1 // Crimson Fields -- a game of tactical warfare
2 // Copyright (C) 2000-2007 Jens Granseuer
3 //
4 // This program is free software; you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation; either version 2 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 //
18 
19 ///////////////////////////////////////////////////////////////
20 // gamewindow.h - gameplay window classes
21 ///////////////////////////////////////////////////////////////
22 
23 #ifndef _INCLUDE_GAMEWINDOW_H
24 #define _INCLUDE_GAMEWINDOW_H
25 
26 #include "window.h"
27 #include "button.h"
28 #include "map.h"
29 
30 // unit type information window
31 class UnitInfoWindow : public Window {
32 public:
33   UnitInfoWindow( unsigned short utype, const Map &map,
34                   View *view );
35 
36   void Draw( void );
37   GUI_Status HandleEvent( const SDL_Event &event );
38 
39   static void DrawUnitInfo( short uid, const UnitSet *uset,
40                             const TerrainSet *tset,
41                             Window *dest, const Rect &rect );
42 private:
43   Rect image;
44   Rect info;
45   unsigned short unit;
46   const UnitSet *uset;
47   const TerrainSet *tset;
48   Surface *portrait;
49 };
50 
51 #endif	/* _INCLUDE_GAMEWINDOW_H */
52 
53