1=encoding UTF-8
2
3=head1 NAME
4
5Changes - Revision history for Games-FrozenBubble
6
7=head2 2.212 (2.2.1beta1) 2010-08-06
8
9=over
10
11=item Fixed VERSION/RELEASE_VERSION (kthakore)
12
13=item Added deps for IPC::System::Simple
14
15=item Check SDL::Config for missing C deps
16
17=back
18
19=head2 2.21	2010-07-09
20
21=over
22
23=item Clean up of most visual effects (FROGGS, kthakore)
24
25=item Game and net play working in windows (FROGGS,kthakore)
26
27=item Fixed Build for MacOSX
28
29=item Cleaned up adherence to old version
30
31=back
32
33
34=head2 2.201	2010-05-02
35
36=over
37
38=item Migrated to new SDL bindings (kthakore, FROGGS)
39
40=item Made Makefile and Build system cpan friendly (daxim++, kmx++)
41
42=item Fixed bugs due to change in typemap (FROGGS++)
43
44=back
45
46
47=head2 2.2.0  2008-12-06
48
49=over
50
51=item more options (L<http://www.frozen-bubble.org/data/fb2.2-more-options.png>)
52in LAN/NET games (continue game when players leave; disable player targetting)
53
54=item fixed abort during a multiplayer game with a player in lowest graphics mode
55
56=item much faster Internet servers listing (parallel discovery)
57
58=item add ability to record and replay games; also add ability to save frames
59from records, so as to create high quality videos of games (on youtube
60L<http://www.youtube.com/watch?v=4AxSIkM77Ow>, video file
61L<http://www.frozen-bubble.org/data/odie-gc-chain-reactions-craze.avi>)
62
63=item geolocalized nicks in server lounge
64(L<http://www.frozen-bubble.org/data/fb2.2-geolocalized-nicks.png>)
65
66=back
67
68
69=head2 2.1.0  2006-11-23
70
71=over
72
73=item most aborts during a multiplayer game fixed (there are some infrequent
74remaining ones, unfortunately)
75
76=item 1-player multiplayer training: ability to activate chain reaction
77(L<http://www.frozen-bubble.org/data/fb2.1-1p-mptraining-cr.png>)
78
79=item world map: you can view the amount of playing players
80(L<http://www.frozen-bubble.org/data/fb2.1-playingplayers.png>), which helps
81choosing a server
82
83=item world map: you see playing players as green dots
84(L<http://www.frozen-bubble.org/data/fb2.1-playingdots.png>)
85
86=item network game lounge: you can toggle fullscreen
87(L<http://www.frozen-bubble.org/data/fb2.1-fs.png>)
88
89=item network game lounge: the game creator can activate chain-reaction and set
90a victories limit through options
91(L<http://www.frozen-bubble.org/data/fb2.1-options.png>)
92
93=item network game lounge: you can request server info
94(L<http://www.frozen-bubble.org/data/fb2.1-serverinfo.png>)
95
96=item network game lounge: chat is timestamped
97(L<http://www.frozen-bubble.org/data/fb2.1-timedchat.png>)
98
99=item multiplayer: you can view who's attacking you
100(L<http://www.frozen-bubble.org/data/fb2.1-attackmaterialized.png>)
101
102=back
103
104
105=head2 2.0.0  2006-10-27
106
107=over
108
109=item
110
111new 1-player game mode: multiplayer training; uses
112identical game rules as multiplayer, generated malus
113bubbles are counted as points - what score will you
114be able to reach in the 2 minutes time frame?
115
116=item
117
118network (Internet) game: up to 5 players in a game (net
119game system has logic able to transparently handle
120players behind a NAT)
121
122=item
123
124LAN game: similar to network game except that no
125connection to Internet is made, substituted by polling
126the local network
127
128=item
129
130fully revamped graphics, including now 3d-based smooth
131penguin eyecandy
132
133=item
134
135revamped intro and 1p music into fully digital productions
136
137=item
138
139full joystick support: just move your joystick(s) or
140push buttons in the "change keys" dialog (analog
141joysticks handled as digital for fair play)
142
143when trying to used your joystick in Frozen-Bubble, if
144nothing comes up, most probably your joystick isn't
145configured correctly (or supported in Linux), use -ji
146commandline switch to verify your joystick is detected
147properly; if it is not, try to load the proper kernel modules
148etc - for example, "joydev" is needed, but it is sometimes
149not automatically loaded when plugging in a joystick (even in
150modern distros and with USB joysticks)
151
152=item
153
154recording and playback of all games with non-predefined
155levels (1-player in random and multiplayer training,
156local 2-player, and network/LAN game with 2 to 5
157players) - trigger a record by hitting the Print Screen
158key during a game, or record all games by starting with
159--auto-record
160
161=item
162
163realtime graphical effects in the menu screen (if your
164computer is fast enough)
165
166=item
167
168anti-aliased+shaded+localized messages
169
170=back
171
172
173=head2 1.0.0  2003-02-17
174
175=over
176
177=item added: level editor, contributed by Kim and David Joham
178
179=item added: 50 more levels, to make them 100 now
180
181=item changed: graphics have been re-designed
182
183=item added: chain-reaction mechanism in 2p-mode
184
185=item added: manpages (first contributed by Debian)
186
187=back
188
189
190=head2 0.9.3  2002-05-22
191
192=over
193
194=item remove SDL_mixer_patched hackery, since SDL_mixer >= 1.2.2 is now available
195
196=item adapt to new perl-SDL (which now has a working Surface::display_format)
197
198=item fixed: sound releasing
199
200=item added: possibility to disable sound or music independently
201
202=item added: playlist support
203
204=item added: on-the-fly fullscreen toggling (thx Dagfinn Ilmari Mannsåker)
205
206=item fixed: absence of highscore when you finish all levels
207
208=item added: (long awaited) special bubbles for colourblind people (-cb option)
209
210=back
211
212
213=head2 0.9.2  2002-02-08
214
215=over
216
217=item fix relocation error:
218C</usr/lib/perl5/auto/fb_c_stuff/fb_c_stuff.so: undefined symbol: Mix_FadeInMusicPos>
219
220=item more flexible makefile system, which should make easy ports on other
221sites/arch's
222
223=item better run-time error message when data are incorrectly installed
224
225=back
226