1 #include "commands.h"
2 #include "openbor.h"
3
4
freeCommandList(List * list)5 void freeCommandList(List* list) {
6 List_Clear(list);
7 free(list);
8 }
9
10 // attention: modifies usercommand to lowercase
getCommandlistCommand(List * list,char * usercommand)11 void* getCommandlistCommand(List* list, char* usercommand) {
12 if (!usercommand || !usercommand[0])
13 goto fail;
14 lc(usercommand, strlen(usercommand));
15 Node* n = List_GetNodeByName(list, usercommand);
16 if(n)
17 return n->value;
18 fail:
19 return NULL;
20 }
21
getModelCommand(List * list,char * usercommand)22 modelCommands getModelCommand(List* list, char* usercommand) {
23 return (modelCommands) getCommandlistCommand(list, usercommand);
24 }
25
getModelstxtCommand(List * list,char * usercommand)26 modelstxtCommands getModelstxtCommand(List* list, char* usercommand) {
27 return (modelstxtCommands) getCommandlistCommand(list, usercommand);
28 }
29
getLevelCommand(List * list,char * usercommand)30 levelCommands getLevelCommand(List* list, char* usercommand) {
31 return (levelCommands) getCommandlistCommand(list, usercommand);
32 }
33
getLevelOrderCommand(List * list,char * usercommand)34 levelOrderCommands getLevelOrderCommand(List* list, char* usercommand) {
35 return (levelOrderCommands) getCommandlistCommand(list, usercommand);
36 }
37
prepareList(void)38 List* prepareList(void) {
39 List* result = malloc(sizeof(List));
40 assert(result);
41 List_Init(result);
42 return result;
43 }
44
createModelstxtCommandList(void)45 List* createModelstxtCommandList(void) {
46 List* result = prepareList();
47 #define LIST_ADD(y,z) List_InsertAfter(result, (void*) y, z)
48 LIST_ADD(CMD_MODELSTXT_MAXIDLES, "maxidles");
49 LIST_ADD(CMD_MODELSTXT_MAXWALKS, "maxwalks");
50 LIST_ADD(CMD_MODELSTXT_MAXBACKWALKS, "maxbackwalks");
51 LIST_ADD(CMD_MODELSTXT_MAXUPS, "maxups");
52 LIST_ADD(CMD_MODELSTXT_MAXDOWNS, "maxdowns");
53 LIST_ADD(CMD_MODELSTXT_MAXATTACKTYPES, "maxattacktypes");
54 LIST_ADD(CMD_MODELSTXT_MAXFOLLOWS, "maxfollows");
55 LIST_ADD(CMD_MODELSTXT_MAXFREESPECIALS, "maxfreespecials");
56 LIST_ADD(CMD_MODELSTXT_MAXATTACKS, "maxattacks");
57 LIST_ADD(CMD_MODELSTXT_MUSIC, "music");
58 LIST_ADD(CMD_MODELSTXT_LOAD, "load");
59 LIST_ADD(CMD_MODELSTXT_COLOURSELECT, "colourselect");
60 LIST_ADD(CMD_MODELSTXT_SPDIRECTION, "spdirection");
61 LIST_ADD(CMD_MODELSTXT_AUTOLAND, "autoland");
62 LIST_ADD(CMD_MODELSTXT_NOLOST, "nolost");
63 LIST_ADD(CMD_MODELSTXT_AJSPECIAL, "ajspecial");
64 LIST_ADD(CMD_MODELSTXT_NOCOST, "nocost");
65 LIST_ADD(CMD_MODELSTXT_NOCHEATS, "nocheats");
66 LIST_ADD(CMD_MODELSTXT_NODROPEN, "nodropen");
67 LIST_ADD(CMD_MODELSTXT_NODROPSPAWN, "nodropspawn");
68 LIST_ADD(CMD_MODELSTXT_KNOW, "know");
69 LIST_ADD(CMD_MODELSTXT_NOAIRCANCEL, "noaircancel");
70 LIST_ADD(CMD_MODELSTXT_NOMAXRUSHRESET, "nomaxrushreset");
71 LIST_ADD(CMD_MODELSTXT_MPBLOCK, "mpblock");
72 LIST_ADD(CMD_MODELSTXT_BLOCKRATIO, "blockratio");
73 LIST_ADD(CMD_MODELSTXT_NOCHIPDEATH, "nochipdeath");
74 LIST_ADD(CMD_MODELSTXT_LIFESCORE, "lifescore");
75 LIST_ADD(CMD_MODELSTXT_CREDSCORE, "credscore");
76 LIST_ADD(CMD_MODELSTXT_VERSUSDAMAGE, "versusdamage");
77 LIST_ADD(CMD_MODELSTXT_COMBODELAY, "combodelay");
78 LIST_ADD(CMD_MODELSTXT_DROPV, "dropv");
79 LIST_ADD(CMD_MODELSTXT_JUMPSPEED, "jumpspeed");
80 LIST_ADD(CMD_MODELSTXT_JUMPHEIGHT, "jumpheight");
81 LIST_ADD(CMD_MODELSTXT_GRABDISTANCE, "grabdistance");
82 LIST_ADD(CMD_MODELSTXT_DEBUG_MNAF, "move_noatk_factor");
83 LIST_ADD(CMD_MODELSTXT_DEBUG_GNAF, "group_noatk_factor");
84 LIST_ADD(CMD_MODELSTXT_DEBUG_ANAF, "agg_noatk_factor");
85 LIST_ADD(CMD_MODELSTXT_DEBUG_MINNA, "min_noatk_chance");
86 LIST_ADD(CMD_MODELSTXT_DEBUG_MAXNA, "max_noatk_chance");
87 LIST_ADD(CMD_MODELSTXT_DEBUG_OSNAF, "offscreen_noatk_factor");
88 LIST_ADD(CMD_MODELSTXT_DEBUG_NAD, "noatk_duration");
89 #undef LIST_ADD
90 return result;
91 }
92
createModelCommandList(void)93 List* createModelCommandList(void) {
94 int i, amax = 99;
95 char buf[64] ;
96 List* result = prepareList();
97 #define LIST_ADD(y,z) List_InsertAfter(result, (void*) y, z)
98 LIST_ADD(CMD_MODEL_NAME, "name");
99 LIST_ADD(CMD_MODEL_TYPE, "type");
100 LIST_ADD(CMD_MODEL_SUBTYPE, "subtype");
101 LIST_ADD(CMD_MODEL_STATS, "stats");
102 LIST_ADD(CMD_MODEL_HEALTH, "health");
103 LIST_ADD(CMD_MODEL_SCROLL, "scroll");
104 LIST_ADD(CMD_MODEL_MP, "mp");
105 LIST_ADD(CMD_MODEL_NOLIFE, "nolife");
106 LIST_ADD(CMD_MODEL_MAKEINV, "makeinv");
107 LIST_ADD(CMD_MODEL_RISEINV, "riseinv");
108 LIST_ADD(CMD_MODEL_LOAD, "load");
109 LIST_ADD(CMD_MODEL_SCORE, "score");
110 LIST_ADD(CMD_MODEL_SMARTBOMB, "smartbomb");
111 LIST_ADD(CMD_MODEL_BOUNCE, "bounce");
112 LIST_ADD(CMD_MODEL_NOQUAKE, "noquake");
113 LIST_ADD(CMD_MODEL_BLOCKBACK, "blockback");
114 LIST_ADD(CMD_MODEL_HITENEMY, "hitenemy");
115 LIST_ADD(CMD_MODEL_HOSTILE, "hostile");
116 LIST_ADD(CMD_MODEL_CANDAMAGE, "candamage");
117 LIST_ADD(CMD_MODEL_PROJECTILEHIT, "projectilehit");
118 LIST_ADD(CMD_MODEL_AIMOVE, "aimove");
119 LIST_ADD(CMD_MODEL_AIATTACK, "aiattack");
120 LIST_ADD(CMD_MODEL_SUBJECT_TO_WALL, "subject_to_wall");
121 LIST_ADD(CMD_MODEL_SUBJECT_TO_HOLE, "subject_to_hole");
122 LIST_ADD(CMD_MODEL_SUBJECT_TO_PLATFORM, "subject_to_platform");
123 LIST_ADD(CMD_MODEL_SUBJECT_TO_OBSTACLE, "subject_to_obstacle");
124 LIST_ADD(CMD_MODEL_SUBJECT_TO_GRAVITY, "subject_to_gravity");
125 LIST_ADD(CMD_MODEL_SUBJECT_TO_SCREEN, "subject_to_screen");
126 LIST_ADD(CMD_MODEL_SUBJECT_TO_MINZ, "subject_to_minz");
127 LIST_ADD(CMD_MODEL_SUBJECT_TO_MAXZ, "subject_to_maxz");
128 LIST_ADD(CMD_MODEL_NO_ADJUST_BASE, "no_adjust_base");
129 LIST_ADD(CMD_MODEL_INSTANTITEMDEATH, "instantitemdeath");
130 LIST_ADD(CMD_MODEL_SECRET, "secret");
131 LIST_ADD(CMD_MODEL_MODELFLAG, "modelflag");
132 LIST_ADD(CMD_MODEL_WEAPLOSS, "weaploss");
133 LIST_ADD(CMD_MODEL_WEAPNUM, "weapnum");
134 LIST_ADD(CMD_MODEL_PROJECT, "project");
135 LIST_ADD(CMD_MODEL_WEAPONS, "weapons");
136 LIST_ADD(CMD_MODEL_SHOOTNUM, "shootnum");
137 LIST_ADD(CMD_MODEL_RELOAD, "reload");
138 LIST_ADD(CMD_MODEL_TYPESHOT, "typeshot");
139 LIST_ADD(CMD_MODEL_COUNTER, "counter");
140 LIST_ADD(CMD_MODEL_ANIMAL, "animal");
141 LIST_ADD(CMD_MODEL_RIDER, "rider");
142 LIST_ADD(CMD_MODEL_KNIFE, "knife");
143 LIST_ADD(CMD_MODEL_FIREB, "fireb");
144 LIST_ADD(CMD_MODEL_PLAYSHOT, "playshot");
145 LIST_ADD(CMD_MODEL_PLAYSHOTW, "playshotw");
146 LIST_ADD(CMD_MODEL_PLAYSHOTNO, "playshotno");
147 LIST_ADD(CMD_MODEL_PLAYBOMB, "playbomb");
148 LIST_ADD(CMD_MODEL_STAR, "star");
149 LIST_ADD(CMD_MODEL_BOMB, "bomb");
150 LIST_ADD(CMD_MODEL_FLASH, "flash");
151 LIST_ADD(CMD_MODEL_BFLASH, "bflash");
152 LIST_ADD(CMD_MODEL_DUST, "dust");
153 LIST_ADD(CMD_MODEL_BRANCH, "branch");
154 LIST_ADD(CMD_MODEL_CANTGRAB, "cantgrab");
155 LIST_ADD(CMD_MODEL_NOGRAB, "nograb");
156 LIST_ADD(CMD_MODEL_NOTGRAB, "notgrab");
157 LIST_ADD(CMD_MODEL_ANTIGRAB, "antigrab");
158 LIST_ADD(CMD_MODEL_GRABFORCE, "grabforce");
159 LIST_ADD(CMD_MODEL_GRABBACK, "grabback");
160 LIST_ADD(CMD_MODEL_OFFSCREENKILL, "offscreenkill");
161 LIST_ADD(CMD_MODEL_FALLDIE, "falldie");
162 LIST_ADD(CMD_MODEL_DEATH, "death");
163 LIST_ADD(CMD_MODEL_SPEED, "speed");
164 LIST_ADD(CMD_MODEL_SPEEDF, "speedf");
165 LIST_ADD(CMD_MODEL_JUMPSPEED, "jumpspeed");
166 LIST_ADD(CMD_MODEL_JUMPSPEEDF, "jumpspeedf");
167 LIST_ADD(CMD_MODEL_ANTIGRAVITY, "antigravity");
168 LIST_ADD(CMD_MODEL_STEALTH, "stealth");
169 LIST_ADD(CMD_MODEL_JUGGLEPOINTS, "jugglepoints");
170 LIST_ADD(CMD_MODEL_RISEATTACKTYPE, "riseattacktype");
171 LIST_ADD(CMD_MODEL_GUARDPOINTS, "guardpoints");
172 LIST_ADD(CMD_MODEL_DEFENSE, "defense");
173 LIST_ADD(CMD_MODEL_OFFENSE, "offense");
174 LIST_ADD(CMD_MODEL_HEIGHT, "height");
175 LIST_ADD(CMD_MODEL_JUMPHEIGHT, "jumpheight");
176 LIST_ADD(CMD_MODEL_JUMPMOVE, "jumpmove");
177 LIST_ADD(CMD_MODEL_KNOCKDOWNCOUNT, "knockdowncount");
178 LIST_ADD(CMD_MODEL_GRABDISTANCE, "grabdistance");
179 LIST_ADD(CMD_MODEL_GRABFLIP, "grabflip");
180 LIST_ADD(CMD_MODEL_GRABFINISH, "grabfinish");
181 LIST_ADD(CMD_MODEL_THROWDAMAGE, "throwdamage");
182 LIST_ADD(CMD_MODEL_SHADOW, "shadow");
183 LIST_ADD(CMD_MODEL_GFXSHADOW, "gfxshadow");
184 LIST_ADD(CMD_MODEL_AIRONLY, "aironly");
185 LIST_ADD(CMD_MODEL_FMAP, "fmap");
186 LIST_ADD(CMD_MODEL_KOMAP, "komap");
187 LIST_ADD(CMD_MODEL_HMAP, "hmap");
188 LIST_ADD(CMD_MODEL_SETLAYER, "setlayer");
189 LIST_ADD(CMD_MODEL_TOFLIP, "toflip");
190 LIST_ADD(CMD_MODEL_NODIEBLINK, "nodieblink");
191 LIST_ADD(CMD_MODEL_NOATFLASH, "noatflash");
192 LIST_ADD(CMD_MODEL_NOMOVE, "nomove");
193 LIST_ADD(CMD_MODEL_NODROP, "nodrop");
194 LIST_ADD(CMD_MODEL_THOLD, "thold");
195 LIST_ADD(CMD_MODEL_RUNNING, "running");
196 LIST_ADD(CMD_MODEL_BLOCKODDS, "blockodds");
197 LIST_ADD(CMD_MODEL_HOLDBLOCK, "holdblock");
198 LIST_ADD(CMD_MODEL_BLOCKPAIN, "blockpain");
199 LIST_ADD(CMD_MODEL_NOPASSIVEBLOCK, "nopassiveblock");
200 LIST_ADD(CMD_MODEL_EDELAY, "edelay");
201 LIST_ADD(CMD_MODEL_PAINGRAB, "paingrab");
202 LIST_ADD(CMD_MODEL_THROW, "throw");
203 LIST_ADD(CMD_MODEL_GRABWALK, "grabwalk");
204 LIST_ADD(CMD_MODEL_GRABTURN, "grabturn");
205 LIST_ADD(CMD_MODEL_THROWFRAMEWAIT, "throwframewait");
206 LIST_ADD(CMD_MODEL_DIESOUND, "diesound");
207 LIST_ADD(CMD_MODEL_ICON, "icon");
208 LIST_ADD(CMD_MODEL_ICONPAIN, "iconpain");
209 LIST_ADD(CMD_MODEL_ICONDIE, "icondie");
210 LIST_ADD(CMD_MODEL_ICONGET, "iconget");
211 LIST_ADD(CMD_MODEL_ICONW, "iconw");
212 LIST_ADD(CMD_MODEL_ICONMPHIGH, "iconmphigh");
213 LIST_ADD(CMD_MODEL_ICONMPHALF, "iconmphalf");
214 LIST_ADD(CMD_MODEL_ICONMPLOW, "iconmplow");
215 LIST_ADD(CMD_MODEL_PARROW, "parrow");
216 LIST_ADD(CMD_MODEL_PARROW2, "parrow2");
217 LIST_ADD(CMD_MODEL_PARROW3, "parrow3");
218 LIST_ADD(CMD_MODEL_PARROW4, "parrow4");
219 LIST_ADD(CMD_MODEL_ATCHAIN, "atchain");
220 LIST_ADD(CMD_MODEL_COMBOSTYLE, "combostyle");
221 LIST_ADD(CMD_MODEL_CREDIT, "credit");
222 LIST_ADD(CMD_MODEL_NOPAIN, "nopain");
223 LIST_ADD(CMD_MODEL_ESCAPEHITS, "escapehits");
224 LIST_ADD(CMD_MODEL_CHARGERATE, "chargerate");
225 LIST_ADD(CMD_MODEL_MPRATE, "mprate");
226 LIST_ADD(CMD_MODEL_MPSET, "mpset");
227 LIST_ADD(CMD_MODEL_SLEEPWAIT, "sleepwait");
228 LIST_ADD(CMD_MODEL_GUARDRATE, "guardrate");
229 LIST_ADD(CMD_MODEL_AGGRESSION, "aggression");
230 LIST_ADD(CMD_MODEL_RISETIME, "risetime");
231 LIST_ADD(CMD_MODEL_FACING, "facing");
232 LIST_ADD(CMD_MODEL_TURNDELAY, "turndelay");
233 LIST_ADD(CMD_MODEL_LIFESPAN, "lifespan");
234 LIST_ADD(CMD_MODEL_SUMMONKILL, "summonkill");
235 LIST_ADD(CMD_MODEL_LIFEPOSITION, "lifeposition");
236 LIST_ADD(CMD_MODEL_LIFEBARSTATUS, "lifebarstatus");
237 LIST_ADD(CMD_MODEL_ICONPOSITION, "iconposition");
238 LIST_ADD(CMD_MODEL_NAMEPOSITION, "nameposition");
239 LIST_ADD(CMD_MODEL_COM, "com");
240 LIST_ADD(CMD_MODEL_REMAP, "remap");
241 LIST_ADD(CMD_MODEL_PALETTE, "palette");
242 LIST_ADD(CMD_MODEL_ALTERNATEPAL, "alternatepal");
243 LIST_ADD(CMD_MODEL_GLOBALMAP, "globalmap");
244 LIST_ADD(CMD_MODEL_ALPHA, "alpha");
245 LIST_ADD(CMD_MODEL_REMOVE, "remove");
246 LIST_ADD(CMD_MODEL_SCRIPT, "script");
247 LIST_ADD(CMD_MODEL_THINKSCRIPT, "thinkscript");
248 LIST_ADD(CMD_MODEL_TAKEDAMAGESCRIPT, "takedamagescript");
249 LIST_ADD(CMD_MODEL_ONFALLSCRIPT, "onfallscript");
250 LIST_ADD(CMD_MODEL_ONPAINSCRIPT, "onpainscript");
251 LIST_ADD(CMD_MODEL_ONBLOCKSSCRIPT, "onblocksscript");
252 LIST_ADD(CMD_MODEL_ONBLOCKWSCRIPT, "onblockwscript");
253 LIST_ADD(CMD_MODEL_ONBLOCKOSCRIPT, "onblockoscript");
254 LIST_ADD(CMD_MODEL_ONBLOCKZSCRIPT, "onblockzscript");
255 LIST_ADD(CMD_MODEL_ONBLOCKASCRIPT, "onblockascript");
256 LIST_ADD(CMD_MODEL_ONMOVEXSCRIPT, "onmovexscript");
257 LIST_ADD(CMD_MODEL_ONMOVEZSCRIPT, "onmovezscript");
258 LIST_ADD(CMD_MODEL_ONMOVEASCRIPT, "onmoveascript");
259 LIST_ADD(CMD_MODEL_ONDEATHSCRIPT, "ondeathscript");
260 LIST_ADD(CMD_MODEL_ONKILLSCRIPT, "onkillscript");
261 LIST_ADD(CMD_MODEL_DIDBLOCKSCRIPT, "didblockscript");
262 LIST_ADD(CMD_MODEL_ONDOATTACKSCRIPT, "ondoattackscript");
263 LIST_ADD(CMD_MODEL_DIDHITSCRIPT, "didhitscript");
264 LIST_ADD(CMD_MODEL_ONSPAWNSCRIPT, "onspawnscript");
265 LIST_ADD(CMD_MODEL_ANIMATIONSCRIPT, "animationscript");
266 LIST_ADD(CMD_MODEL_KEYSCRIPT, "keyscript");
267 LIST_ADD(CMD_MODEL_ANIM, "anim");
268 LIST_ADD(CMD_MODEL_LOOP, "loop");
269 LIST_ADD(CMD_MODEL_ANIMHEIGHT, "animheight");
270 LIST_ADD(CMD_MODEL_DELAY, "delay");
271 LIST_ADD(CMD_MODEL_OFFSET, "offset");
272 LIST_ADD(CMD_MODEL_SHADOWCOORDS, "shadowcoords");
273 LIST_ADD(CMD_MODEL_ENERGYCOST, "energycost");
274 LIST_ADD(CMD_MODEL_MPONLY, "mponly");
275 LIST_ADD(CMD_MODEL_CHARGETIME, "chargetime");
276 LIST_ADD(CMD_MODEL_DIVE, "dive");
277 LIST_ADD(CMD_MODEL_DIVE1, "dive1");
278 LIST_ADD(CMD_MODEL_DIVE2, "dive2");
279 LIST_ADD(CMD_MODEL_ATTACKONE, "attackone");
280 LIST_ADD(CMD_MODEL_COUNTERATTACK, "counterattack");
281 LIST_ADD(CMD_MODEL_THROWFRAME, "throwframe");
282 LIST_ADD(CMD_MODEL_PSHOTFRAME, "pshotframe");
283 LIST_ADD(CMD_MODEL_PSHOTFRAMEW, "pshotframew");
284 LIST_ADD(CMD_MODEL_PSHOTFRAMENO, "pshotframeno");
285 LIST_ADD(CMD_MODEL_SHOOTFRAME, "shootframe");
286 LIST_ADD(CMD_MODEL_TOSSFRAME, "tossframe");
287 LIST_ADD(CMD_MODEL_PBOMBFRAME, "pbombframe");
288 LIST_ADD(CMD_MODEL_CUSTKNIFE, "custknife");
289 LIST_ADD(CMD_MODEL_CUSTPSHOT, "custpshot");
290 LIST_ADD(CMD_MODEL_CUSTPSHOTW, "custpshotw");
291 LIST_ADD(CMD_MODEL_CUSTPSHOTNO, "custpshotno");
292 LIST_ADD(CMD_MODEL_CUSTBOMB, "custbomb");
293 LIST_ADD(CMD_MODEL_CUSTPBOMB, "custpbomb");
294 LIST_ADD(CMD_MODEL_CUSTSTAR, "custstar");
295 LIST_ADD(CMD_MODEL_JUMPFRAME, "jumpframe");
296 LIST_ADD(CMD_MODEL_BOUNCEFACTOR, "bouncefactor");
297 LIST_ADD(CMD_MODEL_LANDFRAME, "landframe");
298 LIST_ADD(CMD_MODEL_DROPFRAME, "dropframe");
299 LIST_ADD(CMD_MODEL_CANCEL, "cancel");
300 LIST_ADD(CMD_MODEL_SOUND, "sound");
301 LIST_ADD(CMD_MODEL_HITFX, "hitfx");
302 LIST_ADD(CMD_MODEL_HITFLASH, "hitflash");
303 LIST_ADD(CMD_MODEL_BLOCKFLASH, "blockflash");
304 LIST_ADD(CMD_MODEL_BLOCKFX, "blockfx");
305 LIST_ADD(CMD_MODEL_FASTATTACK, "fastattack");
306 LIST_ADD(CMD_MODEL_BBOX, "bbox");
307 LIST_ADD(CMD_MODEL_BBOXZ, "bboxz");
308 LIST_ADD(CMD_MODEL_PLATFORM, "platform");
309 LIST_ADD(CMD_MODEL_DRAWMETHOD, "drawmethod");
310 LIST_ADD(CMD_MODEL_NODRAWMETHOD, "nodrawmethod");
311 LIST_ADD(CMD_MODEL_ATTACK, "attack");
312 LIST_ADD(CMD_MODEL_ATTACK1, "attack1");
313 LIST_ADD(CMD_MODEL_ATTACK2, "attack2");
314 LIST_ADD(CMD_MODEL_ATTACK3, "attack3");
315 LIST_ADD(CMD_MODEL_ATTACK4, "attack4");
316 LIST_ADD(CMD_MODEL_ATTACK5, "attack5");
317 LIST_ADD(CMD_MODEL_ATTACK6, "attack6");
318 LIST_ADD(CMD_MODEL_ATTACK7, "attack7");
319 LIST_ADD(CMD_MODEL_ATTACK8, "attack8");
320 LIST_ADD(CMD_MODEL_ATTACK9, "attack9");
321 LIST_ADD(CMD_MODEL_ATTACK10, "attack10");
322 for(i=11; i<=amax; i++){
323 sprintf(buf, "attack%d", i);
324 LIST_ADD(CMD_MODEL_ATTACK_ETC, buf);
325 }
326 LIST_ADD(CMD_MODEL_SHOCK, "shock");
327 LIST_ADD(CMD_MODEL_BURN, "burn");
328 LIST_ADD(CMD_MODEL_STEAL, "steal");
329 LIST_ADD(CMD_MODEL_FREEZE, "freeze");
330 LIST_ADD(CMD_MODEL_ITEMBOX, "itembox");
331 LIST_ADD(CMD_MODEL_ATTACKZ, "attackz");
332 LIST_ADD(CMD_MODEL_HITZ, "hitz");
333 LIST_ADD(CMD_MODEL_BLAST, "blast");
334 LIST_ADD(CMD_MODEL_DROPV, "dropv");
335 LIST_ADD(CMD_MODEL_OTG, "otg");
336 LIST_ADD(CMD_MODEL_JUGGLECOST, "jugglecost");
337 LIST_ADD(CMD_MODEL_GUARDCOST, "guardcost");
338 LIST_ADD(CMD_MODEL_STUN, "stun");
339 LIST_ADD(CMD_MODEL_GRABIN, "grabin");
340 LIST_ADD(CMD_MODEL_NOREFLECT, "noreflect");
341 LIST_ADD(CMD_MODEL_NOKILL, "nokill");
342 LIST_ADD(CMD_MODEL_FORCEDIRECTION, "forcedirection");
343 LIST_ADD(CMD_MODEL_DAMAGEONLANDING, "damageonlanding");
344 LIST_ADD(CMD_MODEL_SEAL, "seal");
345 LIST_ADD(CMD_MODEL_STAYDOWN, "staydown");
346 LIST_ADD(CMD_MODEL_DOT, "dot");
347 LIST_ADD(CMD_MODEL_FORCEMAP, "forcemap");
348 LIST_ADD(CMD_MODEL_IDLE, "idle");
349 LIST_ADD(CMD_MODEL_MOVE, "move");
350 LIST_ADD(CMD_MODEL_MOVEZ, "movez");
351 LIST_ADD(CMD_MODEL_MOVEA, "movea");
352 LIST_ADD(CMD_MODEL_SETA, "seta");
353 LIST_ADD(CMD_MODEL_FSHADOW, "fshadow");
354 LIST_ADD(CMD_MODEL_RANGE, "range");
355 LIST_ADD(CMD_MODEL_RANGEZ, "rangez");
356 LIST_ADD(CMD_MODEL_RANGEA, "rangea");
357 LIST_ADD(CMD_MODEL_RANGEB, "rangeb");
358 LIST_ADD(CMD_MODEL_PATHFINDSTEP, "pfstep");
359 LIST_ADD(CMD_MODEL_FRAME, "frame");
360 LIST_ADD(CMD_MODEL_ALPHAMASK, "alphamask");
361 LIST_ADD(CMD_MODEL_FLIPFRAME, "flipframe");
362 LIST_ADD(CMD_MODEL_FOLLOWANIM, "followanim");
363 LIST_ADD(CMD_MODEL_FOLLOWCOND, "followcond");
364 LIST_ADD(CMD_MODEL_COUNTERFRAME, "counterframe");
365 LIST_ADD(CMD_MODEL_COUNTERRANGE, "counterrange");
366 LIST_ADD(CMD_MODEL_WEAPONFRAME, "weaponframe");
367 LIST_ADD(CMD_MODEL_QUAKEFRAME, "quakeframe");
368 LIST_ADD(CMD_MODEL_SUBENTITY, "subentity");
369 LIST_ADD(CMD_MODEL_CUSTENTITY, "custentity");
370 LIST_ADD(CMD_MODEL_SPAWNFRAME, "spawnframe");
371 LIST_ADD(CMD_MODEL_SUMMONFRAME, "summonframe");
372 LIST_ADD(CMD_MODEL_UNSUMMONFRAME, "unsummonframe");
373 LIST_ADD(CMD_MODEL_AT_SCRIPT, "@script");
374 LIST_ADD(CMD_MODEL_AT_CMD, "@cmd");
375 LIST_ADD(CMD_MODEL_MPCOST, "mpcost");
376 LIST_ADD(CMD_MODEL_ATTACKTHROTTLE, "attackthrottle");
377 LIST_ADD(CMD_MODEL_SUBCLASS, "subclass");
378
379 #undef LIST_ADD
380 return result;
381 }
382
createLevelCommandList(void)383 List* createLevelCommandList(void) {
384 List* result = prepareList();
385 #define LIST_ADD(y,z) List_InsertAfter(result, (void*) y, z)
386
387 LIST_ADD(CMD_LEVEL_LOADINGBG, "loadingbg");
388 LIST_ADD(CMD_LEVEL_MUSICFADE, "musicfade");
389 LIST_ADD(CMD_LEVEL_MUSIC, "music");
390 LIST_ADD(CMD_LEVEL_AT, "at");
391 LIST_ADD(CMD_LEVEL_ALLOWSELECT, "allowselect");
392 LIST_ADD(CMD_LEVEL_LOAD, "load");
393 LIST_ADD(CMD_LEVEL_BACKGROUND, "background");
394 LIST_ADD(CMD_LEVEL_LAYER, "layer");
395 LIST_ADD(CMD_LEVEL_BGLAYER, "bglayer");
396 LIST_ADD(CMD_LEVEL_FGLAYER, "fglayer");
397 LIST_ADD(CMD_LEVEL_WATER, "water");
398 LIST_ADD(CMD_LEVEL_DIRECTION, "direction");
399 LIST_ADD(CMD_LEVEL_FACING, "facing");
400 LIST_ADD(CMD_LEVEL_ROCK, "rock");
401 LIST_ADD(CMD_LEVEL_BGSPEED, "bgspeed");
402 LIST_ADD(CMD_LEVEL_SCROLLSPEED, "scrollspeed");
403 LIST_ADD(CMD_LEVEL_MIRROR, "mirror");
404 LIST_ADD(CMD_LEVEL_BOSSMUSIC, "bossmusic");
405 LIST_ADD(CMD_LEVEL_NOFADEOUT, "nofadeout");
406 LIST_ADD(CMD_LEVEL_NOSAVE, "nosave");
407 LIST_ADD(CMD_LEVEL_NOPAUSE, "nopause");
408 LIST_ADD(CMD_LEVEL_NOSCREENSHOT, "noscreenshot");
409 LIST_ADD(CMD_LEVEL_SETTIME, "settime");
410 LIST_ADD(CMD_LEVEL_SETWEAP, "setweap");
411 LIST_ADD(CMD_LEVEL_NOTIME, "notime");
412 LIST_ADD(CMD_LEVEL_NORESET, "noreset");
413 LIST_ADD(CMD_LEVEL_NOSLOW, "noslow");
414 LIST_ADD(CMD_LEVEL_TYPE, "type");
415 LIST_ADD(CMD_LEVEL_NOHIT, "nohit");
416 LIST_ADD(CMD_LEVEL_GRAVITY, "gravity");
417 LIST_ADD(CMD_LEVEL_MAXFALLSPEED, "maxfallspeed");
418 LIST_ADD(CMD_LEVEL_MAXTOSSSPEED, "maxtossspeed");
419 LIST_ADD(CMD_LEVEL_CAMERATYPE, "cameratype");
420 LIST_ADD(CMD_LEVEL_CAMERAOFFSET, "cameraoffset");
421 LIST_ADD(CMD_LEVEL_SPAWN1, "spawn1");
422 LIST_ADD(CMD_LEVEL_SPAWN2, "spawn2");
423 LIST_ADD(CMD_LEVEL_SPAWN3, "spawn3");
424 LIST_ADD(CMD_LEVEL_SPAWN4, "spawn4");
425 LIST_ADD(CMD_LEVEL_FRONTPANEL, "frontpanel");
426 LIST_ADD(CMD_LEVEL_PANEL, "panel");
427 LIST_ADD(CMD_LEVEL_STAGENUMBER, "stagenumber");
428 LIST_ADD(CMD_LEVEL_ORDER, "order");
429 LIST_ADD(CMD_LEVEL_HOLE, "hole");
430 LIST_ADD(CMD_LEVEL_WALL, "wall");
431 LIST_ADD(CMD_LEVEL_PALETTE, "palette");
432 LIST_ADD(CMD_LEVEL_UPDATESCRIPT, "updatescript");
433 LIST_ADD(CMD_LEVEL_UPDATEDSCRIPT, "updatedscript");
434 LIST_ADD(CMD_LEVEL_KEYSCRIPT, "keyscript");
435 LIST_ADD(CMD_LEVEL_LEVELSCRIPT, "levelscript");
436 LIST_ADD(CMD_LEVEL_ENDLEVELSCRIPT, "endlevelscript");
437 LIST_ADD(CMD_LEVEL_BLOCKED, "blocked");
438 LIST_ADD(CMD_LEVEL_ENDHOLE, "endhole");
439 LIST_ADD(CMD_LEVEL_WAIT, "wait");
440 LIST_ADD(CMD_LEVEL_NOJOIN, "nojoin");
441 LIST_ADD(CMD_LEVEL_CANJOIN, "canjoin");
442 LIST_ADD(CMD_LEVEL_SHADOWCOLOR, "shadowcolor");
443 LIST_ADD(CMD_LEVEL_SHADOWALPHA, "shadowalpha");
444 LIST_ADD(CMD_LEVEL_LIGHT, "light");
445 LIST_ADD(CMD_LEVEL_SCROLLZ, "scrollz");
446 LIST_ADD(CMD_LEVEL_SCROLLX, "scrollx");
447 LIST_ADD(CMD_LEVEL_BLOCKADE, "blockade");
448 LIST_ADD(CMD_LEVEL_SETPALETTE, "setpalette");
449 LIST_ADD(CMD_LEVEL_GROUP, "group");
450 LIST_ADD(CMD_LEVEL_SPAWN, "spawn");
451 LIST_ADD(CMD_LEVEL_2PSPAWN, "2pspawn");
452 LIST_ADD(CMD_LEVEL_3PSPAWN, "3pspawn");
453 LIST_ADD(CMD_LEVEL_4PSPAWN, "4pspawn");
454 LIST_ADD(CMD_LEVEL_BOSS, "boss");
455 LIST_ADD(CMD_LEVEL_FLIP, "flip");
456 LIST_ADD(CMD_LEVEL_HEALTH, "health");
457 LIST_ADD(CMD_LEVEL_2PHEALTH, "2phealth");
458 LIST_ADD(CMD_LEVEL_3PHEALTH, "3phealth");
459 LIST_ADD(CMD_LEVEL_4PHEALTH, "4phealth");
460 LIST_ADD(CMD_LEVEL_MP, "mp");
461 LIST_ADD(CMD_LEVEL_SCORE, "score");
462 LIST_ADD(CMD_LEVEL_NOLIFE, "nolife");
463 LIST_ADD(CMD_LEVEL_ALIAS, "alias");
464 LIST_ADD(CMD_LEVEL_MAP, "map");
465 LIST_ADD(CMD_LEVEL_ALPHA, "alpha");
466 LIST_ADD(CMD_LEVEL_DYING, "dying");
467 LIST_ADD(CMD_LEVEL_ITEM, "item");
468 LIST_ADD(CMD_LEVEL_2PITEM, "2pitem");
469 LIST_ADD(CMD_LEVEL_3PITEM, "3pitem");
470 LIST_ADD(CMD_LEVEL_4PITEM, "4pitem");
471 LIST_ADD(CMD_LEVEL_ITEMMAP, "itemmap");
472 LIST_ADD(CMD_LEVEL_ITEMHEALTH, "itemhealth");
473 LIST_ADD(CMD_LEVEL_ITEMALIAS, "itemalias");
474 LIST_ADD(CMD_LEVEL_WEAPON, "weapon");
475 LIST_ADD(CMD_LEVEL_AGGRESSION, "aggression");
476 LIST_ADD(CMD_LEVEL_CREDIT, "credit");
477 LIST_ADD(CMD_LEVEL_ITEMTRANS, "itemtrans");
478 LIST_ADD(CMD_LEVEL_ITEMALPHA, "itemalpha");
479 LIST_ADD(CMD_LEVEL_COORDS, "coords");
480 LIST_ADD(CMD_LEVEL_SPAWNSCRIPT, "spawnscript");
481
482 #undef LIST_ADD
483 return result;
484 }
485
createLevelOrderCommandList(void)486 List* createLevelOrderCommandList(void) {
487 List* result = prepareList();
488 #define LIST_ADD(y,z) List_InsertAfter(result, (void*) y, z)
489 LIST_ADD(CMD_LEVELORDER_BLENDFX, "blendfx");
490 LIST_ADD(CMD_LEVELORDER_SET, "set");
491 LIST_ADD(CMD_LEVELORDER_IFCOMPLETE, "ifcomplete");
492 LIST_ADD(CMD_LEVELORDER_SKIPSELECT, "skipselect");
493 LIST_ADD(CMD_LEVELORDER_FILE, "file");
494 LIST_ADD(CMD_LEVELORDER_SCENE, "scene");
495 LIST_ADD(CMD_LEVELORDER_SELECT, "select");
496 LIST_ADD(CMD_LEVELORDER_NEXT, "next");
497 LIST_ADD(CMD_LEVELORDER_END, "end");
498 LIST_ADD(CMD_LEVELORDER_LIVES, "lives");
499 LIST_ADD(CMD_LEVELORDER_DISABLEHOF, "disablehof");
500 LIST_ADD(CMD_LEVELORDER_CANSAVE, "cansave");
501 LIST_ADD(CMD_LEVELORDER_Z, "z");
502 LIST_ADD(CMD_LEVELORDER_BRANCH, "branch");
503 LIST_ADD(CMD_LEVELORDER_P1LIFE, "p1life");
504 LIST_ADD(CMD_LEVELORDER_P2LIFE, "p2life");
505 LIST_ADD(CMD_LEVELORDER_P3LIFE, "p3life");
506 LIST_ADD(CMD_LEVELORDER_P4LIFE, "p4life");
507 LIST_ADD(CMD_LEVELORDER_P1MP, "p1mp");
508 LIST_ADD(CMD_LEVELORDER_P2MP, "p2mp");
509 LIST_ADD(CMD_LEVELORDER_P3MP, "p3mp");
510 LIST_ADD(CMD_LEVELORDER_P4MP, "p4mp");
511 LIST_ADD(CMD_LEVELORDER_P1LIFEX, "p1lifex");
512 LIST_ADD(CMD_LEVELORDER_P2LIFEX, "p2lifex");
513 LIST_ADD(CMD_LEVELORDER_P3LIFEX, "p3lifex");
514 LIST_ADD(CMD_LEVELORDER_P4LIFEX, "p4lifex");
515 LIST_ADD(CMD_LEVELORDER_P1LIFEN, "p1lifen");
516 LIST_ADD(CMD_LEVELORDER_P2LIFEN, "p2lifen");
517 LIST_ADD(CMD_LEVELORDER_P3LIFEN, "p3lifen");
518 LIST_ADD(CMD_LEVELORDER_P4LIFEN, "p4lifen");
519 LIST_ADD(CMD_LEVELORDER_E1LIFE, "e1life");
520 LIST_ADD(CMD_LEVELORDER_E2LIFE, "e2life");
521 LIST_ADD(CMD_LEVELORDER_E3LIFE, "e3life");
522 LIST_ADD(CMD_LEVELORDER_E4LIFE, "e4life");
523 LIST_ADD(CMD_LEVELORDER_P1ICON, "p1icon");
524 LIST_ADD(CMD_LEVELORDER_P2ICON, "p2icon");
525 LIST_ADD(CMD_LEVELORDER_P3ICON, "p3icon");
526 LIST_ADD(CMD_LEVELORDER_P4ICON, "p4icon");
527 LIST_ADD(CMD_LEVELORDER_P1ICONW, "p1iconw");
528 LIST_ADD(CMD_LEVELORDER_P2ICONW, "p2iconw");
529 LIST_ADD(CMD_LEVELORDER_P3ICONW, "p3iconw");
530 LIST_ADD(CMD_LEVELORDER_P4ICONW, "p4iconw");
531 LIST_ADD(CMD_LEVELORDER_MP1ICON, "mp1icon");
532 LIST_ADD(CMD_LEVELORDER_MP2ICON, "mp2icon");
533 LIST_ADD(CMD_LEVELORDER_MP3ICON, "mp3icon");
534 LIST_ADD(CMD_LEVELORDER_MP4ICON, "mp4icon");
535 LIST_ADD(CMD_LEVELORDER_P1NAMEJ, "p1namej");
536 LIST_ADD(CMD_LEVELORDER_P2NAMEJ, "p2namej");
537 LIST_ADD(CMD_LEVELORDER_P3NAMEJ, "p3namej");
538 LIST_ADD(CMD_LEVELORDER_P4NAMEJ, "p4namej");
539 LIST_ADD(CMD_LEVELORDER_P1SCORE, "p1score");
540 LIST_ADD(CMD_LEVELORDER_P2SCORE, "p2score");
541 LIST_ADD(CMD_LEVELORDER_P3SCORE, "p3score");
542 LIST_ADD(CMD_LEVELORDER_P4SCORE, "p4score");
543 LIST_ADD(CMD_LEVELORDER_P1SHOOT, "p1shoot");
544 LIST_ADD(CMD_LEVELORDER_P2SHOOT, "p2shoot");
545 LIST_ADD(CMD_LEVELORDER_P3SHOOT, "p3shoot");
546 LIST_ADD(CMD_LEVELORDER_P4SHOOT, "p4shoot");
547 LIST_ADD(CMD_LEVELORDER_P1RUSH, "p1rush");
548 LIST_ADD(CMD_LEVELORDER_P2RUSH, "p2rush");
549 LIST_ADD(CMD_LEVELORDER_P3RUSH, "p3rush");
550 LIST_ADD(CMD_LEVELORDER_P4RUSH, "p4rush");
551 LIST_ADD(CMD_LEVELORDER_E1ICON, "e1icon");
552 LIST_ADD(CMD_LEVELORDER_E2ICON, "e2icon");
553 LIST_ADD(CMD_LEVELORDER_E3ICON, "e3icon");
554 LIST_ADD(CMD_LEVELORDER_E4ICON, "e4icon");
555 LIST_ADD(CMD_LEVELORDER_E1NAME, "e1name");
556 LIST_ADD(CMD_LEVELORDER_E2NAME, "e2name");
557 LIST_ADD(CMD_LEVELORDER_E3NAME, "e3name");
558 LIST_ADD(CMD_LEVELORDER_E4NAME, "e4name");
559 LIST_ADD(CMD_LEVELORDER_P1SMENU, "p1smenu");
560 LIST_ADD(CMD_LEVELORDER_P2SMENU, "p2smenu");
561 LIST_ADD(CMD_LEVELORDER_P3SMENU, "p3smenu");
562 LIST_ADD(CMD_LEVELORDER_P4SMENU, "p4smenu");
563 LIST_ADD(CMD_LEVELORDER_TIMEICON, "timeicon");
564 LIST_ADD(CMD_LEVELORDER_BGICON, "bgicon");
565 LIST_ADD(CMD_LEVELORDER_OLICON, "olicon");
566 LIST_ADD(CMD_LEVELORDER_TIMELOC, "timeloc");
567 LIST_ADD(CMD_LEVELORDER_LBARSIZE, "lbarsize");
568 LIST_ADD(CMD_LEVELORDER_OLBARSIZE, "olbarsize");
569 LIST_ADD(CMD_LEVELORDER_MPBARSIZE, "mpbarsize");
570 LIST_ADD(CMD_LEVELORDER_LBARTEXT, "lbartext");
571 LIST_ADD(CMD_LEVELORDER_MPBARTEXT, "mpbartext");
572 LIST_ADD(CMD_LEVELORDER_SHOWCOMPLETE, "showcomplete");
573 LIST_ADD(CMD_LEVELORDER_CLEARBONUS, "clearbonus");
574 LIST_ADD(CMD_LEVELORDER_RUSHBONUS, "rushbonus");
575 LIST_ADD(CMD_LEVELORDER_LIFEBONUS, "lifebonus");
576 LIST_ADD(CMD_LEVELORDER_SCBONUSES, "scbonuses");
577 LIST_ADD(CMD_LEVELORDER_TOTALSCORE, "totalscore");
578 LIST_ADD(CMD_LEVELORDER_MUSICOVERLAP, "musicoverlap");
579 LIST_ADD(CMD_LEVELORDER_SHOWRUSHBONUS, "showrushbonus");
580 LIST_ADD(CMD_LEVELORDER_NOSLOWFX, "noslowfx");
581 LIST_ADD(CMD_LEVELORDER_EQUALAIRPAUSE, "equalairpause");
582 LIST_ADD(CMD_LEVELORDER_HISCOREBG, "hiscorebg");
583 LIST_ADD(CMD_LEVELORDER_COMPLETEBG, "completebg");
584 LIST_ADD(CMD_LEVELORDER_LOADINGBG, "loadingbg");
585 LIST_ADD(CMD_LEVELORDER_LOADINGBG2, "loadingbg2");
586 LIST_ADD(CMD_LEVELORDER_LOADINGMUSIC, "loadingmusic");
587 LIST_ADD(CMD_LEVELORDER_UNLOCKBG, "unlockbg");
588 LIST_ADD(CMD_LEVELORDER_NOSHARE, "noshare");
589 LIST_ADD(CMD_LEVELORDER_CUSTFADE, "custfade");
590 LIST_ADD(CMD_LEVELORDER_CONTINUESCORE, "continuescore");
591 LIST_ADD(CMD_LEVELORDER_CREDITS, "credits");
592 LIST_ADD(CMD_LEVELORDER_TYPEMP, "typemp");
593 LIST_ADD(CMD_LEVELORDER_SINGLE, "single");
594 LIST_ADD(CMD_LEVELORDER_MAXPLAYERS, "maxplayers");
595 LIST_ADD(CMD_LEVELORDER_NOSAME, "nosame");
596 LIST_ADD(CMD_LEVELORDER_RUSH, "rush");
597 LIST_ADD(CMD_LEVELORDER_MAXWALLHEIGHT, "maxwallheight");
598 LIST_ADD(CMD_LEVELORDER_SCOREFORMAT, "scoreformat");
599 LIST_ADD(CMD_LEVELORDER_GRAVITY, "gravity");
600 LIST_ADD(CMD_LEVELORDER_SKIPTOSET, "skiptoset");
601
602 #undef LIST_ADD
603 return result;
604 }
605