1 // Crimson Fields -- a game of tactical warfare 2 // Copyright (C) 2000-2007 Jens Granseuer 3 // 4 // This program is free software; you can redistribute it and/or modify 5 // it under the terms of the GNU General Public License as published by 6 // the Free Software Foundation; either version 2 of the License, or 7 // (at your option) any later version. 8 // 9 // This program is distributed in the hope that it will be useful, 10 // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 // GNU General Public License for more details. 13 // 14 // You should have received a copy of the GNU General Public License 15 // along with this program; if not, write to the Free Software 16 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 17 // 18 19 /////////////////////////////////////////////////////////////// 20 // gamewindow.h - gameplay window classes 21 /////////////////////////////////////////////////////////////// 22 23 #ifndef _INCLUDE_GAMEWINDOW_H 24 #define _INCLUDE_GAMEWINDOW_H 25 26 #include "window.h" 27 #include "button.h" 28 #include "map.h" 29 30 // unit type information window 31 class UnitInfoWindow : public Window { 32 public: 33 UnitInfoWindow( unsigned short utype, const Map &map, 34 View *view ); 35 36 void Draw( void ); 37 GUI_Status HandleEvent( const SDL_Event &event ); 38 39 static void DrawUnitInfo( short uid, const UnitSet *uset, 40 const TerrainSet *tset, 41 Window *dest, const Rect &rect ); 42 private: 43 Rect image; 44 Rect info; 45 unsigned short unit; 46 const UnitSet *uset; 47 const TerrainSet *tset; 48 Surface *portrait; 49 }; 50 51 #endif /* _INCLUDE_GAMEWINDOW_H */ 52 53