINT = 0;
134 pub const D3D12_DEFAULT_SCISSOR_STARTX: UINT = 0;
135 pub const D3D12_DEFAULT_SCISSOR_STARTY: UINT = 0;
136 pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: FLOAT = 0.0;
137 pub const D3D12_DEFAULT_STENCIL_READ_MASK: UINT = 0xff;
138 pub const D3D12_DEFAULT_STENCIL_REFERENCE: UINT = 0;
139 pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: UINT = 0xff;
140 pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: UINT = 0;
141 pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: UINT = 0;
142 pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: FLOAT = 0.0;
143 pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: FLOAT = 0.0;
144 pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: UINT = 0;
145 pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: UINT = 0;
146 pub const D3D12_DEFAULT_VIEWPORT_WIDTH: UINT = 0;
147 pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: UINT = 0xffffffff;
148 pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xfffffff7;
149 pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0;
150 pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968;
151 pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4;
152 pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
153 pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: UINT = 32;
154 pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2;
155 pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1;
156 pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: UINT = 3;
157 pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
158 pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: UINT = 1;
159 pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: UINT = 2;
160 pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: UINT = 1;
161 pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4;
162 pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
163 pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32;
164 pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2;
165 pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1;
166 pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1;
167 pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
168 pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1;
169 pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2;
170 pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1;
171 pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
172 pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
173 pub const D3D12_DS_OUTPUT_REGISTER_COUNT: UINT = 32;
174 pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: FLOAT = 0.6;
175 pub const D3D12_FLOAT32_MAX: FLOAT = 3.402823466e+38;
176 pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: FLOAT = 0.6;
177 pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: FLOAT = 2.4;
178 pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: FLOAT = 1.0;
179 pub const D3D12_FLOAT_TO_SRGB_OFFSET: FLOAT = 0.055;
180 pub const D3D12_FLOAT_TO_SRGB_SCALE_1: FLOAT = 12.92;
181 pub const D3D12_FLOAT_TO_SRGB_SCALE_2: FLOAT = 1.055;
182 pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: FLOAT = 0.0031308;
183 pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: FLOAT = 2147483647.999;
184 pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: FLOAT = -2147483648.999;
185 pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: FLOAT = 4294967295.999;
186 pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: FLOAT = 0.0;
187 pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: UINT = 2;
188 pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: UINT = 1;
189 pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1;
190 pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
191 pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: UINT = 1;
192 pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: UINT = 1;
193 pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
194 pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: UINT = 1;
195 pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: UINT = 2;
196 pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: UINT = 1;
197 pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: UINT = 4;
198 pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
199 pub const D3D12_GS_INPUT_REGISTER_COUNT: UINT = 32;
200 pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: UINT = 2;
201 pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: UINT = 1;
202 pub const D3D12_GS_INPUT_REGISTER_VERTICES: UINT = 32;
203 pub const D3D12_GS_MAX_INSTANCE_COUNT: UINT = 32;
204 pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: UINT = 1024;
205 pub const D3D12_GS_OUTPUT_ELEMENTS: UINT = 32;
206 pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
207 pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
208 pub const D3D12_GS_OUTPUT_REGISTER_COUNT: UINT = 32;
209 pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: UINT = 32;
210 pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: UINT = 32;
211 pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4;
212 pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
213 pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2;
214 pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1;
215 pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff;
216 pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1;
217 pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
218 pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: UINT = 1;
219 pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2;
220 pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1;
221 pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1;
222 pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
223 pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: UINT = 1;
224 pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2;
225 pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1;
226 pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1;
227 pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
228 pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1;
229 pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2;
230 pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1;
231 pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff;
232 pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: FLOAT = 1.0;
233 pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: FLOAT = 64.0;
234 pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968;
235 pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: UINT = 1;
236 pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
237 pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: UINT = 1;
238 pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: UINT = 2;
239 pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: UINT = 1;
240 pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4;
241 pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
242 pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32;
243 pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2;
244 pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1;
245 pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: UINT = 128;
246 pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: UINT = 0;
247 pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: UINT = 0;
248 pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: UINT = 0;
249 pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 1;
250 pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: UINT = 32;
251 pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: UINT = 32;
252 pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: UINT = 32;
253 pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: UINT = 32;
254 pub const D3D12_IA_VERTEX_ID_BIT_COUNT: UINT = 32;
255 pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 32;
256 pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: UINT = 128;
257 pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: UINT = 32;
258 pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: UINT = 0xffffffff;
259 pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: UINT = 0xffffffff;
260 pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: UINT = 0xffffffff;
261 pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: UINT = 0xffffffff;
262 pub const D3D12_LINEAR_GAMMA: FLOAT = 1.0;
263 pub const D3D12_MAJOR_VERSION: UINT = 12;
264 pub const D3D12_MAX_BORDER_COLOR_COMPONENT: FLOAT = 1.0;
265 pub const D3D12_MAX_DEPTH: FLOAT = 1.0;
266 pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: UINT = 2032;
267 pub const D3D12_MAX_MAXANISOTROPY: UINT = 16;
268 pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: UINT = 32;
269 pub const D3D12_MAX_POSITION_VALUE: FLOAT = 3.402823466e+34;
270 pub const D3D12_MAX_ROOT_COST: UINT = 64;
271 pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: UINT = 1000000;
272 pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: UINT = 1000000;
273 pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: UINT = 2048;
274 pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: UINT = 17;
275 pub const D3D12_MINOR_VERSION: UINT = 0;
276 pub const D3D12_MIN_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
277 pub const D3D12_MIN_DEPTH: FLOAT = 0.0;
278 pub const D3D12_MIN_MAXANISOTROPY: UINT = 0;
279 pub const D3D12_MIP_LOD_BIAS_MAX: FLOAT = 15.99;
280 pub const D3D12_MIP_LOD_BIAS_MIN: FLOAT = -16.0;
281 pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: UINT = 8;
282 pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: UINT = 8;
283 pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: FLOAT = 1.4;
284 pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: UINT = 0;
285 pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff;
286 pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff8;
287 pub const D3D12_PACKED_TILE: UINT = 0xffffffff;
288 pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 15;
289 pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16;
290 pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: UINT = 1;
291 pub const D3D12_PS_CS_UAV_REGISTER_COUNT: UINT = 8;
292 pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: UINT = 1;
293 pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: UINT = 1;
294 pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: UINT = 0xffffffff;
295 pub const D3D12_PS_FRONTFACING_FALSE_VALUE: UINT = 0;
296 pub const D3D12_PS_FRONTFACING_TRUE_VALUE: UINT = 0xffffffff;
297 pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: UINT = 4;
298 pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
299 pub const D3D12_PS_INPUT_REGISTER_COUNT: UINT = 32;
300 pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: UINT = 2;
301 pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: UINT = 1;
302 pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.0;
303 pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: UINT = 1;
304 pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
305 pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: UINT = 1;
306 pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: UINT = 1;
307 pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
308 pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: UINT = 1;
309 pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
310 pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
311 pub const D3D12_PS_OUTPUT_REGISTER_COUNT: UINT = 8;
312 pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.5;
313 pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: UINT = 16;
314 pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
315 pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: UINT = 27;
316 pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096;
317 pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
318 pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 32;
319 pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 32;
320 pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: UINT = 16384;
321 pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: UINT = 1024;
322 pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096;
323 pub const D3D12_REQ_MAXANISOTROPY: UINT = 16;
324 pub const D3D12_REQ_MIP_LEVELS: UINT = 15;
325 pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: UINT = 2048;
326 pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
327 pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: UINT = 16384;
328 pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: UINT = 128;
329 pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: FLOAT = 0.25;
330 pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: UINT = 2048;
331 pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: UINT = 20;
332 pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
333 pub const D3D12_REQ_SUBRESOURCES: UINT = 30720;
334 pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: UINT = 2048;
335 pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: UINT = 16384;
336 pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: UINT = 2048;
337 pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: UINT = 16384;
338 pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: UINT = 2048;
339 pub const D3D12_REQ_TEXTURECUBE_DIMENSION: UINT = 16384;
340 pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: UINT = 0;
341 pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: UINT = 0xffffffff;
342 pub const D3D12_SHADER_MAJOR_VERSION: UINT = 5;
343 pub const D3D12_SHADER_MAX_INSTANCES: UINT = 65535;
344 pub const D3D12_SHADER_MAX_INTERFACES: UINT = 253;
345 pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: UINT = 4096;
346 pub const D3D12_SHADER_MAX_TYPES: UINT = 65535;
347 pub const D3D12_SHADER_MINOR_VERSION: UINT = 1;
348 pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: UINT = 0;
349 pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: UINT = 5;
350 pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: UINT = 8;
351 pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536;
352 pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4096;
353 pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: UINT = 2048;
354 pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: UINT = 512;
355 pub const D3D12_SO_BUFFER_SLOT_COUNT: UINT = 4;
356 pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: UINT = 0xffffffff;
357 pub const D3D12_SO_NO_RASTERIZED_STREAM: UINT = 0xffffffff;
358 pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: UINT = 128;
359 pub const D3D12_SO_STREAM_COUNT: UINT = 4;
360 pub const D3D12_SPEC_DATE_DAY: UINT = 14;
361 pub const D3D12_SPEC_DATE_MONTH: UINT = 11;
362 pub const D3D12_SPEC_DATE_YEAR: UINT = 2014;
363 pub const D3D12_SPEC_VERSION: FLOAT = 1.16;
364 pub const D3D12_SRGB_GAMMA: FLOAT = 2.2;
365 pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: FLOAT = 12.92;
366 pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: FLOAT = 1.055;
367 pub const D3D12_SRGB_TO_FLOAT_EXPONENT: FLOAT = 2.4;
368 pub const D3D12_SRGB_TO_FLOAT_OFFSET: FLOAT = 0.055;
369 pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: FLOAT = 0.04045;
370 pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: FLOAT = 0.5;
371 pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: UINT = 32;
372 pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: UINT = 64;
373 pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: UINT = 4;
374 pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: UINT = 128;
375 pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: UINT = 32;
376 pub const D3D12_STANDARD_VECTOR_SIZE: UINT = 4;
377 pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: UINT = 32;
378 pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: UINT = 64;
379 pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: UINT = 8;
380 pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: UINT = 8;
381 pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff;
382 pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0;
383 pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: UINT = 64;
384 pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 64;
385 pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: UINT = 63;
386 pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: UINT = 64;
387 pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: UINT = 2;
388 pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 1;
389 pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: UINT = 1;
390 pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16;
391 pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: UINT = 256;
392 pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: UINT = 512;
393 pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: UINT = 65536;
394 pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: UINT = 4096;
395 pub const D3D12_UAV_SLOT_COUNT: UINT = 64;
396 pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: UINT = 0;
397 pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: UINT = 15;
398 pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: UINT = 16;
399 pub const D3D12_VIEWPORT_BOUNDS_MAX: INT = 32767;
400 pub const D3D12_VIEWPORT_BOUNDS_MIN: INT = -32768;
401 pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: UINT = 4;
402 pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
403 pub const D3D12_VS_INPUT_REGISTER_COUNT: UINT = 32;
404 pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: UINT = 2;
405 pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: UINT = 1;
406 pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
407 pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
408 pub const D3D12_VS_OUTPUT_REGISTER_COUNT: UINT = 32;
409 pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: UINT = 10;
410 pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 25;
411 pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 25;
412 pub type D3D12_GPU_VIRTUAL_ADDRESS = UINT64;
413 ENUM!{enum D3D12_COMMAND_LIST_TYPE {
414     D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
415     D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
416     D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
417     D3D12_COMMAND_LIST_TYPE_COPY = 3,
418 }}
419 ENUM!{enum D3D12_COMMAND_QUEUE_FLAGS {
420     D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
421     D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
422 }}
423 ENUM!{enum D3D12_COMMAND_QUEUE_PRIORITY {
424     D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
425     D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
426     D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
427 }}
428 STRUCT!{struct D3D12_COMMAND_QUEUE_DESC {
429     Type: D3D12_COMMAND_LIST_TYPE,
430     Priority: INT,
431     Flags: D3D12_COMMAND_QUEUE_FLAGS,
432     NodeMask: UINT,
433 }}
434 ENUM!{enum D3D12_PRIMITIVE_TOPOLOGY_TYPE {
435     D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
436     D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
437     D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
438     D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
439     D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
440 }}
441 ENUM!{enum D3D12_INPUT_CLASSIFICATION {
442     D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
443     D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1,
444 }}
445 STRUCT!{struct D3D12_INPUT_ELEMENT_DESC {
446     SemanticName: LPCSTR,
447     SemanticIndex: UINT,
448     Format: DXGI_FORMAT,
449     InputSlot: UINT,
450     AlignedByteOffset: UINT,
451     InputSlotClass: D3D12_INPUT_CLASSIFICATION,
452     InstanceDataStepRate: UINT,
453 }}
454 ENUM!{enum D3D12_FILL_MODE {
455     D3D12_FILL_MODE_WIREFRAME = 2,
456     D3D12_FILL_MODE_SOLID = 3,
457 }}
458 pub type D3D12_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY;
459 pub type D3D12_PRIMITIVE = D3D_PRIMITIVE;
460 ENUM!{enum D3D12_CULL_MODE {
461     D3D12_CULL_MODE_NONE = 1,
462     D3D12_CULL_MODE_FRONT = 2,
463     D3D12_CULL_MODE_BACK = 3,
464 }}
465 STRUCT!{struct D3D12_SO_DECLARATION_ENTRY {
466     Stream: UINT,
467     SemanticName: LPCSTR,
468     SemanticIndex: UINT,
469     StartComponent: BYTE,
470     ComponentCount: BYTE,
471     OutputSlot: BYTE,
472 }}
473 STRUCT!{struct D3D12_VIEWPORT {
474     TopLeftX: FLOAT,
475     TopLeftY: FLOAT,
476     Width: FLOAT,
477     Height: FLOAT,
478     MinDepth: FLOAT,
479     MaxDepth: FLOAT,
480 }}
481 pub type D3D12_RECT = RECT;
482 STRUCT!{struct D3D12_BOX {
483     left: UINT,
484     top: UINT,
485     front: UINT,
486     right: UINT,
487     bottom: UINT,
488     back: UINT,
489 }}
490 ENUM!{enum D3D12_COMPARISON_FUNC {
491     D3D12_COMPARISON_FUNC_NEVER = 1,
492     D3D12_COMPARISON_FUNC_LESS = 2,
493     D3D12_COMPARISON_FUNC_EQUAL = 3,
494     D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
495     D3D12_COMPARISON_FUNC_GREATER = 5,
496     D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
497     D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
498     D3D12_COMPARISON_FUNC_ALWAYS = 8,
499 }}
500 ENUM!{enum D3D12_DEPTH_WRITE_MASK {
501     D3D12_DEPTH_WRITE_MASK_ZERO = 0,
502     D3D12_DEPTH_WRITE_MASK_ALL = 1,
503 }}
504 ENUM!{enum D3D12_STENCIL_OP {
505     D3D12_STENCIL_OP_KEEP = 1,
506     D3D12_STENCIL_OP_ZERO = 2,
507     D3D12_STENCIL_OP_REPLACE = 3,
508     D3D12_STENCIL_OP_INCR_SAT = 4,
509     D3D12_STENCIL_OP_DECR_SAT = 5,
510     D3D12_STENCIL_OP_INVERT = 6,
511     D3D12_STENCIL_OP_INCR = 7,
512     D3D12_STENCIL_OP_DECR = 8,
513 }}
514 STRUCT!{struct D3D12_DEPTH_STENCILOP_DESC {
515     StencilFailOp: D3D12_STENCIL_OP,
516     StencilDepthFailOp: D3D12_STENCIL_OP,
517     StencilPassOp: D3D12_STENCIL_OP,
518     StencilFunc: D3D12_COMPARISON_FUNC,
519 }}
520 STRUCT!{struct D3D12_DEPTH_STENCIL_DESC {
521     DepthEnable: BOOL,
522     DepthWriteMask: D3D12_DEPTH_WRITE_MASK,
523     DepthFunc: D3D12_COMPARISON_FUNC,
524     StencilEnable: BOOL,
525     StencilReadMask: UINT8,
526     StencilWriteMask: UINT8,
527     FrontFace: D3D12_DEPTH_STENCILOP_DESC,
528     BackFace: D3D12_DEPTH_STENCILOP_DESC,
529 }}
530 STRUCT!{struct D3D12_DEPTH_STENCIL_DESC1 {
531     DepthEnable: BOOL,
532     DepthWriteMask: D3D12_DEPTH_WRITE_MASK,
533     DepthFunc: D3D12_COMPARISON_FUNC,
534     StencilEnable: BOOL,
535     StencilReadMask: UINT8,
536     StencilWriteMask: UINT8,
537     FrontFace: D3D12_DEPTH_STENCILOP_DESC,
538     BackFace: D3D12_DEPTH_STENCILOP_DESC,
539     DepthBoundsTestEnable: BOOL,
540 }}
541 ENUM!{enum D3D12_BLEND {
542     D3D12_BLEND_ZERO = 1,
543     D3D12_BLEND_ONE = 2,
544     D3D12_BLEND_SRC_COLOR = 3,
545     D3D12_BLEND_INV_SRC_COLOR = 4,
546     D3D12_BLEND_SRC_ALPHA = 5,
547     D3D12_BLEND_INV_SRC_ALPHA = 6,
548     D3D12_BLEND_DEST_ALPHA = 7,
549     D3D12_BLEND_INV_DEST_ALPHA = 8,
550     D3D12_BLEND_DEST_COLOR = 9,
551     D3D12_BLEND_INV_DEST_COLOR = 10,
552     D3D12_BLEND_SRC_ALPHA_SAT = 11,
553     D3D12_BLEND_BLEND_FACTOR = 14,
554     D3D12_BLEND_INV_BLEND_FACTOR = 15,
555     D3D12_BLEND_SRC1_COLOR = 16,
556     D3D12_BLEND_INV_SRC1_COLOR = 17,
557     D3D12_BLEND_SRC1_ALPHA = 18,
558     D3D12_BLEND_INV_SRC1_ALPHA = 19,
559 }}
560 ENUM!{enum D3D12_BLEND_OP {
561     D3D12_BLEND_OP_ADD = 1,
562     D3D12_BLEND_OP_SUBTRACT = 2,
563     D3D12_BLEND_OP_REV_SUBTRACT = 3,
564     D3D12_BLEND_OP_MIN = 4,
565     D3D12_BLEND_OP_MAX = 5,
566 }}
567 ENUM!{enum D3D12_COLOR_WRITE_ENABLE {
568     D3D12_COLOR_WRITE_ENABLE_RED = 1,
569     D3D12_COLOR_WRITE_ENABLE_GREEN = 2,
570     D3D12_COLOR_WRITE_ENABLE_BLUE = 4,
571     D3D12_COLOR_WRITE_ENABLE_ALPHA = 8,
572     D3D12_COLOR_WRITE_ENABLE_ALL = D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN
573         | D3D12_COLOR_WRITE_ENABLE_BLUE | D3D12_COLOR_WRITE_ENABLE_ALPHA,
574 }}
575 ENUM!{enum D3D12_LOGIC_OP {
576     D3D12_LOGIC_OP_CLEAR = 0,
577     D3D12_LOGIC_OP_SET = 1,
578     D3D12_LOGIC_OP_COPY = 2,
579     D3D12_LOGIC_OP_COPY_INVERTED = 3,
580     D3D12_LOGIC_OP_NOOP = 4,
581     D3D12_LOGIC_OP_INVERT = 5,
582     D3D12_LOGIC_OP_AND = 6,
583     D3D12_LOGIC_OP_NAND = 7,
584     D3D12_LOGIC_OP_OR = 8,
585     D3D12_LOGIC_OP_NOR = 9,
586     D3D12_LOGIC_OP_XOR = 10,
587     D3D12_LOGIC_OP_EQUIV = 11,
588     D3D12_LOGIC_OP_AND_REVERSE = 12,
589     D3D12_LOGIC_OP_AND_INVERTED = 13,
590     D3D12_LOGIC_OP_OR_REVERSE = 14,
591     D3D12_LOGIC_OP_OR_INVERTED = 15,
592 }}
593 STRUCT!{struct D3D12_RENDER_TARGET_BLEND_DESC {
594     BlendEnable: BOOL,
595     LogicOpEnable: BOOL,
596     SrcBlend: D3D12_BLEND,
597     DestBlend: D3D12_BLEND,
598     BlendOp: D3D12_BLEND_OP,
599     SrcBlendAlpha: D3D12_BLEND,
600     DestBlendAlpha: D3D12_BLEND,
601     BlendOpAlpha: D3D12_BLEND_OP,
602     LogicOp: D3D12_LOGIC_OP,
603     RenderTargetWriteMask: UINT8,
604 }}
605 STRUCT!{struct D3D12_BLEND_DESC {
606     AlphaToCoverageEnable: BOOL,
607     IndependentBlendEnable: BOOL,
608     RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8],
609 }}
610 ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_MODE {
611     D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
612     D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
613 }}
614 STRUCT!{struct D3D12_RASTERIZER_DESC {
615     FillMode: D3D12_FILL_MODE,
616     CullMode: D3D12_CULL_MODE,
617     FrontCounterClockwise: BOOL,
618     DepthBias: INT,
619     DepthBiasClamp: FLOAT,
620     SlopeScaledDepthBias: FLOAT,
621     DepthClipEnable: BOOL,
622     MultisampleEnable: BOOL,
623     AntialiasedLineEnable: BOOL,
624     ForcedSampleCount: UINT,
625     ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE,
626 }}
627 RIDL!{#[uuid(0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14)]
628 interface ID3D12RootSignature(ID3D12RootSignatureVtbl):
629     ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}}
630 STRUCT!{struct D3D12_SHADER_BYTECODE {
631     pShaderBytecode: *const c_void,
632     BytecodeLength: SIZE_T,
633 }}
634 STRUCT!{struct D3D12_STREAM_OUTPUT_DESC {
635     pSODeclaration: *const D3D12_SO_DECLARATION_ENTRY,
636     NumEntries: UINT,
637     pBufferStrides: *const UINT,
638     NumStrides: UINT,
639     RasterizedStream: UINT,
640 }}
641 STRUCT!{struct D3D12_INPUT_LAYOUT_DESC {
642     pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC,
643     NumElements: UINT,
644 }}
645 ENUM!{enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE {
646     D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
647     D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
648     D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2,
649 }}
650 STRUCT!{struct D3D12_CACHED_PIPELINE_STATE {
651     pCachedBlob: *const c_void,
652     CachedBlobSizeInBytes: SIZE_T,
653 }}
654 ENUM!{enum D3D12_PIPELINE_STATE_FLAGS {
655     D3D12_PIPELINE_STATE_FLAG_NONE = 0,
656     D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1,
657 }}
658 STRUCT!{struct D3D12_GRAPHICS_PIPELINE_STATE_DESC {
659     pRootSignature: *mut ID3D12RootSignature,
660     VS: D3D12_SHADER_BYTECODE,
661     PS: D3D12_SHADER_BYTECODE,
662     DS: D3D12_SHADER_BYTECODE,
663     HS: D3D12_SHADER_BYTECODE,
664     GS: D3D12_SHADER_BYTECODE,
665     StreamOutput: D3D12_STREAM_OUTPUT_DESC,
666     BlendState: D3D12_BLEND_DESC,
667     SampleMask: UINT,
668     RasterizerState: D3D12_RASTERIZER_DESC,
669     DepthStencilState: D3D12_DEPTH_STENCIL_DESC,
670     InputLayout: D3D12_INPUT_LAYOUT_DESC,
671     IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE,
672     PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE,
673     NumRenderTargets: UINT,
674     RTVFormats: [DXGI_FORMAT; 8],
675     DSVFormat: DXGI_FORMAT,
676     SampleDesc: DXGI_SAMPLE_DESC,
677     NodeMask: UINT,
678     CachedPSO: D3D12_CACHED_PIPELINE_STATE,
679     Flags: D3D12_PIPELINE_STATE_FLAGS,
680 }}
681 STRUCT!{struct D3D12_COMPUTE_PIPELINE_STATE_DESC {
682     pRootSignature: *mut ID3D12RootSignature,
683     CS: D3D12_SHADER_BYTECODE,
684     NodeMask: UINT,
685     CachedPSO: D3D12_CACHED_PIPELINE_STATE,
686     Flags: D3D12_PIPELINE_STATE_FLAGS,
687 }}
688 STRUCT!{struct D3D12_RT_FORMAT_ARRAY {
689     RTFormats: [DXGI_FORMAT; 8],
690     NumRenderTargets: UINT,
691 }}
692 STRUCT!{struct D3D12_PIPELINE_STATE_STREAM_DESC {
693     SizeInBytes: SIZE_T,
694     pPipelineStateSubobjectStream: *mut c_void,
695 }}
696 ENUM!{enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE {
697     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0,
698     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1,
699     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2,
700     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3,
701     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4,
702     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5,
703     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6,
704     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7,
705     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8,
706     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9,
707     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10,
708     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11,
709     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12,
710     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13,
711     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14,
712     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15,
713     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16,
714     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17,
715     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18,
716     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19,
717     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20,
718     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21,
719     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 22,
720 }}
721 ENUM!{enum D3D12_FEATURE {
722     D3D12_FEATURE_D3D12_OPTIONS = 0,
723     D3D12_FEATURE_ARCHITECTURE = 1,
724     D3D12_FEATURE_FEATURE_LEVELS = 2,
725     D3D12_FEATURE_FORMAT_SUPPORT = 3,
726     D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
727     D3D12_FEATURE_FORMAT_INFO = 5,
728     D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
729     D3D12_FEATURE_SHADER_MODEL = 7,
730     D3D12_FEATURE_D3D12_OPTIONS1 = 8,
731     D3D12_FEATURE_ROOT_SIGNATURE = 12,
732     D3D12_FEATURE_ARCHITECTURE1 = 16,
733     D3D12_FEATURE_D3D12_OPTIONS2 = 18,
734     D3D12_FEATURE_SHADER_CACHE = 19,
735     D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
736 }}
737 ENUM!{enum D3D12_SHADER_MIN_PRECISION_SUPPORT {
738     D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
739     D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
740     D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2,
741 }}
742 ENUM!{enum D3D12_TILED_RESOURCES_TIER {
743     D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
744     D3D12_TILED_RESOURCES_TIER_1 = 1,
745     D3D12_TILED_RESOURCES_TIER_2 = 2,
746     D3D12_TILED_RESOURCES_TIER_3 = 3,
747 }}
748 ENUM!{enum D3D12_RESOURCE_BINDING_TIER {
749     D3D12_RESOURCE_BINDING_TIER_1 = 1,
750     D3D12_RESOURCE_BINDING_TIER_2 = 2,
751     D3D12_RESOURCE_BINDING_TIER_3 = 3,
752 }}
753 ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_TIER {
754     D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
755     D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
756     D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
757     D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
758 }}
759 ENUM!{enum D3D12_FORMAT_SUPPORT1 {
760     D3D12_FORMAT_SUPPORT1_NONE = 0,
761     D3D12_FORMAT_SUPPORT1_BUFFER = 0x1,
762     D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2,
763     D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4,
764     D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8,
765     D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10,
766     D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20,
767     D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40,
768     D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80,
769     D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100,
770     D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200,
771     D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400,
772     D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800,
773     D3D12_FORMAT_SUPPORT1_MIP = 0x1000,
774     D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000,
775     D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000,
776     D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000,
777     D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000,
778     D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000,
779     D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000,
780     D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000,
781     D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000,
782     D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000,
783     D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000,
784     D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
785     D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000,
786     D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000,
787     D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
788     D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
789     D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000,
790 }}
791 ENUM!{enum D3D12_FORMAT_SUPPORT2 {
792     D3D12_FORMAT_SUPPORT2_NONE = 0,
793     D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
794     D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
795     D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
796     D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
797     D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
798     D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
799     D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
800     D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
801     D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
802     D3D12_FORMAT_SUPPORT2_TILED = 0x200,
803     D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000,
804 }}
805 ENUM!{enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS {
806     D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0,
807     D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1,
808 }}
809 ENUM!{enum D3D12_CROSS_NODE_SHARING_TIER {
810     D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
811     D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
812     D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
813     D3D12_CROSS_NODE_SHARING_TIER_2 = 3,
814 }}
815 ENUM!{enum D3D12_RESOURCE_HEAP_TIER {
816     D3D12_RESOURCE_HEAP_TIER_1 = 1,
817     D3D12_RESOURCE_HEAP_TIER_2 = 2,
818 }}
819 ENUM!{enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER {
820     D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0,
821     D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1,
822     D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2,
823 }}
824 STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS {
825     DoublePrecisionFloatShaderOps: BOOL,
826     OutputMergerLogicOp: BOOL,
827     MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT,
828     TiledResourcesTier: D3D12_TILED_RESOURCES_TIER,
829     ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER,
830     PSSpecifiedStencilRefSupported: BOOL,
831     TypedUAVLoadAdditionalFormats: BOOL,
832     ROVsSupported: BOOL,
833     ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER,
834     MaxGPUVirtualAddressBitsPerResource: UINT,
835     StandardSwizzle64KBSupported: BOOL,
836     CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER,
837     CrossAdapterRowMajorTextureSupported: BOOL,
838     VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL,
839     ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER,
840 }}
841 STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 {
842     WaveOps: BOOL,
843     WaveLaneCountMin: UINT,
844     WaveLaneCountMax: UINT,
845     TotalLaneCount: UINT,
846     ExpandedComputeResourceStates: BOOL,
847     Int64ShaderOps: BOOL,
848 }}
849 STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 {
850     DepthBoundsTestSupported: BOOL,
851     ProgrammableSamplePositionsTier: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER,
852 }}
853 ENUM!{enum D3D_ROOT_SIGNATURE_VERSION {
854     D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
855     D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
856     D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
857 }}
858 STRUCT!{struct D3D12_FEATURE_DATA_ROOT_SIGNATURE {
859     HighestVersion: D3D_ROOT_SIGNATURE_VERSION,
860 }}
861 STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE {
862     NodeIndex: UINT,
863     TileBasedRenderer: BOOL,
864     UMA: BOOL,
865     CacheCoherentUMA: BOOL,
866 }}
867 STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE1 {
868     NodeIndex: UINT,
869     TileBasedRenderer: BOOL,
870     UMA: BOOL,
871     CacheCoherentUMA: BOOL,
872     IsolatedMMU: BOOL,
873 }}
874 STRUCT!{struct D3D12_FEATURE_DATA_FEATURE_LEVELS {
875     NumFeatureLevels: UINT,
876     pFeatureLevelsRequested: *const D3D_FEATURE_LEVEL,
877     MaxSupportedFeatureLevel: D3D_FEATURE_LEVEL,
878 }}
879 ENUM!{enum D3D_SHADER_MODEL {
880     D3D_SHADER_MODEL_5_1 = 0x51,
881     D3D_SHADER_MODEL_6_0 = 0x60,
882 }}
883 STRUCT!{struct D3D12_FEATURE_DATA_SHADER_MODEL {
884     HighestShaderModel: D3D_SHADER_MODEL,
885 }}
886 STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_SUPPORT {
887     Format: DXGI_FORMAT,
888     Support1: D3D12_FORMAT_SUPPORT1,
889     Support2: D3D12_FORMAT_SUPPORT2,
890 }}
891 STRUCT!{struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS {
892     Format: DXGI_FORMAT,
893     SampleCount: UINT,
894     Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS,
895     NumQualityLevels: UINT,
896 }}
897 STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_INFO {
898     Format: DXGI_FORMAT,
899     PlaneCount: UINT8,
900 }}
901 STRUCT!{struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
902     MaxGPUVirtualAddressBitsPerResource: UINT,
903     MaxGPUVirtualAddressBitsPerProcess: UINT,
904 }}
905 ENUM!{enum D3D12_SHADER_CACHE_SUPPORT_FLAGS {
906     D3D12_SHADER_CACHE_SUPPORT_NONE = 0,
907     D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1,
908     D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2,
909     D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4,
910     D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8,
911 }}
912 STRUCT!{struct D3D12_FEATURE_DATA_SHADER_CACHE {
913     SupportFlags: D3D12_SHADER_CACHE_SUPPORT_FLAGS,
914 }}
915 STRUCT!{struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY {
916     CommandListType: D3D12_COMMAND_LIST_TYPE,
917     Priority: UINT,
918     PriorityForTypeIsSupported: BOOL,
919 }}
920 STRUCT!{struct D3D12_RESOURCE_ALLOCATION_INFO {
921     SizeInBytes: UINT64,
922     Alignment: UINT64,
923 }}
924 ENUM!{enum D3D12_HEAP_TYPE {
925     D3D12_HEAP_TYPE_DEFAULT = 1,
926     D3D12_HEAP_TYPE_UPLOAD = 2,
927     D3D12_HEAP_TYPE_READBACK = 3,
928     D3D12_HEAP_TYPE_CUSTOM = 4,
929 }}
930 ENUM!{enum D3D12_CPU_PAGE_PROPERTY {
931     D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
932     D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
933     D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
934     D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
935 }}
936 ENUM!{enum D3D12_MEMORY_POOL {
937     D3D12_MEMORY_POOL_UNKNOWN = 0,
938     D3D12_MEMORY_POOL_L0 = 1,
939     D3D12_MEMORY_POOL_L1 = 2,
940 }}
941 STRUCT!{struct D3D12_HEAP_PROPERTIES {
942     Type: D3D12_HEAP_TYPE,
943     CPUPageProperty: D3D12_CPU_PAGE_PROPERTY,
944     MemoryPoolPreference: D3D12_MEMORY_POOL,
945     CreationNodeMask: UINT,
946     VisibleNodeMask: UINT,
947 }}
948 ENUM!{enum D3D12_HEAP_FLAGS {
949     D3D12_HEAP_FLAG_NONE = 0,
950     D3D12_HEAP_FLAG_SHARED = 0x1,
951     D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4,
952     D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8,
953     D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
954     D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
955     D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
956     D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100,
957     D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200,
958     D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0,
959     D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
960     D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
961     D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
962 }}
963 STRUCT!{struct D3D12_HEAP_DESC {
964     SizeInBytes: UINT64,
965     Properties: D3D12_HEAP_PROPERTIES,
966     Alignment: UINT64,
967     Flags: D3D12_HEAP_FLAGS,
968 }}
969 ENUM!{enum D3D12_RESOURCE_DIMENSION {
970     D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
971     D3D12_RESOURCE_DIMENSION_BUFFER = 1,
972     D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
973     D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
974     D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
975 }}
976 ENUM!{enum D3D12_TEXTURE_LAYOUT {
977     D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
978     D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
979     D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
980     D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
981 }}
982 ENUM!{enum D3D12_RESOURCE_FLAGS {
983     D3D12_RESOURCE_FLAG_NONE = 0,
984     D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
985     D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
986     D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
987     D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
988     D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
989     D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
990 }}
991 STRUCT!{struct D3D12_RESOURCE_DESC {
992     Dimension: D3D12_RESOURCE_DIMENSION,
993     Alignment: UINT64,
994     Width: UINT64,
995     Height: UINT,
996     DepthOrArraySize: UINT16,
997     MipLevels: UINT16,
998     Format: DXGI_FORMAT,
999     SampleDesc: DXGI_SAMPLE_DESC,
1000     Layout: D3D12_TEXTURE_LAYOUT,
1001     Flags: D3D12_RESOURCE_FLAGS,
1002 }}
1003 STRUCT!{struct D3D12_DEPTH_STENCIL_VALUE {
1004     Depth: FLOAT,
1005     Stencil: UINT8,
1006 }}
1007 UNION!{union D3D12_CLEAR_VALUE_u {
1008     [u32; 4],
1009     Color Color_mut: [FLOAT; 4],
1010     DepthStencil DepthStencil_mut: D3D12_DEPTH_STENCIL_VALUE,
1011 }}
1012 STRUCT!{struct D3D12_CLEAR_VALUE {
1013     Format: DXGI_FORMAT,
1014     u: D3D12_CLEAR_VALUE_u,
1015 }}
1016 STRUCT!{struct D3D12_RANGE {
1017     Begin: SIZE_T,
1018     End: SIZE_T,
1019 }}
1020 STRUCT!{struct D3D12_RANGE_UINT64 {
1021     Begin: UINT64,
1022     End: UINT64,
1023 }}
1024 STRUCT!{struct D3D12_SUBRESOURCE_RANGE_UINT64 {
1025     Subresource: UINT,
1026     Range: D3D12_RANGE_UINT64,
1027 }}
1028 STRUCT!{struct D3D12_SUBRESOURCE_INFO {
1029     Offset: UINT64,
1030     RowPitch: UINT,
1031     DepthPitch: UINT,
1032 }}
1033 STRUCT!{struct D3D12_TILED_RESOURCE_COORDINATE {
1034     X: UINT,
1035     Y: UINT,
1036     Z: UINT,
1037     Subresource: UINT,
1038 }}
1039 STRUCT!{struct D3D12_TILE_REGION_SIZE {
1040     NumTiles: UINT,
1041     UseBox: BOOL,
1042     Width: UINT,
1043     Height: UINT16,
1044     Depth: UINT16,
1045 }}
1046 ENUM!{enum D3D12_TILE_RANGE_FLAGS {
1047     D3D12_TILE_RANGE_FLAG_NONE = 0,
1048     D3D12_TILE_RANGE_FLAG_NULL = 1,
1049     D3D12_TILE_RANGE_FLAG_SKIP = 2,
1050     D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4,
1051 }}
1052 STRUCT!{struct D3D12_SUBRESOURCE_TILING {
1053     WidthInTiles: UINT,
1054     HeightInTiles: UINT16,
1055     DepthInTiles: UINT16,
1056     StartTileIndexInOverallResource: UINT,
1057 }}
1058 STRUCT!{struct D3D12_TILE_SHAPE {
1059     WidthInTexels: UINT,
1060     HeightInTexels: UINT,
1061     DepthInTexels: UINT,
1062 }}
1063 STRUCT!{struct D3D12_PACKED_MIP_INFO {
1064     NumStandardMips: UINT8,
1065     NumPackedMips: UINT8,
1066     NumTilesForPackedMips: UINT,
1067     StartTileIndexInOverallResource: UINT,
1068 }}
1069 ENUM!{enum D3D12_TILE_MAPPING_FLAGS {
1070     D3D12_TILE_MAPPING_FLAG_NONE = 0,
1071     D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
1072 }}
1073 ENUM!{enum D3D12_TILE_COPY_FLAGS {
1074     D3D12_TILE_COPY_FLAG_NONE = 0,
1075     D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
1076     D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
1077     D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
1078 }}
1079 ENUM!{enum D3D12_RESOURCE_STATES {
1080     D3D12_RESOURCE_STATE_COMMON = 0,
1081     D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
1082     D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
1083     D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
1084     D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
1085     D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
1086     D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
1087     D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
1088     D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
1089     D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
1090     D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
1091     D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
1092     D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
1093     D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
1094     D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
1095     D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
1096     D3D12_RESOURCE_STATE_PRESENT = 0,
1097     D3D12_RESOURCE_STATE_PREDICATION = 0x200,
1098 }}
1099 ENUM!{enum D3D12_RESOURCE_BARRIER_TYPE {
1100     D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
1101     D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
1102     D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
1103 }}
1104 STRUCT!{struct D3D12_RESOURCE_TRANSITION_BARRIER {
1105     pResource: *mut ID3D12Resource,
1106     Subresource: UINT,
1107     StateBefore: D3D12_RESOURCE_STATES,
1108     StateAfter: D3D12_RESOURCE_STATES,
1109 }}
1110 STRUCT!{struct D3D12_RESOURCE_ALIASING_BARRIER {
1111     pResourceBefore: *mut ID3D12Resource,
1112     pResourceAfter: *mut ID3D12Resource,
1113 }}
1114 STRUCT!{struct D3D12_RESOURCE_UAV_BARRIER {
1115     pResource: *mut ID3D12Resource,
1116 }}
1117 ENUM!{enum D3D12_RESOURCE_BARRIER_FLAGS {
1118     D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
1119     D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
1120     D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
1121 }}
1122 UNION!{union D3D12_RESOURCE_BARRIER_u {
1123     [u32; 4] [u64; 3],
1124     Transition Transition_mut: D3D12_RESOURCE_TRANSITION_BARRIER,
1125     Aliasing Aliasing_mut: D3D12_RESOURCE_ALIASING_BARRIER,
1126     UAV UAV_mut: D3D12_RESOURCE_UAV_BARRIER,
1127 }}
1128 STRUCT!{struct D3D12_RESOURCE_BARRIER {
1129     Type: D3D12_RESOURCE_BARRIER_TYPE,
1130     Flags: D3D12_RESOURCE_BARRIER_FLAGS,
1131     u: D3D12_RESOURCE_BARRIER_u,
1132 }}
1133 STRUCT!{struct D3D12_SUBRESOURCE_FOOTPRINT {
1134     Format: DXGI_FORMAT,
1135     Width: UINT,
1136     Height: UINT,
1137     Depth: UINT,
1138     RowPitch: UINT,
1139 }}
1140 STRUCT!{struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT {
1141     Offset: UINT64,
1142     Footprint: D3D12_SUBRESOURCE_FOOTPRINT,
1143 }}
1144 ENUM!{enum D3D12_TEXTURE_COPY_TYPE {
1145     D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
1146     D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
1147 }}
1148 UNION!{union D3D12_TEXTURE_COPY_LOCATION_u {
1149     [u64; 4],
1150     PlacedFootprint PlacedFootprint_mut: D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
1151     SubresourceIndex SubresourceIndex_mut: UINT,
1152 }}
1153 STRUCT!{struct D3D12_TEXTURE_COPY_LOCATION {
1154     pResource: *mut ID3D12Resource,
1155     Type: D3D12_TEXTURE_COPY_TYPE,
1156     u: D3D12_TEXTURE_COPY_LOCATION_u,
1157 }}
1158 ENUM!{enum D3D12_RESOLVE_MODE {
1159     D3D12_RESOLVE_MODE_DECOMPRESS = 0,
1160     D3D12_RESOLVE_MODE_MIN = 1,
1161     D3D12_RESOLVE_MODE_MAX = 2,
1162     D3D12_RESOLVE_MODE_AVERAGE = 3,
1163 }}
1164 STRUCT!{struct D3D12_SAMPLE_POSITION {
1165     X: INT8,
1166     Y: INT8,
1167 }}
1168 ENUM!{enum D3D12_SHADER_COMPONENT_MAPPING {
1169     D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
1170     D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
1171     D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
1172     D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
1173     D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
1174     D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
1175 }}
1176 pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: UINT = 0x7;
1177 pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: UINT = 3;
1178 pub const D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES: UINT = 1
1179     << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
1180 // D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING
1181 // D3D12_DECODE_SHADER_4_COMPONENT_MAPPING
1182 // D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING
1183 ENUM!{enum D3D12_BUFFER_SRV_FLAGS {
1184     D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
1185     D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
1186 }}
1187 STRUCT!{struct D3D12_BUFFER_SRV {
1188     FirstElement: UINT64,
1189     NumElements: UINT,
1190     StructureByteStride: UINT,
1191     Flags: D3D12_BUFFER_SRV_FLAGS,
1192 }}
1193 STRUCT!{struct D3D12_TEX1D_SRV {
1194     MostDetailedMip: UINT,
1195     MipLevels: UINT,
1196     ResourceMinLODClamp: FLOAT,
1197 }}
1198 STRUCT!{struct D3D12_TEX1D_ARRAY_SRV {
1199     MostDetailedMip: UINT,
1200     MipLevels: UINT,
1201     FirstArraySlice: UINT,
1202     ArraySize: UINT,
1203     ResourceMinLODClamp: FLOAT,
1204 }}
1205 STRUCT!{struct D3D12_TEX2D_SRV {
1206     MostDetailedMip: UINT,
1207     MipLevels: UINT,
1208     PlaneSlice: UINT,
1209     ResourceMinLODClamp: FLOAT,
1210 }}
1211 STRUCT!{struct D3D12_TEX2D_ARRAY_SRV {
1212     MostDetailedMip: UINT,
1213     MipLevels: UINT,
1214     FirstArraySlice: UINT,
1215     ArraySize: UINT,
1216     PlaneSlice: UINT,
1217     ResourceMinLODClamp: FLOAT,
1218 }}
1219 STRUCT!{struct D3D12_TEX3D_SRV {
1220     MostDetailedMip: UINT,
1221     MipLevels: UINT,
1222     ResourceMinLODClamp: FLOAT,
1223 }}
1224 STRUCT!{struct D3D12_TEXCUBE_SRV {
1225     MostDetailedMip: UINT,
1226     MipLevels: UINT,
1227     ResourceMinLODClamp: FLOAT,
1228 }}
1229 STRUCT!{struct D3D12_TEXCUBE_ARRAY_SRV {
1230     MostDetailedMip: UINT,
1231     MipLevels: UINT,
1232     First2DArrayFace: UINT,
1233     NumCubes: UINT,
1234     ResourceMinLODClamp: FLOAT,
1235 }}
1236 STRUCT!{struct D3D12_TEX2DMS_SRV {
1237     UnusedField_NothingToDefine: UINT,
1238 }}
1239 STRUCT!{struct D3D12_TEX2DMS_ARRAY_SRV {
1240     FirstArraySlice: UINT,
1241     ArraySize: UINT,
1242 }}
1243 ENUM!{enum D3D12_SRV_DIMENSION {
1244     D3D12_SRV_DIMENSION_UNKNOWN = 0,
1245     D3D12_SRV_DIMENSION_BUFFER = 1,
1246     D3D12_SRV_DIMENSION_TEXTURE1D = 2,
1247     D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
1248     D3D12_SRV_DIMENSION_TEXTURE2D = 4,
1249     D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
1250     D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
1251     D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
1252     D3D12_SRV_DIMENSION_TEXTURE3D = 8,
1253     D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
1254     D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
1255 }}
1256 UNION!{union D3D12_SHADER_RESOURCE_VIEW_DESC_u {
1257     [u64; 3],
1258     Buffer Buffer_mut: D3D12_BUFFER_SRV,
1259     Texture1D Texture1D_mut: D3D12_TEX1D_SRV,
1260     Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_SRV,
1261     Texture2D Texture2D_mut: D3D12_TEX2D_SRV,
1262     Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_SRV,
1263     Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_SRV,
1264     Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_SRV,
1265     Texture3D Texture3D_mut: D3D12_TEX3D_SRV,
1266     TextureCube TextureCube_mut: D3D12_TEXCUBE_SRV,
1267     TextureCubeArray TextureCubeArray_mut: D3D12_TEXCUBE_ARRAY_SRV,
1268 }}
1269 STRUCT!{struct D3D12_SHADER_RESOURCE_VIEW_DESC {
1270     Format: DXGI_FORMAT,
1271     ViewDimension: D3D12_SRV_DIMENSION,
1272     Shader4ComponentMapping: UINT,
1273     u: D3D12_SHADER_RESOURCE_VIEW_DESC_u,
1274 }}
1275 STRUCT!{struct D3D12_CONSTANT_BUFFER_VIEW_DESC {
1276     BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1277     SizeInBytes: UINT,
1278 }}
1279 ENUM!{enum D3D12_FILTER {
1280     D3D12_FILTER_MIN_MAG_MIP_POINT = 0,
1281     D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
1282     D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
1283     D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
1284     D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
1285     D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
1286     D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
1287     D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
1288     D3D12_FILTER_ANISOTROPIC = 0x55,
1289     D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
1290     D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
1291     D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
1292     D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
1293     D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
1294     D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
1295     D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
1296     D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
1297     D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
1298     D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
1299     D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
1300     D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
1301     D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
1302     D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
1303     D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
1304     D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
1305     D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
1306     D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155,
1307     D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
1308     D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
1309     D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
1310     D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
1311     D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
1312     D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
1313     D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
1314     D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
1315     D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
1316 }}
1317 ENUM!{enum D3D12_FILTER_TYPE {
1318     D3D12_FILTER_TYPE_POINT = 0,
1319     D3D12_FILTER_TYPE_LINEAR = 1,
1320 }}
1321 ENUM!{enum D3D12_FILTER_REDUCTION_TYPE {
1322     D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
1323     D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
1324     D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
1325     D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
1326 }}
1327 pub const D3D12_FILTER_REDUCTION_TYPE_MASK: UINT = 0x3;
1328 pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: UINT = 7;
1329 pub const D3D12_FILTER_TYPE_MASK: UINT = 0x3;
1330 pub const D3D12_MIN_FILTER_SHIFT: UINT = 4;
1331 pub const D3D12_MAG_FILTER_SHIFT: UINT = 2;
1332 pub const D3D12_MIP_FILTER_SHIFT: UINT = 0;
1333 pub const D3D12_ANISOTROPIC_FILTERING_BIT: UINT = 0x40;
1334 // D3D12_ENCODE_BASIC_FILTER
1335 // D3D12_ENCODE_ANISOTROPIC_FILTER
1336 // D3D12_DECODE_MIN_FILTER
1337 // D3D12_DECODE_MAG_FILTER
1338 // D3D12_DECODE_MIP_FILTER
1339 // D3D12_DECODE_FILTER_REDUCTION
1340 // D3D12_DECODE_IS_COMPARISON_FILTER
1341 // D3D12_DECODE_IS_ANISOTROPIC_FILTER
1342 ENUM!{enum D3D12_TEXTURE_ADDRESS_MODE {
1343     D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
1344     D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
1345     D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
1346     D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
1347     D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
1348 }}
1349 STRUCT!{struct D3D12_SAMPLER_DESC {
1350     Filter: D3D12_FILTER,
1351     AddressU: D3D12_TEXTURE_ADDRESS_MODE,
1352     AddressV: D3D12_TEXTURE_ADDRESS_MODE,
1353     AddressW: D3D12_TEXTURE_ADDRESS_MODE,
1354     MipLODBias: FLOAT,
1355     MaxAnisotropy: UINT,
1356     ComparisonFunc: D3D12_COMPARISON_FUNC,
1357     BorderColor: [FLOAT; 4],
1358     MinLOD: FLOAT,
1359     MaxLOD: FLOAT,
1360 }}
1361 ENUM!{enum D3D12_BUFFER_UAV_FLAGS {
1362     D3D12_BUFFER_UAV_FLAG_NONE = 0,
1363     D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
1364 }}
1365 STRUCT!{struct D3D12_BUFFER_UAV {
1366     FirstElement: UINT64,
1367     NumElements: UINT,
1368     StructureByteStride: UINT,
1369     CounterOffsetInBytes: UINT64,
1370     Flags: D3D12_BUFFER_UAV_FLAGS,
1371 }}
1372 STRUCT!{struct D3D12_TEX1D_UAV {
1373     MipSlice: UINT,
1374 }}
1375 STRUCT!{struct D3D12_TEX1D_ARRAY_UAV {
1376     MipSlice: UINT,
1377     FirstArraySlice: UINT,
1378     ArraySize: UINT,
1379 }}
1380 STRUCT!{struct D3D12_TEX2D_UAV {
1381     MipSlice: UINT,
1382     PlaneSlice: UINT,
1383 }}
1384 STRUCT!{struct D3D12_TEX2D_ARRAY_UAV {
1385     MipSlice: UINT,
1386     FirstArraySlice: UINT,
1387     ArraySize: UINT,
1388     PlaneSlice: UINT,
1389 }}
1390 STRUCT!{struct D3D12_TEX3D_UAV {
1391     MipSlice: UINT,
1392     FirstWSlice: UINT,
1393     WSize: UINT,
1394 }}
1395 ENUM!{enum D3D12_UAV_DIMENSION {
1396     D3D12_UAV_DIMENSION_UNKNOWN = 0,
1397     D3D12_UAV_DIMENSION_BUFFER = 1,
1398     D3D12_UAV_DIMENSION_TEXTURE1D = 2,
1399     D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
1400     D3D12_UAV_DIMENSION_TEXTURE2D = 4,
1401     D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
1402     D3D12_UAV_DIMENSION_TEXTURE3D = 8,
1403 }}
1404 UNION!{union D3D12_UNORDERED_ACCESS_VIEW_DESC_u {
1405     [u64; 4],
1406     Buffer Buffer_mut: D3D12_BUFFER_UAV,
1407     Texture1D Texture1D_mut: D3D12_TEX1D_UAV,
1408     Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_UAV,
1409     Texture2D Texture2D_mut: D3D12_TEX2D_UAV,
1410     Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_UAV,
1411     Texture3D Texture3D_mut: D3D12_TEX3D_UAV,
1412 }}
1413 STRUCT!{struct D3D12_UNORDERED_ACCESS_VIEW_DESC {
1414     Format: DXGI_FORMAT,
1415     ViewDimension: D3D12_UAV_DIMENSION,
1416     u: D3D12_UNORDERED_ACCESS_VIEW_DESC_u,
1417 }}
1418 STRUCT!{struct D3D12_BUFFER_RTV {
1419     FirstElement: UINT64,
1420     NumElements: UINT,
1421 }}
1422 STRUCT!{struct D3D12_TEX1D_RTV {
1423     MipSlice: UINT,
1424 }}
1425 STRUCT!{struct D3D12_TEX1D_ARRAY_RTV {
1426     MipSlice: UINT,
1427     FirstArraySlice: UINT,
1428     ArraySize: UINT,
1429 }}
1430 STRUCT!{struct D3D12_TEX2D_RTV {
1431     MipSlice: UINT,
1432     PlaneSlice: UINT,
1433 }}
1434 STRUCT!{struct D3D12_TEX2DMS_RTV {
1435     UnusedField_NothingToDefine: UINT,
1436 }}
1437 STRUCT!{struct D3D12_TEX2D_ARRAY_RTV {
1438     MipSlice: UINT,
1439     FirstArraySlice: UINT,
1440     ArraySize: UINT,
1441     PlaneSlice: UINT,
1442 }}
1443 STRUCT!{struct D3D12_TEX2DMS_ARRAY_RTV {
1444     FirstArraySlice: UINT,
1445     ArraySize: UINT,
1446 }}
1447 STRUCT!{struct D3D12_TEX3D_RTV {
1448     MipSlice: UINT,
1449     FirstWSlice: UINT,
1450     WSize: UINT,
1451 }}
1452 ENUM!{enum D3D12_RTV_DIMENSION {
1453     D3D12_RTV_DIMENSION_UNKNOWN = 0,
1454     D3D12_RTV_DIMENSION_BUFFER = 1,
1455     D3D12_RTV_DIMENSION_TEXTURE1D = 2,
1456     D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
1457     D3D12_RTV_DIMENSION_TEXTURE2D = 4,
1458     D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
1459     D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
1460     D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
1461     D3D12_RTV_DIMENSION_TEXTURE3D = 8,
1462 }}
1463 UNION!{union D3D12_RENDER_TARGET_VIEW_DESC_u {
1464     [u64; 2],
1465     Buffer Buffer_mut: D3D12_BUFFER_RTV,
1466     Texture1D Texture1D_mut: D3D12_TEX1D_RTV,
1467     Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_RTV,
1468     Texture2D Texture2D_mut: D3D12_TEX2D_RTV,
1469     Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_RTV,
1470     Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_RTV,
1471     Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_RTV,
1472     Texture3D Texture3D_mut: D3D12_TEX3D_RTV,
1473 }}
1474 STRUCT!{struct D3D12_RENDER_TARGET_VIEW_DESC {
1475     Format: DXGI_FORMAT,
1476     ViewDimension: D3D12_RTV_DIMENSION,
1477     u: D3D12_RENDER_TARGET_VIEW_DESC_u,
1478 }}
1479 STRUCT!{struct D3D12_TEX1D_DSV {
1480     MipSlice: UINT,
1481 }}
1482 STRUCT!{struct D3D12_TEX1D_ARRAY_DSV {
1483     MipSlice: UINT,
1484     FirstArraySlice: UINT,
1485     ArraySize: UINT,
1486 }}
1487 STRUCT!{struct D3D12_TEX2D_DSV {
1488     MipSlice: UINT,
1489 }}
1490 STRUCT!{struct D3D12_TEX2D_ARRAY_DSV {
1491     MipSlice: UINT,
1492     FirstArraySlice: UINT,
1493     ArraySize: UINT,
1494 }}
1495 STRUCT!{struct D3D12_TEX2DMS_DSV {
1496     UnusedField_NothingToDefine: UINT,
1497 }}
1498 STRUCT!{struct D3D12_TEX2DMS_ARRAY_DSV {
1499     FirstArraySlice: UINT,
1500     ArraySize: UINT,
1501 }}
1502 ENUM!{enum D3D12_DSV_FLAGS {
1503     D3D12_DSV_FLAG_NONE = 0x0,
1504     D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
1505     D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
1506 }}
1507 ENUM!{enum D3D12_DSV_DIMENSION {
1508     D3D12_DSV_DIMENSION_UNKNOWN = 0,
1509     D3D12_DSV_DIMENSION_TEXTURE1D = 1,
1510     D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
1511     D3D12_DSV_DIMENSION_TEXTURE2D = 3,
1512     D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
1513     D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
1514     D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
1515 }}
1516 UNION!{union D3D12_DEPTH_STENCIL_VIEW_DESC_u {
1517     [u32; 3],
1518     Texture1D Texture1D_mut: D3D12_TEX1D_DSV,
1519     Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_DSV,
1520     Texture2D Texture2D_mut: D3D12_TEX2D_DSV,
1521     Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_DSV,
1522     Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_DSV,
1523     Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_DSV,
1524 }}
1525 STRUCT!{struct D3D12_DEPTH_STENCIL_VIEW_DESC {
1526     Format: DXGI_FORMAT,
1527     ViewDimension: D3D12_DSV_DIMENSION,
1528     Flags: D3D12_DSV_FLAGS,
1529     u: D3D12_DEPTH_STENCIL_VIEW_DESC_u,
1530 }}
1531 ENUM!{enum D3D12_CLEAR_FLAGS {
1532     D3D12_CLEAR_FLAG_DEPTH = 0x1,
1533     D3D12_CLEAR_FLAG_STENCIL = 0x2,
1534 }}
1535 ENUM!{enum D3D12_FENCE_FLAGS {
1536     D3D12_FENCE_FLAG_NONE = 0x0,
1537     D3D12_FENCE_FLAG_SHARED = 0x1,
1538     D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
1539 }}
1540 ENUM!{enum D3D12_DESCRIPTOR_HEAP_TYPE {
1541     D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
1542     D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1,
1543     D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2,
1544     D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3,
1545     D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4,
1546 }}
1547 ENUM!{enum D3D12_DESCRIPTOR_HEAP_FLAGS {
1548     D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
1549     D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
1550 }}
1551 STRUCT!{struct D3D12_DESCRIPTOR_HEAP_DESC {
1552     Type: D3D12_DESCRIPTOR_HEAP_TYPE,
1553     NumDescriptors: UINT,
1554     Flags: D3D12_DESCRIPTOR_HEAP_FLAGS,
1555     NodeMask: UINT,
1556 }}
1557 ENUM!{enum D3D12_DESCRIPTOR_RANGE_TYPE {
1558     D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
1559     D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
1560     D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
1561     D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
1562 }}
1563 STRUCT!{struct D3D12_DESCRIPTOR_RANGE {
1564     RangeType: D3D12_DESCRIPTOR_RANGE_TYPE,
1565     NumDescriptors: UINT,
1566     BaseShaderRegister: UINT,
1567     RegisterSpace: UINT,
1568     OffsetInDescriptorsFromTableStart: UINT,
1569 }}
1570 STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE {
1571     NumDescriptorRanges: UINT,
1572     pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE,
1573 }}
1574 STRUCT!{struct D3D12_ROOT_CONSTANTS {
1575     ShaderRegister: UINT,
1576     RegisterSpace: UINT,
1577     Num32BitValues: UINT,
1578 }}
1579 STRUCT!{struct D3D12_ROOT_DESCRIPTOR {
1580     ShaderRegister: UINT,
1581     RegisterSpace: UINT,
1582 }}
1583 ENUM!{enum D3D12_SHADER_VISIBILITY {
1584     D3D12_SHADER_VISIBILITY_ALL = 0,
1585     D3D12_SHADER_VISIBILITY_VERTEX = 1,
1586     D3D12_SHADER_VISIBILITY_HULL = 2,
1587     D3D12_SHADER_VISIBILITY_DOMAIN = 3,
1588     D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
1589     D3D12_SHADER_VISIBILITY_PIXEL = 5,
1590 }}
1591 ENUM!{enum D3D12_ROOT_PARAMETER_TYPE {
1592     D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
1593     D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
1594     D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
1595     D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
1596     D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
1597 }}
1598 UNION!{union D3D12_ROOT_PARAMETER_u {
1599     [u32; 3] [u64; 2],
1600     DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE,
1601     Constants Constants_mut: D3D12_ROOT_CONSTANTS,
1602     Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR,
1603 }}
1604 STRUCT!{struct D3D12_ROOT_PARAMETER {
1605     ParameterType: D3D12_ROOT_PARAMETER_TYPE,
1606     u: D3D12_ROOT_PARAMETER_u,
1607     ShaderVisibility: D3D12_SHADER_VISIBILITY,
1608 }}
1609 ENUM!{enum D3D12_ROOT_SIGNATURE_FLAGS {
1610     D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0,
1611     D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
1612     D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
1613     D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
1614     D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
1615     D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
1616     D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
1617     D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
1618 }}
1619 ENUM!{enum D3D12_STATIC_BORDER_COLOR {
1620     D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
1621     D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
1622     D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
1623 }}
1624 STRUCT!{struct D3D12_STATIC_SAMPLER_DESC {
1625     Filter: D3D12_FILTER,
1626     AddressU: D3D12_TEXTURE_ADDRESS_MODE,
1627     AddressV: D3D12_TEXTURE_ADDRESS_MODE,
1628     AddressW: D3D12_TEXTURE_ADDRESS_MODE,
1629     MipLODBias: FLOAT,
1630     MaxAnisotropy: UINT,
1631     ComparisonFunc: D3D12_COMPARISON_FUNC,
1632     BorderColor: D3D12_STATIC_BORDER_COLOR,
1633     MinLOD: FLOAT,
1634     MaxLOD: FLOAT,
1635     ShaderRegister: UINT,
1636     RegisterSpace: UINT,
1637     ShaderVisibility: D3D12_SHADER_VISIBILITY,
1638 }}
1639 STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC {
1640     NumParameters: UINT,
1641     pParameters: *const D3D12_ROOT_PARAMETER,
1642     NumStaticSamplers: UINT,
1643     pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC,
1644     Flags: D3D12_ROOT_SIGNATURE_FLAGS,
1645 }}
1646 ENUM!{enum D3D12_DESCRIPTOR_RANGE_FLAGS {
1647     D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
1648     D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
1649     D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
1650     D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1651     D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
1652 }}
1653 STRUCT!{struct D3D12_DESCRIPTOR_RANGE1 {
1654     RangeType: D3D12_DESCRIPTOR_RANGE_TYPE,
1655     NumDescriptors: UINT,
1656     BaseShaderRegister: UINT,
1657     RegisterSpace: UINT,
1658     Flags: D3D12_DESCRIPTOR_RANGE_FLAGS,
1659     OffsetInDescriptorsFromTableStart: UINT,
1660 }}
1661 STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE1 {
1662     NumDescriptorRanges: UINT,
1663     pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE1,
1664 }}
1665 ENUM!{enum D3D12_ROOT_DESCRIPTOR_FLAGS {
1666     D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0,
1667     D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
1668     D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1669     D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
1670 }}
1671 STRUCT!{struct D3D12_ROOT_DESCRIPTOR1 {
1672     ShaderRegister: UINT,
1673     RegisterSpace: UINT,
1674     Flags: D3D12_ROOT_DESCRIPTOR_FLAGS,
1675 }}
1676 UNION!{union D3D12_ROOT_PARAMETER1_u {
1677     [u32; 3] [u64; 2],
1678     DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE1,
1679     Constants Constants_mut: D3D12_ROOT_CONSTANTS,
1680     Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR1,
1681 }}
1682 STRUCT!{struct D3D12_ROOT_PARAMETER1 {
1683     ParameterType: D3D12_ROOT_PARAMETER_TYPE,
1684     u: D3D12_ROOT_PARAMETER1_u,
1685     ShaderVisibility: D3D12_SHADER_VISIBILITY,
1686 }}
1687 STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC1 {
1688     NumParameters: UINT,
1689     pParameters: *const D3D12_ROOT_PARAMETER1,
1690     NumStaticSamplers: UINT,
1691     pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC,
1692     Flags: D3D12_ROOT_SIGNATURE_FLAGS,
1693 }}
1694 UNION!{union D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u {
1695     [u32; 5] [u64; 5],
1696     Desc_1_0 Desc_1_0_mut: D3D12_ROOT_SIGNATURE_DESC,
1697     Desc_1_1 Desc_1_1_mut: D3D12_ROOT_SIGNATURE_DESC1,
1698 }}
1699 STRUCT!{struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC {
1700     Version: UINT,
1701     u: D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u,
1702 }}
1703 RIDL!{#[uuid(0x34ab647b, 0x3cc8, 0x46ac, 0x84, 0x1b, 0xc0, 0x96, 0x56, 0x45, 0xc0, 0x46)]
1704 interface ID3D12RootSignatureDeserializer(ID3D12RootSignatureDeserializerVtbl):
1705     IUnknown(IUnknownVtbl) {
1706     fn GetRootSignatureDesc() -> *const D3D12_ROOT_SIGNATURE_DESC,
1707 }}
1708 RIDL!{#[uuid(0x7f91ce67, 0x090c, 0x4bb7, 0xb7, 0x8e, 0xed, 0x8f, 0xf2, 0xe3, 0x1d, 0xa0)]
1709 interface ID3D12VersionedRootSignatureDeserializer(ID3D12VersionedRootSignatureDeserializerVtbl):
1710     IUnknown(IUnknownVtbl) {
1711     fn GetRootSignatureDescAtVersion(
1712         convertToVersion: D3D_ROOT_SIGNATURE_VERSION,
1713         ppDesc: *mut *mut D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
1714     ) -> HRESULT,
1715     fn GetUnconvertedRootSignatureDesc() -> *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
1716 }}
1717 FN!{stdcall PFN_D3D12_SERIALIZE_ROOT_SIGNATURE(
1718     pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC,
1719     Version: D3D_ROOT_SIGNATURE_VERSION,
1720     ppBlob: *mut *mut ID3DBlob,
1721     ppErrorBlob: *mut *mut ID3DBlob,
1722 ) -> HRESULT}
1723 extern "system" {
D3D12SerializeRootSignature( pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC, Version: D3D_ROOT_SIGNATURE_VERSION, ppBlob: *mut *mut ID3DBlob, ppErrorBlob: *mut *mut ID3DBlob, ) -> HRESULT1724     pub fn D3D12SerializeRootSignature(
1725         pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC,
1726         Version: D3D_ROOT_SIGNATURE_VERSION,
1727         ppBlob: *mut *mut ID3DBlob,
1728         ppErrorBlob: *mut *mut ID3DBlob,
1729     ) -> HRESULT;
1730 }
1731 FN!{stdcall PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER(
1732     pSrcData: LPCVOID,
1733     SrcDataSizeInBytes: SIZE_T,
1734     pRootSignatureDeserializerInterface: REFIID,
1735     ppRootSignatureDeserializer: *mut *mut c_void,
1736 ) -> HRESULT}
1737 extern "system" {
D3D12CreateRootSignatureDeserializer( pSrcData: LPCVOID, SrcDataSizeInBytes: SIZE_T, pRootSignatureDeserializerInterface: REFGUID, ppRootSignatureDeserializer: *mut *mut c_void, ) -> HRESULT1738     pub fn D3D12CreateRootSignatureDeserializer(
1739         pSrcData: LPCVOID,
1740         SrcDataSizeInBytes: SIZE_T,
1741         pRootSignatureDeserializerInterface: REFGUID,
1742         ppRootSignatureDeserializer: *mut *mut c_void,
1743     ) -> HRESULT;
1744 }
1745 FN!{stdcall PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE(
1746     pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
1747     ppBlob: *mut *mut ID3DBlob,
1748     ppErrorBlob: *mut *mut ID3DBlob,
1749 ) -> HRESULT}
1750 extern "system" {
D3D12SerializeVersionedRootSignature( pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, ppBlob: *mut *mut ID3DBlob, ppErrorBlob: *mut *mut ID3DBlob, ) -> HRESULT1751     pub fn D3D12SerializeVersionedRootSignature(
1752         pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
1753         ppBlob: *mut *mut ID3DBlob,
1754         ppErrorBlob: *mut *mut ID3DBlob,
1755     ) -> HRESULT;
1756 }
1757 FN!{stdcall PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER(
1758     pSrcData: LPCVOID,
1759     SrcDataSizeInBytes: SIZE_T,
1760     pRootSignatureDeserializerInterface: REFIID,
1761     ppRootSignatureDeserializer: *mut *mut c_void,
1762 ) -> HRESULT}
1763 extern "system" {
D3D12CreateVersionedRootSignatureDeserializer( pSrcData: LPCVOID, SrcDataSizeInBytes: SIZE_T, pRootSignatureDeserializerInterface: REFIID, ppRootSignatureDeserializer: *mut *mut c_void, ) -> HRESULT1764     pub fn D3D12CreateVersionedRootSignatureDeserializer(
1765         pSrcData: LPCVOID,
1766         SrcDataSizeInBytes: SIZE_T,
1767         pRootSignatureDeserializerInterface: REFIID,
1768         ppRootSignatureDeserializer: *mut *mut c_void,
1769     ) -> HRESULT;
1770 }
1771 STRUCT!{struct D3D12_CPU_DESCRIPTOR_HANDLE {
1772     ptr: SIZE_T,
1773 }}
1774 STRUCT!{struct D3D12_GPU_DESCRIPTOR_HANDLE {
1775     ptr: UINT64,
1776 }}
1777 STRUCT!{struct D3D12_DISCARD_REGION {
1778     NumRects: UINT,
1779     pRects: *const D3D12_RECT,
1780     FirstSubresource: UINT,
1781     NumSubresources: UINT,
1782 }}
1783 ENUM!{enum D3D12_QUERY_HEAP_TYPE {
1784     D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
1785     D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
1786     D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
1787     D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
1788 }}
1789 STRUCT!{struct D3D12_QUERY_HEAP_DESC {
1790     Type: D3D12_QUERY_HEAP_TYPE,
1791     Count: UINT,
1792     NodeMask: UINT,
1793 }}
1794 ENUM!{enum D3D12_QUERY_TYPE {
1795     D3D12_QUERY_TYPE_OCCLUSION = 0,
1796     D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
1797     D3D12_QUERY_TYPE_TIMESTAMP = 2,
1798     D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
1799     D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
1800     D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
1801     D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
1802     D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
1803 }}
1804 ENUM!{enum D3D12_PREDICATION_OP {
1805     D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
1806     D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
1807 }}
1808 STRUCT!{struct D3D12_QUERY_DATA_PIPELINE_STATISTICS {
1809     IAVertices: UINT64,
1810     IAPrimitives: UINT64,
1811     VSInvocations: UINT64,
1812     GSInvocations: UINT64,
1813     GSPrimitives: UINT64,
1814     CInvocations: UINT64,
1815     CPrimitives: UINT64,
1816     PSInvocations: UINT64,
1817     HSInvocations: UINT64,
1818     DSInvocations: UINT64,
1819     CSInvocations: UINT64,
1820 }}
1821 STRUCT!{struct D3D12_QUERY_DATA_SO_STATISTICS {
1822     NumPrimitivesWritten: UINT64,
1823     PrimitivesStorageNeeded: UINT64,
1824 }}
1825 STRUCT!{struct D3D12_STREAM_OUTPUT_BUFFER_VIEW {
1826     BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1827     SizeInBytes: UINT64,
1828     BufferFilledSizeLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1829 }}
1830 STRUCT!{struct D3D12_DRAW_ARGUMENTS {
1831     VertexCountPerInstance: UINT,
1832     InstanceCount: UINT,
1833     StartVertexLocation: UINT,
1834     StartInstanceLocation: UINT,
1835 }}
1836 STRUCT!{struct D3D12_DRAW_INDEXED_ARGUMENTS {
1837     IndexCountPerInstance: UINT,
1838     InstanceCount: UINT,
1839     StartIndexLocation: UINT,
1840     BaseVertexLocation: INT,
1841     StartInstanceLocation: UINT,
1842 }}
1843 STRUCT!{struct D3D12_DISPATCH_ARGUMENTS {
1844     ThreadGroupCountX: UINT,
1845     ThreadGroupCountY: UINT,
1846     ThreadGroupCountZ: UINT,
1847 }}
1848 STRUCT!{struct D3D12_VERTEX_BUFFER_VIEW {
1849     BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1850     SizeInBytes: UINT,
1851     StrideInBytes: UINT,
1852 }}
1853 STRUCT!{struct D3D12_INDEX_BUFFER_VIEW {
1854     BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1855     SizeInBytes: UINT,
1856     Format: DXGI_FORMAT,
1857 }}
1858 ENUM!{enum D3D12_INDIRECT_ARGUMENT_TYPE {
1859     D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
1860     D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1,
1861     D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2,
1862     D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3,
1863     D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4,
1864     D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5,
1865     D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6,
1866     D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7,
1867     D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8,
1868 }}
1869 STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer {
1870     Slot: UINT,
1871 }}
1872 STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_Constant {
1873     RootParameterIndex: UINT,
1874     DestOffsetIn32BitValues: UINT,
1875     Num32BitValuesToSet: UINT,
1876 }}
1877 STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView {
1878     RootParameterIndex: UINT,
1879 }}
1880 STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView {
1881     RootParameterIndex: UINT,
1882 }}
1883 STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView {
1884     RootParameterIndex: UINT,
1885 }}
1886 UNION!{union D3D12_INDIRECT_ARGUMENT_DESC_u {
1887     [u32; 3],
1888     VertexBuffer VertexBuffer_mut: D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer,
1889     Constant Constant_mut: D3D12_INDIRECT_ARGUMENT_DESC_Constant,
1890     ConstantBufferView ConstantBufferView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView,
1891     ShaderResourceView ShaderResourceView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView,
1892     UnorderedAccessView UnorderedAccessView_mut: D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView,
1893 }}
1894 STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC {
1895     Type: D3D12_INDIRECT_ARGUMENT_TYPE,
1896     u: D3D12_INDIRECT_ARGUMENT_DESC_u,
1897 }}
1898 STRUCT!{struct D3D12_COMMAND_SIGNATURE_DESC {
1899     ByteStride: UINT,
1900     NumArgumentDescs: UINT,
1901     pArgumentDescs: *const D3D12_INDIRECT_ARGUMENT_DESC,
1902     NodeMask: UINT,
1903 }}
1904 RIDL!{#[uuid(0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8)]
1905 interface ID3D12Object(ID3D12ObjectVtbl): IUnknown(IUnknownVtbl) {
1906     fn GetPrivateData(
1907         guid: REFGUID,
1908         pDataSize: *mut UINT,
1909         pData: *mut c_void,
1910     ) -> HRESULT,
1911     fn SetPrivateData(
1912         guid: REFGUID,
1913         DataSize: UINT,
1914         pData: *const c_void,
1915     ) -> HRESULT,
1916     fn SetPrivateDataInterface(
1917         guid: REFGUID,
1918         pData: *const IUnknown,
1919     ) -> HRESULT,
1920     fn SetName(
1921         Name: LPCWSTR,
1922     ) -> HRESULT,
1923 }}
1924 RIDL!{#[uuid(0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57)]
1925 interface ID3D12DeviceChild(ID3D12DeviceChildVtbl): ID3D12Object(ID3D12ObjectVtbl) {
1926     fn GetDevice(
1927         riid: REFIID,
1928         ppvDevice: *mut *mut c_void,
1929     ) -> HRESULT,
1930 }}
1931 RIDL!{#[uuid(0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6)]
1932 interface ID3D12Pageable(ID3D12PageableVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}}
1933 RIDL!{#[uuid(0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3)]
1934 interface ID3D12Heap(ID3D12HeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1935     #[fixme] fn GetDesc() -> D3D12_HEAP_DESC,
1936 }}
1937 RIDL!{#[uuid(0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad)]
1938 interface ID3D12Resource(ID3D12ResourceVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1939     fn Map(
1940         Subresource: UINT,
1941         pReadRange: *const D3D12_RANGE,
1942         ppData: *mut *mut c_void,
1943     ) -> HRESULT,
1944     fn Unmap(
1945         Subresource: UINT,
1946         pWrittenRange: *const D3D12_RANGE,
1947     ) -> (),
1948     #[fixme] fn GetDesc() -> D3D12_RESOURCE_DESC,
1949     fn GetGPUVirtualAddress() -> D3D12_GPU_VIRTUAL_ADDRESS,
1950     fn WriteToSubresource(
1951         DstSubresource: UINT,
1952         pDstBox: *const D3D12_BOX,
1953         pSrcData: *const c_void,
1954         SrcRowPitch: UINT,
1955         SrcDepthPitch: UINT,
1956     ) -> HRESULT,
1957     fn ReadFromSubresource(
1958         pDstData: *mut c_void,
1959         DstRowPitch: UINT,
1960         DstDepthPitch: UINT,
1961         SrcSubresource: UINT,
1962         pSrcBox: *const D3D12_BOX,
1963     ) -> HRESULT,
1964     fn GetHeapProperties(
1965         pHeapProperties: *mut D3D12_HEAP_PROPERTIES,
1966         pHeapFlags: *mut D3D12_HEAP_FLAGS,
1967     ) -> HRESULT,
1968 }}
1969 RIDL!{#[uuid(0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24)]
1970 interface ID3D12CommandAllocator(ID3D12CommandAllocatorVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1971     fn Reset() -> HRESULT,
1972 }}
1973 RIDL!{#[uuid(0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76)]
1974 interface ID3D12Fence(ID3D12FenceVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1975     fn GetCompletedValue() -> UINT64,
1976     fn SetEventOnCompletion(
1977         Value: UINT64,
1978         hEvent: HANDLE,
1979     ) -> HRESULT,
1980     fn Signal(
1981         Value: UINT64,
1982     ) -> HRESULT,
1983 }}
1984 RIDL!{#[uuid(0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45)]
1985 interface ID3D12PipelineState(ID3D12PipelineStateVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1986     fn GetCachedBlob(
1987         ppBlob: *mut *mut ID3DBlob,
1988     ) -> HRESULT,
1989 }}
1990 RIDL!{#[uuid(0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51)]
1991 interface ID3D12DescriptorHeap(ID3D12DescriptorHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1992     #[fixme] fn GetDesc() -> D3D12_DESCRIPTOR_HEAP_DESC,
1993     #[fixme] fn GetCPUDescriptorHandleForHeapStart() -> D3D12_CPU_DESCRIPTOR_HANDLE,
1994     #[fixme] fn GetGPUDescriptorHandleForHeapStart() -> D3D12_GPU_DESCRIPTOR_HANDLE,
1995 }}
1996 RIDL!{#[uuid(0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4)]
1997 interface ID3D12QueryHeap(ID3D12QueryHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {}}
1998 RIDL!{#[uuid(0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1)]
1999 interface ID3D12CommandSignature(ID3D12CommandSignatureVtbl):
2000     ID3D12Pageable(ID3D12PageableVtbl) {}}
2001 RIDL!{#[uuid(0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5)]
2002 interface ID3D12CommandList(ID3D12CommandListVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {
2003     fn GetType() -> D3D12_COMMAND_LIST_TYPE,
2004 }}
2005 RIDL!{#[uuid(0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55)]
2006 interface ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl):
2007     ID3D12CommandList(ID3D12CommandListVtbl) {
2008     fn Close() -> HRESULT,
2009     fn Reset(
2010         pAllocator: *mut ID3D12CommandAllocator,
2011         pInitialState: *mut ID3D12PipelineState,
2012     ) -> HRESULT,
2013     fn ClearState(
2014         pPipelineState: *mut ID3D12PipelineState,
2015     ) -> (),
2016     fn DrawInstanced(
2017         VertexCountPerInstance: UINT,
2018         InstanceCount: UINT,
2019         StartVertexLocation: UINT,
2020         StartInstanceLocation: UINT,
2021     ) -> (),
2022     fn DrawIndexedInstanced(
2023         IndexCountPerInstance: UINT,
2024         InstanceCount: UINT,
2025         StartIndexLocation: UINT,
2026         BaseVertexLocation: INT,
2027         StartInstanceLocation: UINT,
2028     ) -> (),
2029     fn Dispatch(
2030         ThreadGroupCountX: UINT,
2031         ThreadGroupCountY: UINT,
2032         ThreadGroupCountZ: UINT,
2033     ) -> (),
2034     fn CopyBufferRegion(
2035         pDstBuffer: *mut ID3D12Resource,
2036         DstOffset: UINT64,
2037         pSrcBuffer: *mut ID3D12Resource,
2038         SrcOffset: UINT64,
2039         NumBytes: UINT64,
2040     ) -> (),
2041     fn CopyTextureRegion(
2042         pDst: *const D3D12_TEXTURE_COPY_LOCATION,
2043         DstX: UINT,
2044         DstY: UINT,
2045         DstZ: UINT,
2046         pSrc: *const D3D12_TEXTURE_COPY_LOCATION,
2047         pSrcBox: *const D3D12_BOX,
2048     ) -> (),
2049     fn CopyResource(
2050         pDstResource: *mut ID3D12Resource,
2051         pSrcResource: *mut ID3D12Resource,
2052     ) -> (),
2053     fn CopyTiles(
2054         pTiledResource: *mut ID3D12Resource,
2055         pTileRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE,
2056         pTileRegionSize: *const D3D12_TILE_REGION_SIZE,
2057         pBuffer: *mut ID3D12Resource,
2058         BufferStartOffsetInBytes: UINT64,
2059         Flags: D3D12_TILE_COPY_FLAGS,
2060     ) -> (),
2061     fn ResolveSubresource(
2062         pDstResource: *mut ID3D12Resource,
2063         DstSubresource: UINT,
2064         pSrcResource: *mut ID3D12Resource,
2065         SrcSubresource: UINT,
2066         Format: DXGI_FORMAT,
2067     ) -> (),
2068     fn IASetPrimitiveTopology(
2069         PrimitiveTopology: D3D12_PRIMITIVE_TOPOLOGY,
2070     ) -> (),
2071     fn RSSetViewports(
2072         NumViewports: UINT,
2073         pViewports: *const D3D12_VIEWPORT,
2074     ) -> (),
2075     fn RSSetScissorRects(
2076         NumRects: UINT,
2077         pRects: *const D3D12_RECT,
2078     ) -> (),
2079     fn OMSetBlendFactor(
2080         BlendFactor: *const [FLOAT; 4],
2081     ) -> (),
2082     fn OMSetStencilRef(
2083         StencilRef: UINT,
2084     ) -> (),
2085     fn SetPipelineState(
2086         pPipelineState: *mut ID3D12PipelineState,
2087     ) -> (),
2088     fn ResourceBarrier(
2089         NumBarriers: UINT,
2090         pBarriers: *const D3D12_RESOURCE_BARRIER,
2091     ) -> (),
2092     fn ExecuteBundle(
2093         pCommandList: *mut ID3D12GraphicsCommandList,
2094     ) -> (),
2095     fn SetDescriptorHeaps(
2096         NumDescriptorHeaps: UINT,
2097         ppDescriptorHeaps: *mut *mut ID3D12DescriptorHeap,
2098     ) -> (),
2099     fn SetComputeRootSignature(
2100         pRootSignature: *mut ID3D12RootSignature,
2101     ) -> (),
2102     fn SetGraphicsRootSignature(
2103         pRootSignature: *mut ID3D12RootSignature,
2104     ) -> (),
2105     fn SetComputeRootDescriptorTable(
2106         RootParameterIndex: UINT,
2107         BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE,
2108     ) -> (),
2109     fn SetGraphicsRootDescriptorTable(
2110         RootParameterIndex: UINT,
2111         BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE,
2112     ) -> (),
2113     fn SetComputeRoot32BitConstant(
2114         RootParameterIndex: UINT,
2115         SrcData: UINT,
2116         DestOffsetIn32BitValues: UINT,
2117     ) -> (),
2118     fn SetGraphicsRoot32BitConstant(
2119         RootParameterIndex: UINT,
2120         SrcData: UINT,
2121         DestOffsetIn32BitValues: UINT,
2122     ) -> (),
2123     fn SetComputeRoot32BitConstants(
2124         RootParameterIndex: UINT,
2125         Num32BitValuesToSet: UINT,
2126         pSrcData: *const c_void,
2127         DestOffsetIn32BitValues: UINT,
2128     ) -> (),
2129     fn SetGraphicsRoot32BitConstants(
2130         RootParameterIndex: UINT,
2131         Num32BitValuesToSet: UINT,
2132         pSrcData: *const c_void,
2133         DestOffsetIn32BitValues: UINT,
2134     ) -> (),
2135     fn SetComputeRootConstantBufferView(
2136         RootParameterIndex: UINT,
2137         BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2138     ) -> (),
2139     fn SetGraphicsRootConstantBufferView(
2140         RootParameterIndex: UINT,
2141         BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2142     ) -> (),
2143     fn SetComputeRootShaderResourceView(
2144         RootParameterIndex: UINT,
2145         BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2146     ) -> (),
2147     fn SetGraphicsRootShaderResourceView(
2148         RootParameterIndex: UINT,
2149         BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2150     ) -> (),
2151     fn SetComputeRootUnorderedAccessView(
2152         RootParameterIndex: UINT,
2153         BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2154     ) -> (),
2155     fn SetGraphicsRootUnorderedAccessView(
2156         RootParameterIndex: UINT,
2157         BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2158     ) -> (),
2159     fn IASetIndexBuffer(
2160         pView: *const D3D12_INDEX_BUFFER_VIEW,
2161     ) -> (),
2162     fn IASetVertexBuffers(
2163         StartSlot: UINT,
2164         NumViews: UINT,
2165         pViews: *const D3D12_VERTEX_BUFFER_VIEW,
2166     ) -> (),
2167     fn SOSetTargets(
2168         StartSlot: UINT,
2169         NumViews: UINT,
2170         pViews: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW,
2171     ) -> (),
2172     fn OMSetRenderTargets(
2173         NumRenderTargetDescriptors: UINT,
2174         pRenderTargetDescriptors: *const D3D12_CPU_DESCRIPTOR_HANDLE,
2175         RTsSingleHandleToDescriptorRange: BOOL,
2176         pDepthStencilDescriptor: *const D3D12_CPU_DESCRIPTOR_HANDLE,
2177     ) -> (),
2178     fn ClearDepthStencilView(
2179         DepthStencilView: D3D12_CPU_DESCRIPTOR_HANDLE,
2180         ClearFlags: D3D12_CLEAR_FLAGS,
2181         Depth: FLOAT,
2182         Stencil: UINT8,
2183         NumRects: UINT,
2184         pRects: *const D3D12_RECT,
2185     ) -> (),
2186     fn ClearRenderTargetView(
2187         RenderTargetView: D3D12_CPU_DESCRIPTOR_HANDLE,
2188         ColorRGBA: *const [FLOAT; 4],
2189         NumRects: UINT,
2190         pRects: *const D3D12_RECT,
2191     ) -> (),
2192     fn ClearUnorderedAccessViewUint(
2193         ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE,
2194         ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE,
2195         pResource: *mut ID3D12Resource,
2196         Values: *const [UINT; 4],
2197         NumRects: UINT,
2198         pRects: *const D3D12_RECT,
2199     ) -> (),
2200     fn ClearUnorderedAccessViewFloat(
2201         ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE,
2202         ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE,
2203         pResource: *mut ID3D12Resource,
2204         Values: *const [FLOAT; 4],
2205         NumRects: UINT,
2206         pRects: *const D3D12_RECT,
2207     ) -> (),
2208     fn DiscardResource(
2209         pResource: *mut ID3D12Resource,
2210         pRegion: *const D3D12_DISCARD_REGION,
2211     ) -> (),
2212     fn BeginQuery(
2213         pQueryHeap: *mut ID3D12QueryHeap,
2214         Type: D3D12_QUERY_TYPE,
2215         Index: UINT,
2216     ) -> (),
2217     fn EndQuery(
2218         pQueryHeap: *mut ID3D12QueryHeap,
2219         Type: D3D12_QUERY_TYPE,
2220         Index: UINT,
2221     ) -> (),
2222     fn ResolveQueryData(
2223         pQueryHeap: *mut ID3D12QueryHeap,
2224         Type: D3D12_QUERY_TYPE,
2225         StartIndex: UINT,
2226         NumQueries: UINT,
2227         pDestinationBuffer: *mut ID3D12Resource,
2228         AlignedDestinationBufferOffset: UINT64,
2229     ) -> (),
2230     fn SetPredication(
2231         pBuffer: *mut ID3D12Resource,
2232         AlignedBufferOffset: UINT64,
2233         Operation: D3D12_PREDICATION_OP,
2234     ) -> (),
2235     fn SetMarker(
2236         Metadata: UINT,
2237         pData: *const c_void,
2238         Size: UINT,
2239     ) -> (),
2240     fn BeginEvent(
2241         Metadata: UINT,
2242         pData: *const c_void,
2243         Size: UINT,
2244     ) -> (),
2245     fn EndEvent() -> (),
2246     fn ExecuteIndirect(
2247         pCommandSignature: *mut ID3D12CommandSignature,
2248         MaxCommandCount: UINT,
2249         pArgumentBuffer: *mut ID3D12Resource,
2250         ArgumentBufferOffset: UINT64,
2251         pCountBuffer: *mut ID3D12Resource,
2252         CountBufferOffset: UINT64,
2253     ) -> (),
2254 }}
2255 RIDL!{#[uuid(0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7)]
2256 interface ID3D12GraphicsCommandList1(ID3D12GraphicsCommandList1Vtbl):
2257     ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl) {
2258     fn AtomicCopyBufferUINT(
2259         pDstBuffer: *mut ID3D12Resource,
2260         DstOffset: UINT64,
2261         pSrcBuffer: *mut ID3D12Resource,
2262         SrcOffset: UINT64,
2263         Dependencies: UINT,
2264         ppDependentResources: *const *mut ID3D12Resource,
2265         pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64,
2266     ) -> (),
2267     fn AtomicCopyBufferUINT64(
2268         pDstBuffer: *mut ID3D12Resource,
2269         DstOffset: UINT64,
2270         pSrcBuffer: *mut ID3D12Resource,
2271         SrcOffset: UINT64,
2272         Dependencies: UINT,
2273         ppDependentResources: *const *mut ID3D12Resource,
2274         pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64,
2275     ) -> (),
2276     fn OMSetDepthBounds(
2277         Min: FLOAT,
2278         Max: FLOAT,
2279     ) -> (),
2280     fn SetSamplePositions(
2281         NumSamplesPerPixel: UINT,
2282         NumPixels: UINT,
2283         pSamplePositions: *mut D3D12_SAMPLE_POSITION,
2284     ) -> (),
2285     fn ResolveSubresourceRegion(
2286         pDstResource: *mut ID3D12Resource,
2287         DstSubresource: UINT,
2288         DstX: UINT,
2289         DstY: UINT,
2290         pSrcResource: *mut ID3D12Resource,
2291         SrcSubresource: UINT,
2292         pSrcRect: *mut D3D12_RECT,
2293         Format: DXGI_FORMAT,
2294         ResolveMode: D3D12_RESOLVE_MODE,
2295     ) -> (),
2296 }}
2297 RIDL!{#[uuid(0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed)]
2298 interface ID3D12CommandQueue(ID3D12CommandQueueVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
2299     fn UpdateTileMappings(
2300         pResource: *mut ID3D12Resource,
2301         NumResourceRegions: UINT,
2302         pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE,
2303         pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE,
2304         pHeap: *mut ID3D12Heap,
2305         NumRanges: UINT,
2306         pRangeFlags: *const D3D12_TILE_RANGE_FLAGS,
2307         pHeapRangeStartOffsets: *const UINT,
2308         pRangeTileCounts: *const UINT,
2309         Flags: D3D12_TILE_MAPPING_FLAGS,
2310     ) -> (),
2311     fn CopyTileMappings(
2312         pDstResource: *mut ID3D12Resource,
2313         pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE,
2314         pSrcResource: *mut ID3D12Resource,
2315         pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE,
2316         pRegionSize: *const D3D12_TILE_REGION_SIZE,
2317         Flags: D3D12_TILE_MAPPING_FLAGS,
2318     ) -> (),
2319     fn ExecuteCommandLists(
2320         NumCommandLists: UINT,
2321         ppCommandLists: *const *mut ID3D12CommandList,
2322     ) -> (),
2323     fn SetMarker(
2324         Metadata: UINT,
2325         pData: *const c_void,
2326         Size: UINT,
2327     ) -> (),
2328     fn BeginEvent(
2329         Metadata: UINT,
2330         pData: *const c_void,
2331         Size: UINT,
2332     ) -> (),
2333     fn EndEvent() -> (),
2334     fn Signal(
2335         pFence: *mut ID3D12Fence,
2336         Value: UINT64,
2337     ) -> HRESULT,
2338     fn Wait(
2339         pFence: *mut ID3D12Fence,
2340         Value: UINT64,
2341     ) -> HRESULT,
2342     fn GetTimestampFrequency(
2343         pFrequency: *mut UINT64,
2344     ) -> HRESULT,
2345     fn GetClockCalibration(
2346         pGpuTimestamp: *mut UINT64,
2347         pCpuTimestamp: *mut UINT64,
2348     ) -> HRESULT,
2349     #[fixme] fn GetDesc() -> D3D12_COMMAND_QUEUE_DESC,
2350 }}
2351 RIDL!{#[uuid(0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7)]
2352 interface ID3D12Device(ID3D12DeviceVtbl): ID3D12Object(ID3D12ObjectVtbl) {
2353     fn GetNodeCount() -> UINT,
2354     fn CreateCommandQueue(
2355         pDesc: *const D3D12_COMMAND_QUEUE_DESC,
2356         riid: REFGUID,
2357         ppCommandQueue: *mut *mut c_void,
2358     ) -> HRESULT,
2359     fn CreateCommandAllocator(
2360         type_: D3D12_COMMAND_LIST_TYPE,
2361         riid: REFGUID,
2362         ppCommandAllocator: *mut *mut c_void,
2363     ) -> HRESULT,
2364     fn CreateGraphicsPipelineState(
2365         pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC,
2366         riid: REFGUID,
2367         ppPipelineState: *mut *mut c_void,
2368     ) -> HRESULT,
2369     fn CreateComputePipelineState(
2370         pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC,
2371         riid: REFGUID,
2372         ppPipelineState: *mut *mut c_void,
2373     ) -> HRESULT,
2374     fn CreateCommandList(
2375         nodeMask: UINT,
2376         type_: D3D12_COMMAND_LIST_TYPE,
2377         pCommandAllocator: *mut ID3D12CommandAllocator,
2378         pInitialState: *mut ID3D12PipelineState,
2379         riid: REFGUID,
2380         ppCommandList: *mut *mut c_void,
2381     ) -> HRESULT,
2382     fn CheckFeatureSupport(
2383         Feature: D3D12_FEATURE,
2384         pFeatureSupportData: *mut c_void,
2385         FeatureSupportDataSize: UINT,
2386     ) -> HRESULT,
2387     fn CreateDescriptorHeap(
2388         pDescriptorHeapDesc: *const D3D12_DESCRIPTOR_HEAP_DESC,
2389         riid: REFGUID,
2390         ppvHeap: *mut *mut c_void,
2391     ) -> HRESULT,
2392     fn GetDescriptorHandleIncrementSize(
2393         DescriptorHeapType: D3D12_DESCRIPTOR_HEAP_TYPE,
2394     ) -> UINT,
2395     fn CreateRootSignature(
2396         nodeMask: UINT,
2397         pBlobWithRootSignature: *const c_void,
2398         blobLengthInBytes: SIZE_T,
2399         riid: REFGUID,
2400         ppvRootSignature: *mut *mut c_void,
2401     ) -> HRESULT,
2402     fn CreateConstantBufferView(
2403         pDesc: *const D3D12_CONSTANT_BUFFER_VIEW_DESC,
2404         DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2405     ) -> (),
2406     fn CreateShaderResourceView(
2407         pResource: *mut ID3D12Resource,
2408         pDesc: *const D3D12_SHADER_RESOURCE_VIEW_DESC,
2409         DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2410     ) -> (),
2411     fn CreateUnorderedAccessView(
2412         pResource: *mut ID3D12Resource,
2413         pCounterResource: *mut ID3D12Resource,
2414         pDesc: *const D3D12_UNORDERED_ACCESS_VIEW_DESC,
2415         DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2416     ) -> (),
2417     fn CreateRenderTargetView(
2418         pResource: *mut ID3D12Resource,
2419         pDesc: *const D3D12_RENDER_TARGET_VIEW_DESC,
2420         DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2421     ) -> (),
2422     fn CreateDepthStencilView(
2423         pResource: *mut ID3D12Resource,
2424         pDesc: *const D3D12_DEPTH_STENCIL_VIEW_DESC,
2425         DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2426     ) -> (),
2427     fn CreateSampler(
2428         pDesc: *const D3D12_SAMPLER_DESC,
2429         DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2430     ) -> (),
2431     fn CopyDescriptors(
2432         NumDestDescriptorRanges: UINT,
2433         pDestDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE,
2434         pDestDescriptorRangeSizes: *const UINT,
2435         NumSrcDescriptorRanges: UINT,
2436         pSrcDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE,
2437         pSrcDescriptorRangeSizes: *const UINT,
2438         DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE,
2439     ) -> (),
2440     fn CopyDescriptorsSimple(
2441         NumDescriptors: UINT,
2442         DestDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE,
2443         SrcDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE,
2444         DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE,
2445     ) -> (),
2446     #[fixme] fn GetResourceAllocationInfo(
2447         visibleMask: UINT,
2448         numResourceDescs: UINT,
2449         pResourceDescs: *const D3D12_RESOURCE_DESC,
2450     ) -> D3D12_RESOURCE_ALLOCATION_INFO,
2451     #[fixme] fn GetCustomHeapProperties(
2452         nodeMask: UINT,
2453         heapType: D3D12_HEAP_TYPE,
2454     ) -> D3D12_HEAP_PROPERTIES,
2455     fn CreateCommittedResource(
2456         pHeapProperties: *const D3D12_HEAP_PROPERTIES,
2457         HeapFlags: D3D12_HEAP_FLAGS,
2458         pResourceDesc: *const D3D12_RESOURCE_DESC,
2459         InitialResourceState: D3D12_RESOURCE_STATES,
2460         pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
2461         riidResource: REFGUID,
2462         ppvResource: *mut *mut c_void,
2463     ) -> HRESULT,
2464     fn CreateHeap(
2465         pDesc: *const D3D12_HEAP_DESC,
2466         riid: REFGUID,
2467         ppvHeap: *mut *mut c_void,
2468     ) -> HRESULT,
2469     fn CreatePlacedResource(
2470         pHeap: *mut ID3D12Heap,
2471         HeapOffset: UINT64,
2472         pDesc: *const D3D12_RESOURCE_DESC,
2473         InitialState: D3D12_RESOURCE_STATES,
2474         pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
2475         riid: REFGUID,
2476         ppvResource: *mut *mut c_void,
2477     ) -> HRESULT,
2478     fn CreateReservedResource(
2479         pDesc: *const D3D12_RESOURCE_DESC,
2480         InitialState: D3D12_RESOURCE_STATES,
2481         pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
2482         riid: REFGUID,
2483         ppvResource: *mut *mut c_void,
2484     ) -> HRESULT,
2485     fn CreateSharedHandle(
2486         pObject: *mut ID3D12DeviceChild,
2487         pAttributes: *const SECURITY_ATTRIBUTES,
2488         Access: DWORD,
2489         Name: LPCWSTR,
2490         pHandle: *mut HANDLE,
2491     ) -> HRESULT,
2492     fn OpenSharedHandle(
2493         NTHandle: HANDLE,
2494         riid: REFGUID,
2495         ppvObj: *mut *mut c_void,
2496     ) -> HRESULT,
2497     fn OpenSharedHandleByName(
2498         Name: LPCWSTR,
2499         Access: DWORD,
2500         pNTHandle: *mut HANDLE,
2501     ) -> HRESULT,
2502     fn MakeResident(
2503         NumObjects: UINT,
2504         ppObjects: *mut *mut ID3D12Pageable,
2505     ) -> HRESULT,
2506     fn Evict(
2507         NumObjects: UINT,
2508         ppObjects: *mut *mut ID3D12Pageable,
2509     ) -> HRESULT,
2510     fn CreateFence(
2511         InitialValue: UINT64,
2512         Flags: D3D12_FENCE_FLAGS,
2513         riid: REFGUID,
2514         ppFence: *mut *mut c_void,
2515     ) -> HRESULT,
2516     fn GetDeviceRemovedReason() -> HRESULT,
2517     fn GetCopyableFootprints(
2518         pResourceDesc: *const D3D12_RESOURCE_DESC,
2519         FirstSubresource: UINT,
2520         NumSubresources: UINT,
2521         BaseOffset: UINT64,
2522         pLayouts: *mut D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
2523         pNumRows: *mut UINT,
2524         pRowSizeInBytes: *mut UINT64,
2525         pTotalBytes: *mut UINT64,
2526     ) -> (),
2527     fn CreateQueryHeap(
2528         pDesc: *const D3D12_QUERY_HEAP_DESC,
2529         riid: REFGUID,
2530         ppvHeap: *mut *mut c_void,
2531     ) -> HRESULT,
2532     fn SetStablePowerState(
2533         Enable: BOOL,
2534     ) -> HRESULT,
2535     fn CreateCommandSignature(
2536         pDesc: *const D3D12_COMMAND_SIGNATURE_DESC,
2537         pRootSignature: *mut ID3D12RootSignature,
2538         riid: REFGUID,
2539         ppvCommandSignature: *mut *mut c_void,
2540     ) -> HRESULT,
2541     fn GetResourceTiling(
2542         pTiledResource: *mut ID3D12Resource,
2543         pNumTilesForEntireResource: *mut UINT,
2544         pPackedMipDesc: *mut D3D12_PACKED_MIP_INFO,
2545         pStandardTileShapeForNonPackedMips: *mut D3D12_TILE_SHAPE,
2546         pNumSubresourceTilings: *mut UINT,
2547         FirstSubresourceTilingToGet: UINT,
2548         pSubresourceTilingsForNonPackedMips: *mut D3D12_SUBRESOURCE_TILING,
2549     ) -> (),
2550     #[fixme] fn GetAdapterLuid() -> LUID,
2551 }}
2552 RIDL!{#[uuid(0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f)]
2553 interface ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl):
2554     ID3D12DeviceChild(ID3D12DeviceChildVtbl) {
2555     fn StorePipeline(
2556         pName: LPCWSTR,
2557         pPipeline: *mut ID3D12PipelineState,
2558     ) -> HRESULT,
2559     fn LoadGraphicsPipeline(
2560         pName: LPCWSTR,
2561         pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC,
2562         riid: REFIID,
2563         ppPipelineState: *mut *mut c_void,
2564     ) -> HRESULT,
2565     fn LoadComputePipeline(
2566         pName: LPCWSTR,
2567         pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC,
2568         riid: REFIID,
2569         ppPipelineState: *mut *mut c_void,
2570     ) -> HRESULT,
2571     fn GetSerializedSize() -> SIZE_T,
2572     fn Serialize(
2573         pData: *mut c_void,
2574         DataSizeInBytes: SIZE_T,
2575     ) -> HRESULT,
2576 }}
2577 RIDL!{#[uuid(0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3)]
2578 interface ID3D12PipelineLibrary1(ID3D12PipelineLibrary1Vtbl):
2579     ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl) {
2580     fn LoadPipeline(
2581         pName: LPCWSTR,
2582         pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC,
2583         riid: REFIID,
2584         ppPipelineState: *mut *mut c_void,
2585     ) -> HRESULT,
2586 }}
2587 ENUM!{enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS {
2588     D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
2589     D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1,
2590     D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0,
2591 }}
2592 ENUM!{enum D3D12_RESIDENCY_PRIORITY {
2593     D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000,
2594     D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000,
2595     D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000,
2596     D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000,
2597     D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000,
2598 }}
2599 RIDL!{#[uuid(0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e)]
2600 interface ID3D12Device1(ID3D12Device1Vtbl): ID3D12Device(ID3D12DeviceVtbl) {
2601     fn CreatePipelineLibrary(
2602         pLibraryBlob: *const c_void,
2603         BlobLength: SIZE_T,
2604         riid: REFIID,
2605         ppPipelineLibrary: *mut *mut c_void,
2606     ) -> HRESULT,
2607     fn SetEventOnMultipleFenceCompletion(
2608         ppFences: *const *mut ID3D12Fence,
2609         pFenceValues: *const UINT64,
2610         NumFences: UINT,
2611         Flags: D3D12_MULTIPLE_FENCE_WAIT_FLAGS,
2612         hEvent: HANDLE,
2613     ) -> HRESULT,
2614     fn SetResidencyPriority(
2615         NumObjects: UINT,
2616         ppObjects: *const *mut ID3D12Pageable,
2617         pPriorities: *const D3D12_RESIDENCY_PRIORITY,
2618     ) -> HRESULT,
2619 }}
2620 RIDL!{#[uuid(0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28)]
2621 interface ID3D12Device2(ID3D12Device2Vtbl): ID3D12Device1(ID3D12Device1Vtbl) {
2622     fn CreatePipelineState(
2623         pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC,
2624         riid: REFIID,
2625         ppPipelineState: *mut *mut c_void,
2626     ) -> HRESULT,
2627 }}
2628 RIDL!{#[uuid(0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5)]
2629 interface ID3D12Tools(ID3D12ToolsVtbl): IUnknown(IUnknownVtbl) {
2630     fn EnableShaderInstrumentation(
2631         bEnable: BOOL,
2632     ) -> (),
2633     fn ShaderInstrumentationEnabled() -> BOOL,
2634 }}
2635 STRUCT!{struct D3D12_SUBRESOURCE_DATA {
2636     pData: *const c_void,
2637     RowPitch: LONG_PTR,
2638     SlicePitch: LONG_PTR,
2639 }}
2640 STRUCT!{struct D3D12_MEMCPY_DEST {
2641     pData: *mut c_void,
2642     RowPitch: SIZE_T,
2643     SlicePitch: SIZE_T,
2644 }}
2645 FN!{stdcall PFN_D3D12_CREATE_DEVICE(
2646     *mut IUnknown,
2647     D3D_FEATURE_LEVEL,
2648     REFIID,
2649     *mut *mut c_void,
2650 ) -> HRESULT}
2651 extern "system" {
D3D12CreateDevice( pAdapter: *mut IUnknown, MinimumFeatureLevel: D3D_FEATURE_LEVEL, riid: REFGUID, ppDevice: *mut *mut c_void, ) -> HRESULT2652     pub fn D3D12CreateDevice(
2653         pAdapter: *mut IUnknown,
2654         MinimumFeatureLevel: D3D_FEATURE_LEVEL,
2655         riid: REFGUID,
2656         ppDevice: *mut *mut c_void,
2657     ) -> HRESULT;
2658 }
2659 FN!{stdcall PFN_D3D12_GET_DEBUG_INTERFACE(
2660     REFIID,
2661     *mut *mut c_void,
2662 ) -> HRESULT}
2663 extern "system" {
D3D12GetDebugInterface( riid: REFGUID, ppvDebug: *mut *mut c_void, ) -> HRESULT2664     pub fn D3D12GetDebugInterface(
2665         riid: REFGUID,
2666         ppvDebug: *mut *mut c_void,
2667     ) -> HRESULT;
D3D12EnableExperimentalFeatures( NumFeatures: UINT, pIIDs: *const IID, pConfigurationStructs: *mut c_void, pConfigurationStructSizes: *mut UINT, ) -> HRESULT2668     pub fn D3D12EnableExperimentalFeatures(
2669         NumFeatures: UINT,
2670         pIIDs: *const IID,
2671         pConfigurationStructs: *mut c_void,
2672         pConfigurationStructSizes: *mut UINT,
2673     ) -> HRESULT;
2674 }
2675 DEFINE_GUID!{IID_ID3D12Object,
2676     0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8}
2677 DEFINE_GUID!{IID_ID3D12DeviceChild,
2678     0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57}
2679 DEFINE_GUID!{IID_ID3D12RootSignature,
2680     0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14}
2681 DEFINE_GUID!{IID_ID3D12RootSignatureDeserializer,
2682     0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46}
2683 DEFINE_GUID!{IID_ID3D12VersionedRootSignatureDeserializer,
2684     0x7F91CE67, 0x090C, 0x4BB7, 0xB7, 0x8E, 0xED, 0x8F, 0xF2, 0xE3, 0x1D, 0xA0}
2685 DEFINE_GUID!{IID_ID3D12Pageable,
2686     0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6}
2687 DEFINE_GUID!{IID_ID3D12Heap,
2688     0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3}
2689 DEFINE_GUID!{IID_ID3D12Resource,
2690     0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad}
2691 DEFINE_GUID!{IID_ID3D12CommandAllocator,
2692     0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24}
2693 DEFINE_GUID!{IID_ID3D12Fence,
2694     0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76}
2695 DEFINE_GUID!{IID_ID3D12PipelineState,
2696     0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45}
2697 DEFINE_GUID!{IID_ID3D12DescriptorHeap,
2698     0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51}
2699 DEFINE_GUID!{IID_ID3D12QueryHeap,
2700     0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4}
2701 DEFINE_GUID!{IID_ID3D12CommandSignature,
2702     0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1}
2703 DEFINE_GUID!{IID_ID3D12CommandList,
2704     0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5}
2705 DEFINE_GUID!{IID_ID3D12GraphicsCommandList,
2706     0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55}
2707 DEFINE_GUID!{IID_ID3D12GraphicsCommandList1,
2708     0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7}
2709 DEFINE_GUID!{IID_ID3D12CommandQueue,
2710     0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed}
2711 DEFINE_GUID!{IID_ID3D12Device,
2712     0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7}
2713 DEFINE_GUID!{IID_ID3D12PipelineLibrary,
2714     0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f}
2715 DEFINE_GUID!{IID_ID3D12PipelineLibrary1,
2716     0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3}
2717 DEFINE_GUID!{IID_ID3D12Device1,
2718     0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e}
2719 DEFINE_GUID!{IID_ID3D12Device2,
2720     0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28}
2721 DEFINE_GUID!{IID_ID3D12Tools,
2722     0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5}
2723