1 /*
2   -----------------------------------------------------------------------------
3   This source file is part of OGRE
4   (Object-oriented Graphics Rendering Engine)
5   For the latest info, see http://www.ogre3d.org/
6 
7   Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9   Permission is hereby granted, free of charge, to any person obtaining a copy
10   of this software and associated documentation files (the "Software"), to deal
11   in the Software without restriction, including without limitation the rights
12   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13   copies of the Software, and to permit persons to whom the Software is
14   furnished to do so, subject to the following conditions:
15 
16   The above copyright notice and this permission notice shall be included in
17   all copies or substantial portions of the Software.
18 
19   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25   THE SOFTWARE.
26   -----------------------------------------------------------------------------
27 */
28 
29 
30 
31 #ifndef __GLSLExtSupport_H__
32 #define __GLSLExtSupport_H__
33 
34 #include "OgreGL3PlusPrerequisites.h"
35 
36 //
37 // OpenGL Shading Language (GLSL) entry points
38 //
39 namespace Ogre
40 {
41     /** If there is a message in GL info log then post it in the Ogre Log
42         @param msg The info log message string is appended to this string
43         @param obj The GL object that is used to retrieve the info log
44     */
45     String logObjectInfo(const String& msg, GLuint obj);
46 
47     /// just return the info without logging it
48     String getObjectInfo(GLuint obj);
49 
50 } // namespace Ogre
51 
52 #endif // __GLSLExtSupport_H__
53