1=encoding UTF-8 2 3=head1 NAME 4 5Changes - Revision history for Games-FrozenBubble 6 7=head2 2.212 (2.2.1beta1) 2010-08-06 8 9=over 10 11=item Fixed VERSION/RELEASE_VERSION (kthakore) 12 13=item Added deps for IPC::System::Simple 14 15=item Check SDL::Config for missing C deps 16 17=back 18 19=head2 2.21 2010-07-09 20 21=over 22 23=item Clean up of most visual effects (FROGGS, kthakore) 24 25=item Game and net play working in windows (FROGGS,kthakore) 26 27=item Fixed Build for MacOSX 28 29=item Cleaned up adherence to old version 30 31=back 32 33 34=head2 2.201 2010-05-02 35 36=over 37 38=item Migrated to new SDL bindings (kthakore, FROGGS) 39 40=item Made Makefile and Build system cpan friendly (daxim++, kmx++) 41 42=item Fixed bugs due to change in typemap (FROGGS++) 43 44=back 45 46 47=head2 2.2.0 2008-12-06 48 49=over 50 51=item more options (L<http://www.frozen-bubble.org/data/fb2.2-more-options.png>) 52in LAN/NET games (continue game when players leave; disable player targetting) 53 54=item fixed abort during a multiplayer game with a player in lowest graphics mode 55 56=item much faster Internet servers listing (parallel discovery) 57 58=item add ability to record and replay games; also add ability to save frames 59from records, so as to create high quality videos of games (on youtube 60L<http://www.youtube.com/watch?v=4AxSIkM77Ow>, video file 61L<http://www.frozen-bubble.org/data/odie-gc-chain-reactions-craze.avi>) 62 63=item geolocalized nicks in server lounge 64(L<http://www.frozen-bubble.org/data/fb2.2-geolocalized-nicks.png>) 65 66=back 67 68 69=head2 2.1.0 2006-11-23 70 71=over 72 73=item most aborts during a multiplayer game fixed (there are some infrequent 74remaining ones, unfortunately) 75 76=item 1-player multiplayer training: ability to activate chain reaction 77(L<http://www.frozen-bubble.org/data/fb2.1-1p-mptraining-cr.png>) 78 79=item world map: you can view the amount of playing players 80(L<http://www.frozen-bubble.org/data/fb2.1-playingplayers.png>), which helps 81choosing a server 82 83=item world map: you see playing players as green dots 84(L<http://www.frozen-bubble.org/data/fb2.1-playingdots.png>) 85 86=item network game lounge: you can toggle fullscreen 87(L<http://www.frozen-bubble.org/data/fb2.1-fs.png>) 88 89=item network game lounge: the game creator can activate chain-reaction and set 90a victories limit through options 91(L<http://www.frozen-bubble.org/data/fb2.1-options.png>) 92 93=item network game lounge: you can request server info 94(L<http://www.frozen-bubble.org/data/fb2.1-serverinfo.png>) 95 96=item network game lounge: chat is timestamped 97(L<http://www.frozen-bubble.org/data/fb2.1-timedchat.png>) 98 99=item multiplayer: you can view who's attacking you 100(L<http://www.frozen-bubble.org/data/fb2.1-attackmaterialized.png>) 101 102=back 103 104 105=head2 2.0.0 2006-10-27 106 107=over 108 109=item 110 111new 1-player game mode: multiplayer training; uses 112identical game rules as multiplayer, generated malus 113bubbles are counted as points - what score will you 114be able to reach in the 2 minutes time frame? 115 116=item 117 118network (Internet) game: up to 5 players in a game (net 119game system has logic able to transparently handle 120players behind a NAT) 121 122=item 123 124LAN game: similar to network game except that no 125connection to Internet is made, substituted by polling 126the local network 127 128=item 129 130fully revamped graphics, including now 3d-based smooth 131penguin eyecandy 132 133=item 134 135revamped intro and 1p music into fully digital productions 136 137=item 138 139full joystick support: just move your joystick(s) or 140push buttons in the "change keys" dialog (analog 141joysticks handled as digital for fair play) 142 143when trying to used your joystick in Frozen-Bubble, if 144nothing comes up, most probably your joystick isn't 145configured correctly (or supported in Linux), use -ji 146commandline switch to verify your joystick is detected 147properly; if it is not, try to load the proper kernel modules 148etc - for example, "joydev" is needed, but it is sometimes 149not automatically loaded when plugging in a joystick (even in 150modern distros and with USB joysticks) 151 152=item 153 154recording and playback of all games with non-predefined 155levels (1-player in random and multiplayer training, 156local 2-player, and network/LAN game with 2 to 5 157players) - trigger a record by hitting the Print Screen 158key during a game, or record all games by starting with 159--auto-record 160 161=item 162 163realtime graphical effects in the menu screen (if your 164computer is fast enough) 165 166=item 167 168anti-aliased+shaded+localized messages 169 170=back 171 172 173=head2 1.0.0 2003-02-17 174 175=over 176 177=item added: level editor, contributed by Kim and David Joham 178 179=item added: 50 more levels, to make them 100 now 180 181=item changed: graphics have been re-designed 182 183=item added: chain-reaction mechanism in 2p-mode 184 185=item added: manpages (first contributed by Debian) 186 187=back 188 189 190=head2 0.9.3 2002-05-22 191 192=over 193 194=item remove SDL_mixer_patched hackery, since SDL_mixer >= 1.2.2 is now available 195 196=item adapt to new perl-SDL (which now has a working Surface::display_format) 197 198=item fixed: sound releasing 199 200=item added: possibility to disable sound or music independently 201 202=item added: playlist support 203 204=item added: on-the-fly fullscreen toggling (thx Dagfinn Ilmari Mannsåker) 205 206=item fixed: absence of highscore when you finish all levels 207 208=item added: (long awaited) special bubbles for colourblind people (-cb option) 209 210=back 211 212 213=head2 0.9.2 2002-02-08 214 215=over 216 217=item fix relocation error: 218C</usr/lib/perl5/auto/fb_c_stuff/fb_c_stuff.so: undefined symbol: Mix_FadeInMusicPos> 219 220=item more flexible makefile system, which should make easy ports on other 221sites/arch's 222 223=item better run-time error message when data are incorrectly installed 224 225=back 226