1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2011
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License along
17 // with this program; if not, write to the Free Software Foundation, Inc.,
18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20
21 #include <sprites/SmokeActionRenderer.h>
22 #include <landscape/Landscape.h>
23
SmokeActionRenderer()24 SmokeActionRenderer::SmokeActionRenderer() : counter_(0.1f, 0.1f)
25 {
26
27 }
28
~SmokeActionRenderer()29 SmokeActionRenderer::~SmokeActionRenderer()
30 {
31 }
32
simulate(Vector & actualPos,float timepassed)33 void SmokeActionRenderer::simulate(Vector &actualPos, float timepassed)
34 {
35 if (counter_.nextDraw(timepassed))
36 {
37 Landscape::instance()->getSmoke().
38 addSmoke(actualPos[0], actualPos[1], actualPos[2]);
39 }
40 }
41