1 #include "room.h"
2 
3 #undef EXTRA_RESET
4 #define EXTRA_RESET\
5         no_castle_flag = 1;\
6         if (!present("stick")) {\
7             object stick;\
8 	    stick = clone_object("obj/torch");\
9 	    move_object(stick, "room/hump");\
10 	    stick->set_name("stick");\
11 	    stick->set_fuel(500);\
12 	    stick->set_weight(1);\
13         }\
14         if (!present("money")) {\
15 	    object money;\
16             money = clone_object("obj/money");\
17 	    move_object(money, "room/hump");\
18 	    money->set_money(10);\
19         }
20 
21 TWO_EXIT("room/vill_green", "east",
22 	 "room/wild1", "west",
23 	 "Humpbacked bridge",
24 	 "An old humpbacked bridge.\n", 1)
25