1Njam Changes:
2
3version 1.21    (changes from preview version 1.05 included)
4
5New features:
6
7- 92 new levels in 7 new levelsets
8- 50 bonus points that can be collected on screen
9- new skin by Thorsten Kohnhorst (http://kiki.sourceforge.net)
10- Bonus-life timer is now variable depending on number of cookies
11- a new levelset named: EASY, with 10 levels for beginners
12- Added "Are you sure?" when exiting/saving in level editor.
13- nice picture when player(s) complete all levels.
14- option to swap levels in level editor (to change the order)
15- Game options: any skin can be selected as default
16- Enhanced some of the graphics (freeze, victory, pause, etc.)
17- Freezer now works cumulative i.e. when collecting new freezer
18  while ghosts are already frozen, the freezing-time is added
19- Perl scripts to manipulate levels as human readable text files
20  contributed by Jalal A. Elhusseini
21- version number is show in the main screen
22
23Bugfixes:
24- Number of levels in cooperative games wasn't calculated right,
25  so the last level was played twice. Fixed.
26
27
28version 1.00
29
30New features:
31
32- Integrated level editor
33- High-Score list
34- New game element: Teleports
35- 10 new duel levels, making it 20 in basic set now.
36- Some of the existing levels are redesigned.
37- Rules:  There were (non-fair) situations in duel games, when the player
38          closest to the juice gets it, and then just goes to another juice
39		  trying to "protect" it (i.e. just stands on it, not allowing others
40		  to take it). That's why the new game rule is added. If a player runs
41		  over juice while he has active superpower, the juice vanishes and
42		  shows up in the opposite corner of the screen. This only applies to
43		  duel games.
44- Added command-line option (-d) to run via DGA driver on Linux, which makes
45  the game a lot faster.
46- On Linux Njam changes working directory to the one where the executable is,
47  so it can easily be run by, for example: /usr/local/games/njam/njam without
48  need to alter the sources. This should simplify making of packages for
49  various Linux distributions.
50- Inno Setup script added to the sources, so anyone can build setup.exe for
51  MS Windows port.
52
53Bugfixes:
54
55- It isn't anymore possible to start network games without any players selected.
56- Display doesn't anymore show previous frames when using hardware surfaces.
57- The driple-ding sound can now be heard multiple times if needed. It happens
58  sometimes that a player eats enough ghosts to regain the chance to win a
59  level (which is now marked with coughing sound) and the triple-ding will be
60  heard as many times as it needs to be.
61- The driple-ding sound was heard no matter if sound fx were turned off in game
62  options. Fixed.
63- When more than 2 players are playing a duel game, the triple-ding sound was
64  not played at right moment (it was played after the first bar turns white...
65  instead of: when all bars turn white). Fixed.
66- The number of levels for multiplayer wasn't calculated right, so some levels
67  were never played. Fixed.
68- Fixed one small memory leak (memory for one resource wasn't freed on exit).
69
70version 0.96
71
72- change: Added bonus for cooperative games. If player(s) finish the level
73          before the bonus-time runs out, they are awarded one life.
74- change: Added nice "game over" pictures, contributed by Djordje Matic.
75- change: Added two new original skins. The skins are now turned on by default.
76- change: In duel games after the player gets killed by a ghost, when he shows
77          up on screen, he gets invisibility for a short period of time, which
78          prevents ghosts from slamming him right away.
79- change: Added level 20 (final level) in single/cooperative mode
80- change: Added few nice sound effects
81- change: Added command-line option to use hardware or software rendering
82- bugfix: Removed possibility to do: ESC, ESC, SPACE and restart the level.
83
84version 0.95
85
86- change: Networking works. 2-4 players can play on two machines. Free for all.
87          I have tested in on LAN, haven't tried the Internet.
88- change: There are now 5 ghosts in single player and cooperative mode and 8
89          ghosts in duel mode. The game was just too hard to play.
90- change: Added SDL_image library and converted big images to .jpg format so
91          the whole game takes less space (especially important for downloads)
92          Also, reduced .exe and .dll sizes, so the download is only about
93		  1.2MB now.
94- change: Added possibility to do: make install
95          Contributed by Martin Willemoes Hansen.
96- change: Added makefile for Borland's Free C++ Compiler.
97- change: Changed level 9 in cooperative mode (had some not-so-nice dead-end).
98- bugfix: Settings selected in options menu are now saved to configuration file
99          and loaded when the game is started, so the game remembers user's
100          settings.
101- bugfix: Fixed problems when compiling with gcc 2.95
102
103
104version 0.91
105
106- bugfix: in version 0.90 once two player game is started, the single player
107          game doesn't work anymore, i.e. it always starts the two player game.
108          This is now fixed.
109- bugfix: in version 0.90 it was possible to go to next level by giving away
110          one life (press: ESC, ESC, SPACE). Now it is not possible.
111- bugfix: in version 0.90 it was possible to go to next level by giving away
112          one life (let the ghost eat you, press ESC, SPACE). Fixed.
113- change: I have reduced target speed from 33.3 to 30fps since game run too
114          fast and was really hard to play in non-duel mode.
115- change: Added current level indicator
116- change: Added frames_per_second indicator
117- change: Changed some flags in SetVideo mode so Linux version works faster now
118- change: added nice picture of a killed ghost (the "desperate eyes" ;)
119- bugfix: ghosts didn't go after players if they are too far from each other
120          (on the opposite side of the screen). Fixed.
121