1 // 2 // Copyright 2015 Pixar 3 // 4 // Licensed under the Apache License, Version 2.0 (the "Apache License") 5 // with the following modification; you may not use this file except in 6 // compliance with the Apache License and the following modification to it: 7 // Section 6. Trademarks. is deleted and replaced with: 8 // 9 // 6. Trademarks. This License does not grant permission to use the trade 10 // names, trademarks, service marks, or product names of the Licensor 11 // and its affiliates, except as required to comply with Section 4(c) of 12 // the License and to reproduce the content of the NOTICE file. 13 // 14 // You may obtain a copy of the Apache License at 15 // 16 // http://www.apache.org/licenses/LICENSE-2.0 17 // 18 // Unless required by applicable law or agreed to in writing, software 19 // distributed under the Apache License with the above modification is 20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 21 // KIND, either express or implied. See the Apache License for the specific 22 // language governing permissions and limitations under the Apache License. 23 // 24 25 #ifndef OPENSUBDIV_EXAMPLES_GL_UTILS_H 26 #define OPENSUBDIV_EXAMPLES_GL_UTILS_H 27 28 #include "glLoader.h" 29 30 #include <cstdio> 31 #include <string> 32 #include <iostream> 33 34 namespace GLUtils { 35 36 void InitializeGL(); 37 38 void SetMinimumGLVersion(int argc=0, char **argv=NULL); 39 40 void PrintGLVersion(); 41 42 void CheckGLErrors(std::string const & where = ""); 43 44 GLuint CompileShader(GLenum shaderType, const char *source); 45 46 void WriteScreenshot(int width, int height); 47 48 bool SupportsAdaptiveTessellation(); 49 50 // Helper function that parses the opengl version string, retrieving the 51 // major and minor version from it. 52 void GetMajorMinorVersion(int *major, int *minor); 53 54 // Gets the shader version based on the current opengl version and returns 55 // it in a string form. 56 std::string GetShaderVersion(); 57 58 std::string GetShaderVersionInclude(); 59 60 bool GL_ARBSeparateShaderObjectsOrGL_VERSION_4_1(); 61 62 bool GL_ARBComputeShaderOrGL_VERSION_4_3(); 63 64 }; 65 66 #endif // OPENSUBDIV_EXAMPLES_GL_UTILS_H 67 68 69