1 /* 2 ----------------------------------------------------------------------------- 3 This source file is part of OGRE 4 (Object-oriented Graphics Rendering Engine) 5 For the latest info, see http://www.ogre3d.org/ 6 7 Copyright (c) 2000-2014 Torus Knot Software Ltd 8 9 Permission is hereby granted, free of charge, to any person obtaining a copy 10 of this software and associated documentation files (the "Software"), to deal 11 in the Software without restriction, including without limitation the rights 12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 13 copies of the Software, and to permit persons to whom the Software is 14 furnished to do so, subject to the following conditions: 15 16 The above copyright notice and this permission notice shall be included in 17 all copies or substantial portions of the Software. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 THE SOFTWARE. 26 ----------------------------------------------------------------------------- 27 */ 28 #ifndef __CgProgram_H__ 29 #define __CgProgram_H__ 30 31 #include "OgreCgPrerequisites.h" 32 #include "OgreHighLevelGpuProgram.h" 33 #include "OgreStringVector.h" 34 35 namespace Ogre { 36 /** \addtogroup Plugins 37 * @{ 38 */ 39 /** \addtogroup CgProgramManager 40 * @{ 41 */ 42 /** Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language. 43 @remarks 44 Cg can be used to compile common, high-level, C-like code down to assembler 45 language for both GL and Direct3D, for multiple graphics cards. You must 46 supply a list of profiles which your program must support using 47 setProfiles() before the program is loaded in order for this to work. The 48 program will then negotiate with the renderer to compile the appropriate program 49 for the API and graphics card capabilities. 50 */ 51 class CgProgram : public HighLevelGpuProgram 52 { 53 public: 54 /// Command object for setting entry point 55 class CmdEntryPoint : public ParamCommand 56 { 57 public: 58 String doGet(const void* target) const; 59 void doSet(void* target, const String& val); 60 }; 61 /// Command object for setting profiles 62 class CmdProfiles : public ParamCommand 63 { 64 public: 65 String doGet(const void* target) const; 66 void doSet(void* target, const String& val); 67 }; 68 /// Command object for setting compilation arguments 69 class CmdArgs : public ParamCommand 70 { 71 public: 72 String doGet(const void* target) const; 73 void doSet(void* target, const String& val); 74 }; 75 76 protected: 77 78 static CmdEntryPoint msCmdEntryPoint; 79 static CmdProfiles msCmdProfiles; 80 static CmdArgs msCmdArgs; 81 82 /// The CG context to use, passed in by factory 83 CGcontext mCgContext; 84 /** Internal load implementation, must be implemented by subclasses. 85 */ 86 void loadFromSource(void); 87 /** Internal method for creating an appropriate low-level program from this 88 high-level program, must be implemented by subclasses. */ 89 void createLowLevelImpl(void); 90 /// Internal unload implementation, must be implemented by subclasses 91 void unloadHighLevelImpl(void); 92 /// Populate the passed parameters with name->index map, must be overridden 93 void buildConstantDefinitions() const; 94 95 /// Load the high-level part in a thread-safe way, required for delegate functionality 96 void loadHighLevelSafe(); 97 98 /// Recurse down structures getting data on parameters 99 void recurseParams(CGparameter param, size_t contextArraySize = 1); 100 /// Turn a Cg type into a GpuConstantType and number of elements 101 void mapTypeAndElementSize(CGtype cgType, bool isRegisterCombiner, GpuConstantDefinition& def) const; 102 103 StringVector mProfiles; 104 String mEntryPoint; 105 String mSelectedProfile; 106 String mProgramString; 107 CGprofile mSelectedCgProfile; 108 // Unfortunately Cg uses char** for arguments - bleh 109 // This is a null-terminated list of char* (each null terminated) 110 char** mCgArguments; 111 112 GpuConstantDefinitionMap mParametersMap; 113 size_t mParametersMapSizeAsBuffer; 114 std::map<String,int> mSamplerRegisterMap; 115 CGenum mInputOp, mOutputOp; 116 117 /// Internal method which works out which profile to use for this program 118 void selectProfile(void); 119 /// Internal method which merges manual and automatic compile arguments 120 void buildArgs(void); 121 /// Releases memory for the horrible Cg char** 122 void freeCgArgs(void); 123 124 void getMicrocodeFromCache(uint32 id); 125 void compileMicrocode(void); 126 void addMicrocodeToCache(uint32 id); 127 128 private: 129 HighLevelGpuProgramPtr mDelegate; 130 String getHighLevelLanguage() const; 131 String getHighLevelTarget() const; 132 void fixHighLevelOutput(String& hlSource); 133 134 135 public: 136 CgProgram(ResourceManager* creator, const String& name, ResourceHandle handle, 137 const String& group, bool isManual, ManualResourceLoader* loader, 138 CGcontext context); 139 ~CgProgram(); 140 141 /** Sets the entry point for this program ie the first method called. */ setEntryPoint(const String & entryPoint)142 void setEntryPoint(const String& entryPoint) { mEntryPoint = entryPoint; } 143 /** Gets the entry point defined for this program. */ getEntryPoint(void)144 const String& getEntryPoint(void) const { return mEntryPoint; } 145 /** Sets the Cg profiles which can be supported by the program. */ 146 void setProfiles(const StringVector& profiles); 147 /** Gets the Cg profiles which can be supported by the program. */ getProfiles(void)148 const StringVector& getProfiles(void) const { return mProfiles; } 149 /// Overridden from GpuProgram 150 bool isSupported(void) const; 151 /// Overridden from GpuProgram 152 const String& getLanguage(void) const; 153 154 GpuProgramParametersSharedPtr createParameters(); 155 GpuProgram* _getBindingDelegate(); 156 157 bool isSkeletalAnimationIncluded(void) const; 158 bool isMorphAnimationIncluded(void) const; 159 bool isPoseAnimationIncluded(void) const; 160 bool isVertexTextureFetchRequired(void) const; 161 GpuProgramParametersSharedPtr getDefaultParameters(void); 162 bool hasDefaultParameters(void) const; 163 bool getPassSurfaceAndLightStates(void) const; 164 bool getPassFogStates(void) const; 165 bool getPassTransformStates(void) const; 166 bool hasCompileError(void) const; 167 void resetCompileError(void); 168 size_t getSize(void) const; 169 void touch(void); 170 }; 171 /** @} */ 172 /** @} */ 173 } 174 175 #endif 176