1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_AUDIO_SPEECH_H
24 #define BLADERUNNER_AUDIO_SPEECH_H
25 
26 #include "common/str.h"
27 #include "common/types.h"
28 
29 namespace BladeRunner {
30 
31 class BladeRunnerEngine;
32 
33 class AudioSpeech {
34 	static const int kBufferSize = 200000;
35 	static const int kSpeechSamples[];
36 
37 	BladeRunnerEngine *_vm;
38 
39 	int   _speechVolume;
40 	bool  _isActive;
41 	int   _channel;
42 	byte *_data;
43 
44 public:
45 	AudioSpeech(BladeRunnerEngine *vm);
46 	~AudioSpeech();
47 
48 	bool playSpeech(const Common::String &name, int pan = 0);
49 	void stopSpeech();
50 	bool isPlaying() const;
51 
52 	bool playSpeechLine(int actorId, int sentenceId, int volume, int a4, int priority);
53 
54 //	void setVolume(int volume);
55 	int getVolume() const;
56 	void playSample();
57 
58 private:
59 	void ended();
60 	static void mixerChannelEnded(int channel, void *data);
61 };
62 
63 } // End of namespace BladeRunner
64 
65 #endif
66