1 /*
2  *  A Z-Machine
3  *  Copyright (C) 2000 Andrew Hunter
4  *
5  *  This library is free software; you can redistribute it and/or
6  *  modify it under the terms of the GNU Lesser General Public
7  *  License as published by the Free Software Foundation; either
8  *  version 2.1 of the License, or (at your option) any later version.
9  *
10  *  This library is distributed in the hope that it will be useful,
11  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  *  Lesser General Public License for more details.
14  *
15  *  You should have received a copy of the GNU Lesser General Public
16  *  License along with this library; if not, write to the Free Software
17  *  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18  */
19 
20 /*
21  * Functions to do with the game state (save, load & undo)
22  */
23 
24 #ifndef __STATE_H
25 #define __STATE_H
26 
27 #include "ztypes.h"
28 #include "zmachine.h"
29 
30 extern ZByte* state_compile  (ZStack* stack,
31 			      ZDWord pc,
32 			      ZDWord* len,
33 			      int compress);
34 extern int    state_decompile(ZByte*  state,
35 			      ZStack* stack,
36 			      ZDWord* pc,
37 			      ZDWord  len);
38 extern int    state_save     (ZFile* file, ZStack* stack, ZDWord  pc);
39 extern int    state_load     (ZFile* file, ZDWord fsize, ZStack* stack, ZDWord* pc);
40 extern char*  state_fail     (void);
41 
42 #endif
43