1What is current missing in XRally: 2 3This is my roadmap. It is far from being permanent, but at least it gives a 4good idea of how the game will evolve. 5 6Version 1.1: 7(Only minor additions) 8 9- Sound enhancements 10- esound support 11 12Version 1.2: 13(rewrite of game engine) 14 15- Bridge support (go only from left to right, down to up) 16- Improve tilesets customizabilition (define files) 17- Rewrite the map data as a linked list (fix the non-block/non-road bug) 18- A nice AI (maybe something using A*) 19- Optional Random placement of flags and pits 20- Special flag (2 x score) 21- Option: Crash when hitting confused enemys 22- Improve radar system (custom radar) 23 - Display where the car has walked 24- Music in title screen / high scores 25- New original tunes 26 27Version 1.3: 28(new types of gameplay) 29 30- Different car speeds ( Low / High gears ) 31- New game types: not 90� turns, racing game 32 - New objetive for AIs: Get the flags before the player 33- Bomberman-like itens (time stop, speed increase, etc.) 34 35Version 1.4 (or maybe 2.0): 36(multiplayer!) 37 38- Network play 39 - One player as the blue, the others as the red 40 - Every player by himself 41- More than one player in the same computer 42 - Arcade style 43 - Splitting screen 44 45For a near future: 46 47- X code rewrite -> Better exit, desktop icons for WindowMaker and KDE 48- Restart and pause keys 49- Map editor -> Being done (contact ksb@crosslink.net) 50- Garage -> Safe place 51- Unlimited fuel option 52- No smokes option 53 54