1 /* */ 2 /* xemeraldia ----- games.h */ 3 /* */ 4 5 #define _GNU_SOURCE 6 7 #include <time.h> 8 #include <stdlib.h> 9 #include <stdio.h> 10 11 #include "graphics.h" 12 13 #define LUCKY_NUMBER 1 14 15 #define MOVE_LEFT -1 16 #define MOVE_RIGHT 1 17 #define MOVE_DOWN 1 18 19 #define CLOCKWIZE 1 20 #define COUNTER_CLOCKWIZE -1 21 22 23 extern gboolean gameover_flag; 24 extern long sc, blocks, tmp_blocks, chain_step; 25 extern gboolean paused; 26 extern gboolean star_comes; 27 extern int movedown_counter; 28 extern char *name, *programname; 29 extern int offset_down; 30 31 extern const int iRot_vx[4][3]; 32 extern const int iRot_vy[4][3]; 33 extern const int iCrChk[4][2]; 34 35 struct Board 36 { 37 cellstatus_t blk; /* blocks */ 38 cellsubstatus_t sub; /* sub */ 39 cellstatus_t chk; /* check */ 40 }; 41 extern struct Board board[BOARD_WIDTH + 2][BOARD_HEIGHT + 1]; 42 43 struct DropItem { 44 cellstatus_t col[3]; 45 int rot; 46 int x, y; 47 int blocknum; 48 }; 49 extern struct DropItem drop_i, next_i; 50 51 #ifdef WIN32 52 #define WIN32_LEAN_AND_MEAN 53 #include <windows.h> 54 #define usleep(x) Sleep((x) * 1000) 55 #endif 56