1 #include "Wlib.h" 2 #include "struct.h" 3 4 extern W_Window gal, shellWin, baseWin; 5 6 extern char *imagedir; 7 extern int verbose_image_loading; 8 extern int forceMono; 9 extern int xpm, useOR, useClipMask, useBuffered; 10 11 extern W_Color backColor; 12 13 extern int buttonDown; 14 extern char *imagedirend; 15 16 extern W_Image *playerShip, *playerTorp, *enemyTorp, *shieldImage; 17 18 extern int score; 19 extern int paused; 20 21 extern int ships; 22 extern int shieldsleft; 23 extern int shieldon; 24 25 extern int level, metaLevel; 26 extern int startLevel; 27 28 extern int nextBonus; 29 30 extern int gameOver; 31 extern int getting_name; 32 33 extern int counter; 34 35 extern int mouseControl; 36 extern int wantStars; 37 38 extern int winwidth; 39 extern int winheight; 40 41 extern int alien_shape[]; 42 43 extern int weapon; 44 extern int maxtorps, numtorps; 45 46 extern int plx; 47 extern int pldead; 48 49 extern int movespeed; 50 51 #ifdef SOUND 52 extern char *unixSoundPath; 53 #ifndef NAS_SOUND 54 extern char *unixSoundDev; 55 #endif 56 extern int playSounds; 57 #endif 58 59 extern int plshield; 60 61 extern int title_page, pagetimer; 62 63 extern int gotlemon; 64 65 extern struct alien aliens[]; 66 67 extern struct js_state js_curstate; 68 extern int js_device; 69