1# sound.cfg 2# 3# Configuration file for the Angband sound events 4# 5# The format is: 6# <event name>:<sample-names seperated by spaces> 7# 8# Example: 9# hit:hit hit1 10# 11 12# 13# This is the Dubtrain Angband Sound config list, v.3.1.0 - February 24th, 2009 14# 15# Licensed under a Creative Commons non-commercial agreement 16# 17# Inspired by the original Craig's Angband Sound Patch. 18# 19# But with all new sounds. 20# 21# contact angband@dubtrain.com 22# 23# download zipped archive at www.dubtrain.com/angband 24# 25# 26 27 28# 29# Ambient sounds 30# 31 32# Town during the day. 33sound:AMBIENT_DAY:amb_thunder_rain 34 35# Town during the night. 36sound:AMBIENT_NITE:amb_guitar_chord amb_thunder_roll 37 38# Dungeon levels 1-20 (50'-1000') 39sound:AMBIENT_DNG1:amb_door_iron amb_bell_metal1 40 41# Dungeon levels 21-40 (1050'-2000') 42sound:AMBIENT_DNG2:amb_bell_tibet1 amb_bell_metal2 amb_gong_strike 43 44# Dungeon levels 41-60 (2050'-3000') 45sound:AMBIENT_DNG3:amb_bell_tibet2 amb_dungeon_echo amb_pulse_low 46 47# Dungeon levels 61-80 (3050'-4000') 48sound:AMBIENT_DNG4:amb_bell_tibet3 amb_dungeon_echowet amb_gong_undertone 49 50# Dungeon levels 81 and beyond (4050'-) 51sound:AMBIENT_DNG5:amb_door_doom amb_gong_chinese amb_gong_low 52 53# 54# Store sounds 55# 56 57# The shopkeep bought a worthless item. 58sound:STORE1:sto_man_hey 59 60# The shopkeep paid too much for an item. 61sound:STORE2:id_bad_dang 62 63# The shopkeep got away with a good bargain. 64sound:STORE3:sto_man_haha 65 66# The shopkeep got away with a great bargain. 67sound:STORE4:sto_man_whoohaha 68 69# You make a normal transaction (buying or selling). 70sound:STORE5:sto_coins_countertop sto_bell_register1 sto_bell_register2 71 72# You enter a store. 73sound:STORE_ENTER:sto_bell_desk sto_bell_ding sto_bell_dingaling sto_bell_jingles sto_bell_ringing sto_bell_shop 74 75# You enter your home. 76sound:STORE_HOME:plm_door_entrance 77 78# You leave a store. 79sound:STORE_LEAVE:plm_door_bolt 80 81# 82# Player sounds - combat 83# 84 85# You succeed in a melee attack against a monster. 86sound:HIT:plc_hit_hay plc_hit_body 87 88# It was a good hit! 89sound:HIT_GOOD:plc_hit_anvil 90 91# It was a great hit! 92sound:HIT_GREAT:plc_hit_groan 93 94# It was a superb hit! 95sound:HIT_SUPERB:plc_hit_grunt 96 97# It was a *GREAT* hit! 98sound:HIT_HI_GREAT:plc_hit_grunt2 99 100# It was a *SUPERB* hit! 101sound:HIT_HI_SUPERB:plc_hit_anvil2 102 103# You miss a melee attack against a monster. 104sound:MISS:plc_miss_arrow2 105 106# You fire a missile. 107sound:SHOOT:plc_miss_arrow 108 109# You hit something with a missile. 110sound:SHOOT_HIT:plc_hit_arrow 111 112# You receive a hitpoint warning. 113sound:HITPOINT_WARN:plc_bell_warn 114 115# You die. 116sound:DEATH:plc_die_laugh 117 118# 119# Player sounds - status changes 120# 121 122# You become blind. 123sound:BLIND:pls_tone_conk 124 125# You become confused. 126sound:CONFUSED:pls_man_ugh 127 128# You become poisoned. 129sound:POISONED:pls_tone_guiro 130 131# You become afraid. 132sound:AFRAID:pls_man_yell 133 134# You become paralyzed. 135sound:PARALYZED:pls_man_gulp_new 136 137# You feel drugged (chaos effects). 138sound:DRUGGED:pls_breathe_in 139 140# You become slower. 141sound:SLOW:pls_man_sigh 142 143# You become stunned. 144sound:STUN:pls_bell_mute 145 146# You suffer a cut. 147sound:CUT:pls_man_argoh 148 149# A stat is drained 150sound:DRAIN_STAT:pls_tone_headstock 151 152# You recover from a condition (blind, confused, etc.) 153sound:RECOVER:pls_bell_chime_new 154 155# You become faster. 156sound:SPEED:pls_bell_sustain 157 158# You attain a mystic shield. 159sound:SHIELD:pls_bell_bowl 160 161# You become blessed. 162sound:BLESSED:sum_angel_song 163 164# You feel heroic. 165sound:HERO:pls_tone_goblet 166 167# You are bold. 168sound:BOLD:pls_bell_hibell_soft 169 170# You become berserk. 171sound:BERSERK:pls_man_scream2 172 173# You feel protected from evil. 174sound:PROT_EVIL:pls_bell_glass 175 176# You feel invulnerable. (does any item/spell do this anymore?) 177sound:INVULN:pls_tone_blurk 178 179# You can see invisible things. 180sound:SEE_INVIS:pls_tone_clave6 181 182# You can see the infrared spectrum 183sound:INFRARED:pls_tone_clavelo8 184 185# You become resistant to acid. 186sound:RES_ACID:pls_man_sniff 187 188# You become resistant to electricity. 189sound:RES_ELEC:pls_tone_elec 190 191# You become resistant to fire. 192sound:RES_FIRE:pls_tone_scrape 193 194# You become resistant to cold. 195sound:RES_COLD:pls_tone_stick 196 197# You become resistant to poison. 198sound:RES_POIS:pls_man_spit 199 200# You become hungry. 201sound:HUNGRY:pls_man_sob 202 203# 204# Player sounds - misc. 205# 206 207# You pick up money worth less than 200 au. 208sound:MONEY1:plm_coins_light plm_coins_shake 209 210# You pick up money worth between 200 and 600 au. 211sound:MONEY2:plm_chain_light plm_coins_pour 212 213# You pick up money worth 600 au or more. 214sound:MONEY3:plm_coins_dump 215 216# You (or a monster) drop something on the ground. 217sound:DROP:plm_drop_boot 218 219# You gain (or regain) a level. 220sound:LEVEL:plm_levelup 221 222# You successfully study a spell or prayer. 223sound:STUDY:plm_book_pageturn 224 225# You teleport or phase door. 226sound:TELEPORT:plm_chimes_jangle 227 228# You quaff a potion. 229sound:QUAFF:plm_bottle_clinks plm_cork_pop plm_cork_squeak 230 231# You zap a rod. 232sound:ZAP_ROD:plm_zap_rod 233 234# You take a step. (unimplemented) 235# walk: 236 237# You teleport someone else away. 238sound:TPOTHER:plm_chimes_jangle 239 240# You bump into a wall or door. 241sound:HITWALL:plm_wood_thud 242 243# You eat something. 244sound:EAT:plm_eat_bite 245 246# You successfully dig through something. 247sound:DIG:plm_metal_clank 248 249# You open a door. 250sound:OPENDOOR:plm_door_bolt plm_door_creak plm_door_dungeon plm_door_entrance plm_door_open plm_door_opening plm_door_rusty plm_door_squeaky 251 252# You shut a door. 253sound:SHUTDOOR:plm_bang_dumpster plm_cabinet_shut plm_close_hatch plm_door_creakshut plm_door_latch plm_door_shut plm_door_slam 254 255# You teleport from a level (including via recall). 256sound:TPLEVEL:sum_bell_crystal 257 258# Default "bell" sound for system messages. 259sound:BELL:plm_jar_ding 260 261# You try to open something that's not a door. 262sound:NOTHING_TO_OPEN:plm_click_switch2 plm_door_knob 263 264# You fail to pick a lock. 265sound:LOCKPICK_FAIL:plm_click_dry plm_click_switch plm_click_wood plm_door_echolock plm_door_wooden 266 267# You pick a lock. 268sound:LOCKPICK:plm_break_wood plm_cabinet_open plm_chest_unlatch plm_lock_case plm_lock_distant plm_open_case 269 270# You disarm a trap. 271sound:DISARM:plm_bang_ceramic plm_chest_latch plm_click_switch3 272 273# You go up stairs. 274sound:STAIRS_UP:plm_floor_creak2 275 276# You go down stairs. 277sound:STAIRS_DOWN:plm_floor_creak 278 279# You activate an artifact. 280sound:ACT_ARTIFACT:plm_aim_wand 281 282# You use a staff. 283sound:USE_STAFF:plm_use_staff 284 285# An object is destroyed. 286sound:DESTROY:plm_bang_metal plm_break_canister plm_break_glass plm_break_glass2 plm_break_plates plm_break_shatter plm_break_smash plm_glass_breaking plm_glass_break plm_glass_smashing 287 288# You wield or take off something. 289sound:WIELD:plm_metal_sharpen 290 291# You take something in or out of your quiver. 292sound:QUIVER:plc_miss_swish 293 294# You wield a cursed item. 295sound:CURSED:pls_man_oooh 296 297# You notice something (generic notice) 298sound:NOTICE:id_bad_hmm 299 300# Learn a rune. 301sound:RUNE:id_good_hmm 302 303# You successfully cast a spell. 304sound:SPELL:plm_spell1 plm_spell2 plm_spell3 305 306# You successfully pray a prayer. 307sound:PRAYER:sum_angel_song 308 309# 310# Monster Sounds - combat 311# 312 313# A monster flees in terror. 314sound:FLEE:mco_creature_yelp 315 316# A monster is killed. 317sound:KILL:mco_howl_croak mco_howl_deep mco_howl_distressed mco_howl_high mco_howl_long 318 319# A unique is killed. 320sound:KILL_UNIQUE:sum_ghost_wail 321 322# Morgoth, Lord of Darkness is killed. 323sound:KILL_KING:amb_guitar_chord 324 325# Attack - hit 326sound:MON_HIT:mco_hit_whip 327 328# Attack - touch 329sound:MON_TOUCH:mco_click_vibra 330 331# Attack - punch 332sound:MON_PUNCH:mco_squish_snap 333 334# Attack - kick 335sound:MON_KICK:mco_rubber_thud 336 337# Attack - claw 338sound:MON_CLAW:mco_ceramic_trill mco_scurry_dry 339 340# Attack - bite 341sound:MON_BITE:mco_snarl_short mco_bite_soft mco_bite_munch mco_bite_long mco_bite_short mco_bite_gnash mco_bite_chomp mco_bite_regular mco_bite_small mco_bite_dainty mco_bite_hard mco_bite_chew 342 343# Attack - sting 344sound:MON_STING:mco_castanet_trill mco_tube_hit 345 346# Attack - butt 347sound:MON_BUTT:mco_cuica_rubbing mco_thud_crash 348 349# Attack - crush 350sound:MON_CRUSH:mco_dino_low mco_squish_hit 351 352# Attack - engulf 353sound:MON_ENGULF:mco_dino_talk mco_dino_yawn 354 355# Attack - crawl 356sound:MON_CRAWL:mco_card_shuffle mco_shake_roll 357 358# Attack - drool 359sound:MON_DROOL:mco_creature_choking mco_liquid_squirt 360 361# Attack - spit 362sound:MON_SPIT:mco_attack_spray 363 364# Attack - gaze 365sound:MON_GAZE:mco_thoing_backwards 366 367# Attack - wail 368sound:MON_WAIL:mco_dino_low 369 370# Attack - release spores 371sound:MON_SPORE:mco_dub_wobble mco_spray_long 372 373# Attack - beg for money 374sound:MON_BEG:mco_man_mumble 375 376# Attack - insult 377sound:MON_INSULT:mco_strange_thwoink 378 379# Attack - moan 380sound:MON_MOAN:mco_strange_music 381 382# Attack - shriek 383sound:SHRIEK:mco_mouse_squeaks 384 385# Spell - create traps 386sound:CREATE_TRAP:mco_thoing_deep 387 388# Spell - cause fear 389sound:CAST_FEAR:mco_creature_groan mco_dino_slur 390 391# Multiply (breed explosively) 392sound:MULTIPLY:mco_frog_trill 393 394# 395# Summons 396# 397 398# Summon one or more monsters. 399sound:SUM_MONSTER:sum_chime_jangle 400 401# Summon angels. 402sound:SUM_AINU:sum_angel_song 403 404# Summon undead. 405sound:SUM_UNDEAD:sum_ghost_oooo 406 407# Summon animals. 408sound:SUM_ANIMAL:sum_lion_growl 409 410# Summon spiders. 411sound:SUM_SPIDER:sum_piano_scrape 412 413# Summon hounds. 414sound:SUM_HOUND:sum_lion_growl 415 416# Summon hydras. 417sound:SUM_HYDRA:sum_piano_scrape 418 419# Summon demons. 420sound:SUM_DEMON:sum_ghost_wail sum_laugh_evil2 421 422# Summon dragon. 423sound:SUM_DRAGON:sum_piano_scrape 424 425# Summon greater undead. 426sound:SUM_HI_UNDEAD:sum_ghost_moan 427 428# Summon greater dragons. 429sound:SUM_HI_DRAGON:sum_gong_temple 430 431# Summon greater demons. 432sound:SUM_HI_DEMON:sum_ghost_moan 433 434# Summon Ringwraiths. 435sound:SUM_WRAITH:sum_bell_hand 436 437# Summon uniques. 438sound:SUM_UNIQUE:sum_bell_tone 439 440# 441# Breath weapons 442# 443 444# Breathe frost. 445sound:BR_FROST:mco_attack_breath 446 447# Breathe electricity. 448sound:BR_ELEC:mco_attack_breath 449 450# Breathe acid. 451sound:BR_ACID:mco_attack_breath 452 453# Breathe gas. 454sound:BR_GAS:mco_attack_breath 455 456# Breathe fire. 457sound:BR_FIRE:mco_attack_breath 458 459# Breathe disenchantment. 460sound:BR_DISEN:mco_attack_breath 461 462# Breathe chaos. 463sound:BR_CHAOS:mco_attack_breath 464 465# Breathe shards. 466sound:BR_SHARDS:mco_attack_breath 467 468# Breathe sound. 469sound:BR_SOUND:mco_attack_breath 470 471# Breathe light. 472sound:BR_LIGHT:mco_attack_breath 473 474# Breathe darkness. 475sound:BR_DARK:mco_attack_breath 476 477# Breathe nether. 478sound:BR_NETHER:mco_attack_breath 479 480# Breathe nexus. 481sound:BR_NEXUS:mco_attack_breath 482 483# Breathe time. 484sound:BR_TIME:mco_attack_breath 485 486# Breathe inertia. 487sound:BR_INERTIA:mco_attack_breath 488 489# Breathe gravity. 490sound:BR_GRAVITY:mco_attack_breath 491 492# Breathe plasma. 493sound:BR_PLASMA:mco_attack_breath 494 495# Breathe force. 496sound:BR_FORCE:mco_attack_breath 497 498# Breathe the elements (power dragon scale mail). 499sound:BR_ELEMENTS:mco_attack_breath 500 501# 502# Identifying Items 503# 504 505# Identify a bad item (including bad ego items and artifacts). 506sound:IDENT_BAD:id_bad_aww id_bad_dang id_bad_hmm id_bad_hmph id_bad_ohh 507 508# Identify a good ego item. 509sound:IDENT_EGO:id_ego_whoa id_ego_woohoo id_ego_yeah id_ego_yeah2 id_ego_yes 510 511# Identify a good artifact. 512sound:IDENT_ART:id_good_hey id_good_hey2 id_good_hmm id_good_huh id_good_ooh id_good_ooo id_good_wow 513 514