1What is current missing in XRally:
2
3This is my roadmap. It is far from being permanent, but at least it gives a
4good idea of how the game will evolve.
5
6Version 1.1:
7(Only minor additions)
8
9- Sound enhancements
10- esound support
11
12Version 1.2:
13(rewrite of game engine)
14
15- Bridge support (go only from left to right, down to up)
16- Improve tilesets customizabilition (define files)
17- Rewrite the map data as a linked list (fix the non-block/non-road bug)
18- A nice AI (maybe something using A*)
19- Optional Random placement of flags and pits
20- Special flag (2 x score)
21- Option: Crash when hitting confused enemys
22- Improve radar system (custom radar)
23	- Display where the car has walked
24- Music in title screen / high scores
25- New original tunes
26
27Version 1.3:
28(new types of gameplay)
29
30- Different car speeds ( Low / High gears )
31- New game types: not 90� turns, racing game
32	- New objetive for AIs: Get the flags before the player
33- Bomberman-like itens (time stop, speed increase, etc.)
34
35Version 1.4 (or maybe 2.0):
36(multiplayer!)
37
38- Network play
39	- One player as the blue, the others as the red
40	- Every player by himself
41- More than one player in the same computer
42	- Arcade style
43	- Splitting screen
44
45For a near future:
46
47- X code rewrite -> Better exit, desktop icons for WindowMaker and KDE
48- Restart and pause keys
49- Map editor -> Being done (contact ksb@crosslink.net)
50- Garage -> Safe place
51- Unlimited fuel option
52- No smokes option
53
54