1 #include "Wlib.h"
2 #include "struct.h"
3 
4 extern W_Window gal, shellWin, baseWin;
5 
6 extern char *imagedir;
7 extern int verbose_image_loading;
8 extern int forceMono;
9 extern int xpm, useOR, useClipMask, useBuffered;
10 
11 extern W_Color backColor;
12 
13 extern int buttonDown;
14 extern char *imagedirend;
15 
16 extern W_Image *playerShip, *playerTorp, *enemyTorp, *shieldImage;
17 
18 extern int score;
19 extern int paused;
20 
21 extern int ships;
22 extern int shieldsleft;
23 extern int shieldon;
24 
25 extern int level, metaLevel;
26 extern int startLevel;
27 
28 extern int nextBonus;
29 
30 extern int gameOver;
31 extern int getting_name;
32 
33 extern int counter;
34 
35 extern int mouseControl;
36 extern int wantStars;
37 
38 extern int winwidth;
39 extern int winheight;
40 
41 extern int alien_shape[];
42 
43 extern int weapon;
44 extern int maxtorps, numtorps;
45 
46 extern int plx;
47 extern int pldead;
48 
49 extern int movespeed;
50 
51 #ifdef SOUND
52 extern char *unixSoundPath;
53 #ifndef NAS_SOUND
54 extern char *unixSoundDev;
55 #endif
56 extern int playSounds;
57 #endif
58 
59 extern int plshield;
60 
61 extern int title_page, pagetimer;
62 
63 extern int gotlemon;
64 
65 extern struct alien aliens[];
66 
67 extern struct js_state js_curstate;
68 extern int js_device;
69