1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #include <sprites/SmokeActionRenderer.h>
22 #include <landscape/Landscape.h>
23 
SmokeActionRenderer()24 SmokeActionRenderer::SmokeActionRenderer() : counter_(0.1f, 0.1f)
25 {
26 
27 }
28 
~SmokeActionRenderer()29 SmokeActionRenderer::~SmokeActionRenderer()
30 {
31 }
32 
simulate(Vector & actualPos,float timepassed)33 void SmokeActionRenderer::simulate(Vector &actualPos, float timepassed)
34 {
35 	if (counter_.nextDraw(timepassed))
36 	{
37 		Landscape::instance()->getSmoke().
38 			addSmoke(actualPos[0], actualPos[1], actualPos[2]);
39 	}
40 }
41