1 #include "room.h" 2 3 #undef EXTRA_RESET 4 #define EXTRA_RESET\ 5 no_castle_flag = 1;\ 6 if (!present("stick")) {\ 7 object stick;\ 8 stick = clone_object("obj/torch");\ 9 move_object(stick, "room/hump");\ 10 stick->set_name("stick");\ 11 stick->set_fuel(500);\ 12 stick->set_weight(1);\ 13 }\ 14 if (!present("money")) {\ 15 object money;\ 16 money = clone_object("obj/money");\ 17 move_object(money, "room/hump");\ 18 money->set_money(10);\ 19 } 20 21 TWO_EXIT("room/vill_green", "east", 22 "room/wild1", "west", 23 "Humpbacked bridge", 24 "An old humpbacked bridge.\n", 1) 25