1 // Copyright 2018 yuzu Emulator Project
2 // Licensed under GPLv2 or any later version
3 // Refer to the license.txt file included.
4 
5 #include "common/common_types.h"
6 #include "video_core/engines/shader_bytecode.h"
7 #include "video_core/shader/node_helper.h"
8 #include "video_core/shader/shader_ir.h"
9 
10 namespace VideoCommon::Shader {
11 
12 using Tegra::Shader::Instruction;
13 using Tegra::Shader::OpCode;
14 
DecodeIntegerSet(NodeBlock & bb,u32 pc)15 u32 ShaderIR::DecodeIntegerSet(NodeBlock& bb, u32 pc) {
16     const Instruction instr = {program_code[pc]};
17 
18     const Node op_a = GetRegister(instr.gpr8);
19     const Node op_b = [&]() {
20         if (instr.is_b_imm) {
21             return Immediate(instr.alu.GetSignedImm20_20());
22         } else if (instr.is_b_gpr) {
23             return GetRegister(instr.gpr20);
24         } else {
25             return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
26         }
27     }();
28 
29     // The iset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the condition
30     // is true, and to 0 otherwise.
31     const Node second_pred = GetPredicate(instr.iset.pred39, instr.iset.neg_pred != 0);
32     const Node first_pred =
33         GetPredicateComparisonInteger(instr.iset.cond, instr.iset.is_signed, op_a, op_b);
34 
35     const OperationCode combiner = GetPredicateCombiner(instr.iset.op);
36 
37     const Node predicate = Operation(combiner, first_pred, second_pred);
38 
39     const Node true_value = instr.iset.bf ? Immediate(1.0f) : Immediate(-1);
40     const Node false_value = instr.iset.bf ? Immediate(0.0f) : Immediate(0);
41     const Node value =
42         Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
43 
44     SetRegister(bb, instr.gpr0, value);
45 
46     return pc;
47 }
48 
49 } // namespace VideoCommon::Shader
50