1# sound.cfg
2#
3# Configuration file for the Angband sound events
4#
5# The format is:
6# <event name>:<sample-names seperated by spaces>
7#
8# Example:
9# hit:hit hit1
10#
11
12#
13# This is the Dubtrain Angband Sound config list, v.3.1.0 - February 24th, 2009
14#
15# Licensed under a Creative Commons non-commercial agreement
16#
17# Inspired by the original Craig's Angband Sound Patch.
18#
19# But with all new sounds.
20#
21# contact angband@dubtrain.com
22#
23# download zipped archive at www.dubtrain.com/angband
24#
25#
26
27
28#
29# Ambient sounds
30#
31
32# Town during the day.
33sound:AMBIENT_DAY:amb_thunder_rain
34
35# Town during the night.
36sound:AMBIENT_NITE:amb_guitar_chord amb_thunder_roll
37
38# Dungeon levels 1-20 (50'-1000')
39sound:AMBIENT_DNG1:amb_door_iron amb_bell_metal1
40
41# Dungeon levels 21-40 (1050'-2000')
42sound:AMBIENT_DNG2:amb_bell_tibet1 amb_bell_metal2 amb_gong_strike
43
44# Dungeon levels 41-60 (2050'-3000')
45sound:AMBIENT_DNG3:amb_bell_tibet2 amb_dungeon_echo amb_pulse_low
46
47# Dungeon levels 61-80 (3050'-4000')
48sound:AMBIENT_DNG4:amb_bell_tibet3 amb_dungeon_echowet amb_gong_undertone
49
50# Dungeon levels 81 and beyond (4050'-)
51sound:AMBIENT_DNG5:amb_door_doom amb_gong_chinese amb_gong_low
52
53#
54# Store sounds
55#
56
57# The shopkeep bought a worthless item.
58sound:STORE1:sto_man_hey
59
60# The shopkeep paid too much for an item.
61sound:STORE2:id_bad_dang
62
63# The shopkeep got away with a good bargain.
64sound:STORE3:sto_man_haha
65
66# The shopkeep got away with a great bargain.
67sound:STORE4:sto_man_whoohaha
68
69# You make a normal transaction (buying or selling).
70sound:STORE5:sto_coins_countertop sto_bell_register1 sto_bell_register2
71
72# You enter a store.
73sound:STORE_ENTER:sto_bell_desk sto_bell_ding sto_bell_dingaling sto_bell_jingles sto_bell_ringing sto_bell_shop
74
75# You enter your home.
76sound:STORE_HOME:plm_door_entrance
77
78# You leave a store.
79sound:STORE_LEAVE:plm_door_bolt
80
81#
82# Player sounds - combat
83#
84
85# You succeed in a melee attack against a monster.
86sound:HIT:plc_hit_hay plc_hit_body
87
88# It was a good hit!
89sound:HIT_GOOD:plc_hit_anvil
90
91# It was a great hit!
92sound:HIT_GREAT:plc_hit_groan
93
94# It was a superb hit!
95sound:HIT_SUPERB:plc_hit_grunt
96
97# It was a *GREAT* hit!
98sound:HIT_HI_GREAT:plc_hit_grunt2
99
100# It was a *SUPERB* hit!
101sound:HIT_HI_SUPERB:plc_hit_anvil2
102
103# You miss a melee attack against a monster.
104sound:MISS:plc_miss_arrow2
105
106# You fire a missile.
107sound:SHOOT:plc_miss_arrow
108
109# You hit something with a missile.
110sound:SHOOT_HIT:plc_hit_arrow
111
112# You receive a hitpoint warning.
113sound:HITPOINT_WARN:plc_bell_warn
114
115# You die.
116sound:DEATH:plc_die_laugh
117
118#
119# Player sounds - status changes
120#
121
122# You become blind.
123sound:BLIND:pls_tone_conk
124
125# You become confused.
126sound:CONFUSED:pls_man_ugh
127
128# You become poisoned.
129sound:POISONED:pls_tone_guiro
130
131# You become afraid.
132sound:AFRAID:pls_man_yell
133
134# You become paralyzed.
135sound:PARALYZED:pls_man_gulp_new
136
137# You feel drugged (chaos effects).
138sound:DRUGGED:pls_breathe_in
139
140# You become slower.
141sound:SLOW:pls_man_sigh
142
143# You become stunned.
144sound:STUN:pls_bell_mute
145
146# You suffer a cut.
147sound:CUT:pls_man_argoh
148
149# A stat is drained
150sound:DRAIN_STAT:pls_tone_headstock
151
152# You recover from a condition (blind, confused, etc.)
153sound:RECOVER:pls_bell_chime_new
154
155# You become faster.
156sound:SPEED:pls_bell_sustain
157
158# You attain a mystic shield.
159sound:SHIELD:pls_bell_bowl
160
161# You become blessed.
162sound:BLESSED:sum_angel_song
163
164# You feel heroic.
165sound:HERO:pls_tone_goblet
166
167# You are bold.
168sound:BOLD:pls_bell_hibell_soft
169
170# You become berserk.
171sound:BERSERK:pls_man_scream2
172
173# You feel protected from evil.
174sound:PROT_EVIL:pls_bell_glass
175
176# You feel invulnerable. (does any item/spell do this anymore?)
177sound:INVULN:pls_tone_blurk
178
179# You can see invisible things.
180sound:SEE_INVIS:pls_tone_clave6
181
182# You can see the infrared spectrum
183sound:INFRARED:pls_tone_clavelo8
184
185# You become resistant to acid.
186sound:RES_ACID:pls_man_sniff
187
188# You become resistant to electricity.
189sound:RES_ELEC:pls_tone_elec
190
191# You become resistant to fire.
192sound:RES_FIRE:pls_tone_scrape
193
194# You become resistant to cold.
195sound:RES_COLD:pls_tone_stick
196
197# You become resistant to poison.
198sound:RES_POIS:pls_man_spit
199
200# You become hungry.
201sound:HUNGRY:pls_man_sob
202
203#
204# Player sounds - misc.
205#
206
207# You pick up money worth less than 200 au.
208sound:MONEY1:plm_coins_light plm_coins_shake
209
210# You pick up money worth between 200 and 600 au.
211sound:MONEY2:plm_chain_light plm_coins_pour
212
213# You pick up money worth 600 au or more.
214sound:MONEY3:plm_coins_dump
215
216# You (or a monster) drop something on the ground.
217sound:DROP:plm_drop_boot
218
219# You gain (or regain) a level.
220sound:LEVEL:plm_levelup
221
222# You successfully study a spell or prayer.
223sound:STUDY:plm_book_pageturn
224
225# You teleport or phase door.
226sound:TELEPORT:plm_chimes_jangle
227
228# You quaff a potion.
229sound:QUAFF:plm_bottle_clinks plm_cork_pop plm_cork_squeak
230
231# You zap a rod.
232sound:ZAP_ROD:plm_zap_rod
233
234# You take a step.  (unimplemented)
235# walk:
236
237# You teleport someone else away.
238sound:TPOTHER:plm_chimes_jangle
239
240# You bump into a wall or door.
241sound:HITWALL:plm_wood_thud
242
243# You eat something.
244sound:EAT:plm_eat_bite
245
246# You successfully dig through something.
247sound:DIG:plm_metal_clank
248
249# You open a door.
250sound:OPENDOOR:plm_door_bolt plm_door_creak plm_door_dungeon plm_door_entrance plm_door_open plm_door_opening plm_door_rusty plm_door_squeaky
251
252# You shut a door.
253sound:SHUTDOOR:plm_bang_dumpster plm_cabinet_shut plm_close_hatch plm_door_creakshut plm_door_latch plm_door_shut plm_door_slam
254
255# You teleport from a level (including via recall).
256sound:TPLEVEL:sum_bell_crystal
257
258# Default "bell" sound for system messages.
259sound:BELL:plm_jar_ding
260
261# You try to open something that's not a door.
262sound:NOTHING_TO_OPEN:plm_click_switch2 plm_door_knob
263
264# You fail to pick a lock.
265sound:LOCKPICK_FAIL:plm_click_dry plm_click_switch plm_click_wood plm_door_echolock plm_door_wooden
266
267# You pick a lock.
268sound:LOCKPICK:plm_break_wood plm_cabinet_open plm_chest_unlatch plm_lock_case plm_lock_distant plm_open_case
269
270# You disarm a trap.
271sound:DISARM:plm_bang_ceramic plm_chest_latch plm_click_switch3
272
273# You go up stairs.
274sound:STAIRS_UP:plm_floor_creak2
275
276# You go down stairs.
277sound:STAIRS_DOWN:plm_floor_creak
278
279# You activate an artifact.
280sound:ACT_ARTIFACT:plm_aim_wand
281
282# You use a staff.
283sound:USE_STAFF:plm_use_staff
284
285# An object is destroyed.
286sound:DESTROY:plm_bang_metal plm_break_canister plm_break_glass plm_break_glass2 plm_break_plates plm_break_shatter plm_break_smash plm_glass_breaking plm_glass_break plm_glass_smashing
287
288# You wield or take off something.
289sound:WIELD:plm_metal_sharpen
290
291# You take something in or out of your quiver.
292sound:QUIVER:plc_miss_swish
293
294# You wield a cursed item.
295sound:CURSED:pls_man_oooh
296
297# You notice something (generic notice)
298sound:NOTICE:id_bad_hmm
299
300# Learn a rune.
301sound:RUNE:id_good_hmm
302
303# You successfully cast a spell.
304sound:SPELL:plm_spell1 plm_spell2 plm_spell3
305
306# You successfully pray a prayer.
307sound:PRAYER:sum_angel_song
308
309#
310# Monster Sounds - combat
311#
312
313# A monster flees in terror.
314sound:FLEE:mco_creature_yelp
315
316# A monster is killed.
317sound:KILL:mco_howl_croak mco_howl_deep mco_howl_distressed mco_howl_high mco_howl_long
318
319# A unique is killed.
320sound:KILL_UNIQUE:sum_ghost_wail
321
322# Morgoth, Lord of Darkness is killed.
323sound:KILL_KING:amb_guitar_chord
324
325# Attack - hit
326sound:MON_HIT:mco_hit_whip
327
328# Attack - touch
329sound:MON_TOUCH:mco_click_vibra
330
331# Attack - punch
332sound:MON_PUNCH:mco_squish_snap
333
334# Attack - kick
335sound:MON_KICK:mco_rubber_thud
336
337# Attack - claw
338sound:MON_CLAW:mco_ceramic_trill mco_scurry_dry
339
340# Attack - bite
341sound:MON_BITE:mco_snarl_short mco_bite_soft mco_bite_munch mco_bite_long mco_bite_short mco_bite_gnash mco_bite_chomp mco_bite_regular mco_bite_small mco_bite_dainty mco_bite_hard mco_bite_chew
342
343# Attack - sting
344sound:MON_STING:mco_castanet_trill mco_tube_hit
345
346# Attack - butt
347sound:MON_BUTT:mco_cuica_rubbing mco_thud_crash
348
349# Attack - crush
350sound:MON_CRUSH:mco_dino_low mco_squish_hit
351
352# Attack - engulf
353sound:MON_ENGULF:mco_dino_talk mco_dino_yawn
354
355# Attack - crawl
356sound:MON_CRAWL:mco_card_shuffle mco_shake_roll
357
358# Attack - drool
359sound:MON_DROOL:mco_creature_choking mco_liquid_squirt
360
361# Attack - spit
362sound:MON_SPIT:mco_attack_spray
363
364# Attack - gaze
365sound:MON_GAZE:mco_thoing_backwards
366
367# Attack - wail
368sound:MON_WAIL:mco_dino_low
369
370# Attack - release spores
371sound:MON_SPORE:mco_dub_wobble mco_spray_long
372
373# Attack - beg for money
374sound:MON_BEG:mco_man_mumble
375
376# Attack - insult
377sound:MON_INSULT:mco_strange_thwoink
378
379# Attack - moan
380sound:MON_MOAN:mco_strange_music
381
382# Attack - shriek
383sound:SHRIEK:mco_mouse_squeaks
384
385# Spell - create traps
386sound:CREATE_TRAP:mco_thoing_deep
387
388# Spell - cause fear
389sound:CAST_FEAR:mco_creature_groan mco_dino_slur
390
391# Multiply (breed explosively)
392sound:MULTIPLY:mco_frog_trill
393
394#
395# Summons
396#
397
398# Summon one or more monsters.
399sound:SUM_MONSTER:sum_chime_jangle
400
401# Summon angels.
402sound:SUM_AINU:sum_angel_song
403
404# Summon undead.
405sound:SUM_UNDEAD:sum_ghost_oooo
406
407# Summon animals.
408sound:SUM_ANIMAL:sum_lion_growl
409
410# Summon spiders.
411sound:SUM_SPIDER:sum_piano_scrape
412
413# Summon hounds.
414sound:SUM_HOUND:sum_lion_growl
415
416# Summon hydras.
417sound:SUM_HYDRA:sum_piano_scrape
418
419# Summon demons.
420sound:SUM_DEMON:sum_ghost_wail sum_laugh_evil2
421
422# Summon dragon.
423sound:SUM_DRAGON:sum_piano_scrape
424
425# Summon greater undead.
426sound:SUM_HI_UNDEAD:sum_ghost_moan
427
428# Summon greater dragons.
429sound:SUM_HI_DRAGON:sum_gong_temple
430
431# Summon greater demons.
432sound:SUM_HI_DEMON:sum_ghost_moan
433
434# Summon Ringwraiths.
435sound:SUM_WRAITH:sum_bell_hand
436
437# Summon uniques.
438sound:SUM_UNIQUE:sum_bell_tone
439
440#
441# Breath weapons
442#
443
444# Breathe frost.
445sound:BR_FROST:mco_attack_breath
446
447# Breathe electricity.
448sound:BR_ELEC:mco_attack_breath
449
450# Breathe acid.
451sound:BR_ACID:mco_attack_breath
452
453# Breathe gas.
454sound:BR_GAS:mco_attack_breath
455
456# Breathe fire.
457sound:BR_FIRE:mco_attack_breath
458
459# Breathe disenchantment.
460sound:BR_DISEN:mco_attack_breath
461
462# Breathe chaos.
463sound:BR_CHAOS:mco_attack_breath
464
465# Breathe shards.
466sound:BR_SHARDS:mco_attack_breath
467
468# Breathe sound.
469sound:BR_SOUND:mco_attack_breath
470
471# Breathe light.
472sound:BR_LIGHT:mco_attack_breath
473
474# Breathe darkness.
475sound:BR_DARK:mco_attack_breath
476
477# Breathe nether.
478sound:BR_NETHER:mco_attack_breath
479
480# Breathe nexus.
481sound:BR_NEXUS:mco_attack_breath
482
483# Breathe time.
484sound:BR_TIME:mco_attack_breath
485
486# Breathe inertia.
487sound:BR_INERTIA:mco_attack_breath
488
489# Breathe gravity.
490sound:BR_GRAVITY:mco_attack_breath
491
492# Breathe plasma.
493sound:BR_PLASMA:mco_attack_breath
494
495# Breathe force.
496sound:BR_FORCE:mco_attack_breath
497
498# Breathe the elements (power dragon scale mail).
499sound:BR_ELEMENTS:mco_attack_breath
500
501#
502# Identifying Items
503#
504
505# Identify a bad item (including bad ego items and artifacts).
506sound:IDENT_BAD:id_bad_aww id_bad_dang id_bad_hmm id_bad_hmph id_bad_ohh
507
508# Identify a good ego item.
509sound:IDENT_EGO:id_ego_whoa id_ego_woohoo id_ego_yeah id_ego_yeah2 id_ego_yes
510
511# Identify a good artifact.
512sound:IDENT_ART:id_good_hey id_good_hey2 id_good_hmm id_good_huh id_good_ooh id_good_ooo id_good_wow
513
514