1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #include "NstBoard.hpp"
26 #include "NstBoardMmc3.hpp"
27 #include "NstBoardGouder.hpp"
28 
29 namespace Nes
30 {
31 	namespace Core
32 	{
33 		namespace Boards
34 		{
35 			namespace Gouder
36 			{
37 				#ifdef NST_MSVC_OPTIMIZE
38 				#pragma optimize("s", on)
39 				#endif
40 
SubReset(const bool hard)41 				void G37017::SubReset(const bool hard)
42 				{
43 					if (hard)
44 					{
45 						regs.select = 0;
46 
47 						for (uint i=0; i < 4; ++i)
48 							regs.buffer[i] = 0;
49 					}
50 
51 					Mmc3::SubReset( hard );
52 
53 					Map( 0x4800U, 0x4FFFU, &G37017::Poke_4800 );
54 					Map( 0x5000U, 0x57FFU, &G37017::Poke_5000 );
55 					Map( 0x5800U, 0x5FFFU, &G37017::Peek_5800, &G37017::Poke_5800 );
56 				}
57 
SubLoad(State::Loader & state,const dword baseChunk)58 				void G37017::SubLoad(State::Loader& state,const dword baseChunk)
59 				{
60 					if (baseChunk == AsciiId<'G','D','R'>::V)
61 					{
62 						while (const dword chunk = state.Begin())
63 						{
64 							if (chunk == AsciiId<'R','E','G'>::V)
65 							{
66 								state.Read( regs.buffer );
67 								regs.select = state.Read8();
68 							}
69 
70 							state.End();
71 						}
72 					}
73 				}
74 
SubSave(State::Saver & state) const75 				void G37017::SubSave(State::Saver& state) const
76 				{
77 					state.Begin( AsciiId<'G','D','R'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( regs.buffer ).Write8( regs.select ).End().End();
78 				}
79 
80 				#ifdef NST_MSVC_OPTIMIZE
81 				#pragma optimize("", on)
82 				#endif
83 
UpdatePrg(uint,uint)84 				void NST_FASTCALL G37017::UpdatePrg(uint,uint)
85 				{
86 					// controlled by $4800..$4FFF
87 				}
88 
89 				NES_POKE_D(G37017,4800)
90 				{
91 					prg.SwapBank<SIZE_32K,0x0000>( (data & 0x1) | (data >> 3 & 0x2) );
92 				}
93 
94 				NES_POKE_D(G37017,5000)
95 				{
96 					regs.select = data;
97 				}
98 
99 				NES_POKE_AD(G37017,5800)
100 				{
101 					static const byte lut[256] =
102 					{
103 						0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x49,0x19,0x09,0x59,0x49,0x19,0x09,
104 						0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x51,0x41,0x11,0x01,0x51,0x41,0x11,0x01,
105 						0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x49,0x19,0x09,0x59,0x49,0x19,0x09,
106 						0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x51,0x41,0x11,0x01,0x51,0x41,0x11,0x01,
107 						0x00,0x10,0x40,0x50,0x00,0x10,0x40,0x50,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
108 						0x08,0x18,0x48,0x58,0x08,0x18,0x48,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
109 						0x00,0x10,0x40,0x50,0x00,0x10,0x40,0x50,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
110 						0x08,0x18,0x48,0x58,0x08,0x18,0x48,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
111 						0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x58,0x48,0x18,0x08,0x58,0x48,0x18,0x08,
112 						0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x50,0x40,0x10,0x00,0x50,0x40,0x10,0x00,
113 						0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x58,0x48,0x18,0x08,0x58,0x48,0x18,0x08,
114 						0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x50,0x40,0x10,0x00,0x50,0x40,0x10,0x00,
115 						0x01,0x11,0x41,0x51,0x01,0x11,0x41,0x51,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
116 						0x09,0x19,0x49,0x59,0x09,0x19,0x49,0x59,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
117 						0x01,0x11,0x41,0x51,0x01,0x11,0x41,0x51,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
118 						0x09,0x19,0x49,0x59,0x09,0x19,0x49,0x59,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
119 					};
120 
121 					regs.buffer[address & 0x3] = data ^ lut[regs.select];
122 				}
123 
124 				NES_PEEK_A(G37017,5800)
125 				{
126 					return regs.buffer[address & 0x3];
127 				}
128 			}
129 		}
130 	}
131 }
132