1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_FONT_H 24 #define BLADERUNNER_FONT_H 25 26 #include "common/array.h" 27 #include "common/str.h" 28 29 #include "graphics/font.h" 30 31 namespace Graphics { 32 struct Surface; 33 } 34 35 namespace BladeRunner { 36 37 class BladeRunnerEngine; 38 39 class Font : public Graphics::Font { 40 struct Character { 41 int x; 42 int y; 43 int width; 44 int height; 45 int dataOffset; 46 }; 47 48 uint32 _characterCount; 49 int _maxWidth; 50 int _maxHeight; 51 Common::Array<Character> _characters; 52 int _dataSize; 53 uint16 *_data; 54 int _screenWidth; 55 int _screenHeight; 56 int _spacing; 57 bool _useFontColor; 58 59 public: 60 ~Font() override; 61 62 static Font* load(BladeRunnerEngine *vm, const Common::String &fileName, int spacing, bool useFontColor); 63 64 int getFontHeight() const override; 65 int getMaxCharWidth() const override; 66 int getCharWidth(uint32 chr) const override; 67 void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override; 68 69 private: 70 Font(); 71 void reset(); 72 void close(); 73 // void drawCharacter(const uint8 character, Graphics::Surface &surface, int x, int y) const; 74 }; 75 76 } // End of namespace BladeRunner 77 78 #endif 79