1Njam Changes: 2 3version 1.25 4 5This is a minor maintenance release: 6 7- a lot of new levels 8- changed sources for autoconf/automake format 9- when ghost get surrounded with 4 walls, the game would stuck in while() loop. Fixed. 10- Y/N prompts now require that user presses Y or N and don't close on other keys. 11 12 13version 1.21 (changes from preview version 1.05 included) 14 15New features: 16 17- 92 new levels in 7 new levelsets 18- 50 bonus points that can be collected on screen 19- new skin by Thorsten Kohnhorst (http://kiki.sourceforge.net) 20- Bonus-life timer is now variable depending on number of cookies 21- a new levelset named: EASY, with 10 levels for beginners 22- Added "Are you sure?" when exiting/saving in level editor. 23- nice picture when player(s) complete all levels. 24- option to swap levels in level editor (to change the order) 25- Game options: any skin can be selected as default 26- Enhanced some of the graphics (freeze, victory, pause, etc.) 27- Freezer now works cumulative i.e. when collecting new freezer 28 while ghosts are already frozen, the freezing-time is added 29- Perl scripts to manipulate levels as human readable text files 30 contributed by Jalal A. Elhusseini 31- version number is shown in the main screen 32 33Bugfixes: 34- Number of levels in cooperative games wasn't calculated right, 35 so the last level was played twice. Fixed. 36 37 38version 1.00 39 40New features: 41 42- Integrated level editor 43- High-Score list 44- New game element: Teleports 45- 10 new duel levels, making it 20 in basic set now. 46- Some of the existing levels are redesigned. 47- Rules: There were (non-fair) situations in duel games, when the player 48 closest to the juice gets it, and then just goes to another juice 49 trying to "protect" it (i.e. just stands on it, not allowing others 50 to take it). That's why the new game rule is added. If a player runs 51 over juice while he has active superpower, the juice vanishes and 52 shows up in the opposite corner of the screen. This only applies to 53 duel games. 54- Added command-line option (-d) to run via DGA driver on Linux, which makes 55 the game a lot faster. 56- On Linux Njam changes working directory to the one where the executable is, 57 so it can easily be run by, for example: /usr/local/games/njam/njam without 58 need to alter the sources. This should simplify making of packages for 59 various Linux distributions. 60- Inno Setup script added to the sources, so anyone can build setup.exe for 61 MS Windows port. 62 63Bugfixes: 64 65- It isn't anymore possible to start network games without any players selected. 66- Display doesn't anymore show previous frames when using hardware surfaces. 67- The driple-ding sound can now be heard multiple times if needed. It happens 68 sometimes that a player eats enough ghosts to regain the chance to win a 69 level (which is now marked with coughing sound) and the triple-ding will be 70 heard as many times as it needs to be. 71- The driple-ding sound was heard no matter if sound fx were turned off in game 72 options. Fixed. 73- When more than 2 players are playing a duel game, the triple-ding sound was 74 not played at right moment (it was played after the first bar turns white... 75 instead of: when all bars turn white). Fixed. 76- The number of levels for multiplayer wasn't calculated right, so some levels 77 were never played. Fixed. 78- Fixed one small memory leak (memory for one resource wasn't freed on exit). 79 80version 0.96 81 82- change: Added bonus for cooperative games. If player(s) finish the level 83 before the bonus-time runs out, they are awarded one life. 84- change: Added nice "game over" pictures, contributed by Djordje Matic. 85- change: Added two new original skins. The skins are now turned on by default. 86- change: In duel games after the player gets killed by a ghost, when he shows 87 up on screen, he gets invisibility for a short period of time, which 88 prevents ghosts from slamming him right away. 89- change: Added level 20 (final level) in single/cooperative mode 90- change: Added few nice sound effects 91- change: Added command-line option to use hardware or software rendering 92- bugfix: Removed possibility to do: ESC, ESC, SPACE and restart the level. 93 94version 0.95 95 96- change: Networking works. 2-4 players can play on two machines. Free for all. 97 I have tested in on LAN, haven't tried the Internet. 98- change: There are now 5 ghosts in single player and cooperative mode and 8 99 ghosts in duel mode. The game was just too hard to play. 100- change: Added SDL_image library and converted big images to .jpg format so 101 the whole game takes less space (especially important for downloads) 102 Also, reduced .exe and .dll sizes, so the download is only about 103 1.2MB now. 104- change: Added possibility to do: make install 105 Contributed by Martin Willemoes Hansen. 106- change: Added makefile for Borland's Free C++ Compiler. 107- change: Changed level 9 in cooperative mode (had some not-so-nice dead-end). 108- bugfix: Settings selected in options menu are now saved to configuration file 109 and loaded when the game is started, so the game remembers user's 110 settings. 111- bugfix: Fixed problems when compiling with gcc 2.95 112 113 114version 0.91 115 116- bugfix: in version 0.90 once two player game is started, the single player 117 game doesn't work anymore, i.e. it always starts the two player game. 118 This is now fixed. 119- bugfix: in version 0.90 it was possible to go to next level by giving away 120 one life (press: ESC, ESC, SPACE). Now it is not possible. 121- bugfix: in version 0.90 it was possible to go to next level by giving away 122 one life (let the ghost eat you, press ESC, SPACE). Fixed. 123- change: I have reduced target speed from 33.3 to 30fps since game run too 124 fast and was really hard to play in non-duel mode. 125- change: Added current level indicator 126- change: Added frames_per_second indicator 127- change: Changed some flags in SetVideo mode so Linux version works faster now 128- change: added nice picture of a killed ghost (the "desperate eyes" ;) 129- bugfix: ghosts didn't go after players if they are too far from each other 130 (on the opposite side of the screen). Fixed. 131