1 /**********************************************************************
2 *
3 * FreeDoko a Doppelkopf-Game
4 *
5 * Copyright (C) 2001 – 2018 by Diether Knof and Borg Enders
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License as
9 * published by the Free Software Foundation; either version 2 of
10 * the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 * You can find this license in the file 'gpl.txt'.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
21 * MA 02111-1307 USA
22 *
23 * Contact:
24 * Diether Knof dknof@posteo.de
25 *
26 **********************************************************************/
27
28 #include "constants.h"
29
30 #ifdef USE_UI_GTKMM
31
32 #include "gameinfo.marriage.h"
33
34 #include "ui.h"
35 #include "icons.h"
36
37 #include "../../game/game.h"
38 #include "../../player/player.h"
39
40 #include <gtkmm/image.h>
41 #include <gtkmm/label.h>
42
43 namespace UI_GTKMM_NS {
44
45 /** constructor
46 **
47 ** @param parent the parent object
48 ** @param bridegroom the bridegroom
49 ** @param bride the bride
50 **/
Marriage(Base * const parent,Player const & bridegroom,Player const & bride)51 GameInfoDialog::Information::Marriage::Marriage(Base* const parent,
52 Player const& bridegroom,
53 Player const& bride) :
54 GameInfoDialog::Information(parent, _("Window::GameInfo::marriage")),
55 bridegroom(&bridegroom),
56 bride(&bride)
57 {
58 this->init();
59
60 this->ui->icons->change_managed(this->icon,
61 this->bridegroom->game().marriage().selector());
62 } // GameInfoDialog::Information::Marriage::Marriage(Base parent, Game game)
63
64 /** destructor
65 **/
66 GameInfoDialog::Information::Marriage::~Marriage() = default;
67
68 /** update all texts
69 **/
70 void
update_texts()71 GameInfoDialog::Information::Marriage::update_texts()
72 {
73 if (*this->bridegroom == *this->bride)
74 this->label->set_label(_("%s has found no bride.",
75 this->bridegroom->name()
76 ));
77 else
78 this->label->set_label(_("%s marries %s.",
79 this->bridegroom->name(),
80 this->bride->name()
81 ));
82 } // void GameInfoDialog::Information::Marriage::update_texts()
83
84 } // namespace UI_GTKMM_NS
85
86 #endif // #ifdef USE_UI_GTKMM
87