1 /******************************************************************************
2  *  Warmux is a convivial mass murder game.
3  *  Copyright (C) 2001-2011 Warmux Team.
4  *
5  *  This program is free software; you can redistribute it and/or modify
6  *  it under the terms of the GNU General Public License as published by
7  *  the Free Software Foundation; either version 2 of the License, or
8  *  (at your option) any later version.
9  *
10  *  This program is distributed in the hope that it will be useful,
11  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  *  GNU General Public License for more details.
14  *
15  *  You should have received a copy of the GNU General Public License
16  *  along with this program; if not, write to the Free Software
17  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
18  ******************************************************************************
19  * Fake Network layer for Warmux.
20  *****************************************************************************/
21 
22 #ifndef NETWORK_LOCAL_H
23 #define NETWORK_LOCAL_H
24 //-----------------------------------------------------------------------------
25 #include "network.h"
26 //-----------------------------------------------------------------------------
27 
28 class NetworkLocal : public Network
29 {
30 protected:
HandleAction(Action *,DistantComputer *)31   virtual void HandleAction(Action* /*a*/, DistantComputer* /*sender*/) { ASSERT(false) };
WaitActionSleep()32   virtual void WaitActionSleep() { ASSERT(false) };
33   virtual void SendAction(const Action& a, DistantComputer* client, bool clt_as_rcver) const;
34 
35 public:
36   NetworkLocal();
37   ~NetworkLocal();
38 
IsConnected()39   virtual bool IsConnected() const { return false; }
IsLocal()40   virtual bool IsLocal() const { return true; }
41 
42   virtual void CloseConnection(std::list<DistantComputer*>::iterator closed);
SendMapsList()43   void SendMapsList() { };
44 };
45 
46 //-----------------------------------------------------------------------------
47 #endif
48